I recently found a video online of two sword instructors demonstrating a German style block and strike technique I thought would be a cool move for a long sword type fighter to perform. If you go to the url bellow, fast forward to the 3 minute mark to see it. https://youtu.be/W9b8q7-M_dQ?t=3m My first thought was to use a trigger advantage on the martial maneuver Counterstrike so that it triggers after a successful block. Simple and it definitely does what I see in the video. My concerns are about balance. Why attack when I can wait for them to attack me and punish them for it (potentially every time)? At the same time the technique doesn't feel the same waiting until your next phase to deliver the strike. What can I do to make this ability rewarding (as it will cost a 175 base point character no small amount of their points), but not the clear far and away best option to use instead of their other abilities? One thought I had would be to instead take rapid attack and use that to perform a martial block -> Counterstrike combo after winning a dex off. I know that normally defensive actions aren't allowed in multiple attacks, but because it would require risking the dex off, I feel like it plays more interesting. I prefer the high risk and reward feeling to this combo over the win button that is aborting to block with a triggered Counterstrike. If I could perform this as a multiple action, would it be possible to apply CSL's and extra damage classes that apply to martial arts (I read in HSMA that those CSL's would not apply since they can't be used with the basic combat options ala multiple action)? Thanks in advance for the advice, SteveS