Jump to content

Lavek

HERO Member
  • Posts

    26
  • Joined

  • Last visited

Posts posted by Lavek

  1. Re: Proportional area attack

     

    I'll take a look at that. If it helps the special effect is electricity. It's supposed to be something like what a tesla coil does as it arcs around a room. Targets are people, and animals that would draw the current (a mouse would probably not be enough) along with roughly human sized (or larger) metal objects.

  2. I'm trying to build a defensive system into a vehicle that tries to hack into the guidance systems of incoming missiles, and redirects them to unfriendly targets, or points them in a generally safe direction. This sounded like a reflection to me, but there are a couple problems with that aproach.

     

    The first problem is that reflection can't be used at range and this would require a minimum range so there would be time to take the missile over, and turn it around (GM restriction)

     

    Second: the computer can redirect one missile at a time, with a succesful roll. That's fine except that reflect works off of blocking, and that requires a held action, or abort. Would a trigger make it always ready? Can that even be used with a maneuver like that?

  3. Re: Newbie and GM shouldn't go together.

     

    They've all agreed to a "Trial of Grievance" sort of thing. I really want to do it with all of them together since for instance, one of them has equal DCs to the others, but it's in the heal power. She uses little robots that she can deploy to make repairs, they also attack like little saboteurs that share the same charges in a multipower. And she can slap shield generators on the other mechs.

     

    The second (and more roguish character), took his idea from an old cage match game called One Must Fall. He has a slightly smaller mech with a neural interface and its stats are bought up so it can mimic his own movements. He uses a cloaking device to sneak around the battlefield and get combat advantages.

     

    The other two are more the tank on legs types from Mechwarrior, only one of them (the tank) has a giant chainsaw that looks like a sword. Which I found in the mecha chapter of the Ultimate Vehicle after helping him design the exact same thing. And he has a shield that fans out of his other arm.

     

    And the last one is all guns, jump jets, and some armor. He very much a blaster.

  4. Re: Newbie and GM shouldn't go together.

     

    That's all pretty much what I figured, I just thought I'd missed maybe a few suggestions for figuring out the level of challenge something should present, and everyone here has been very helpful in pointing out the right parts of the book, and giving me tips from their experience.

     

    From a total newbie perspective the "Gamemastering the HERO System" chapter all kind of ran together, and I didn't realize how important of couple of the little tips (all optional ones, no less) were to someone as inexperienced as me.

  5. Re: Newbie and GM shouldn't go together.

     

    Yeah. It's a good thing the PCs are all people I've known for 20+ years. They all know I'm green and are willing to stick with me while I get my barings. I'm afraid we still have a little bit of a D&D mentality, because we ended up with (what amounts to) a caster, a healer, a rogue and a tank.

  6. Hello, I'm new to this system. I said that last time I posted on here, and I'm afraid it's still true. I have the 6e1 and 6e2 books and have read through them quite a bit. After praising the systems superiority to any other I know to all my friends they began begging me to run a game from it.

     

    I agreed, but after almost a week of brushing up on the system in my spare time I realized something's missing. Unlike systems like dungeons and dragons (which I am sick of) there seems to be no particular method for determining the appropriate power level of an opponent to the party. I realize the challenge rating system is clumsy and stupid, but at least it exists. Did I miss something, or is this just intuitive to the smarter class of players that this system clearly attracts?

  7. I'm kinda new to the hero system, in that I've had the 5th edition revised book for ages and have read it a few times, but have only used it to build characters. I've never gotten around to playing yet. Now I finally have a friend who's interested in playing with me so we were trying to learn it together. When it comes tomaking powers I know pretty well what I'm doing (at least as far as anyone who's never played can), and I found that the X-man Cyclops came up quite frequently in my examples to my friend of what advantages and limitations do.

     

    I decided to build his eye rays (the one from the movies) to drive some of my points home and realized there was something I didn't know how to do. The problem I'm having is making a power that becomes an always on, line effect, when something is taken. Maybe the goggles are a suppression power that he's using on himself and he has to turn it off instead of turning the rays on? I dunno, like I said I'm a n00b.

     

    For the record I just got the 6th edition books so feel free to use any updated rules. :)

×
×
  • Create New...