Re: Any voip/skype super games? at all?
I'd prefer to leave the universe/setting to the gm's choice.
As for the "Style/age" I prefer my super's game to be...well. I dont want four colour shiny happy candyland. But at the same time I dont want vampire the depression or warhammer 40k. I guess the best way to describe it is gritty or realistic, their is light in the world, and good people, and good things happen. But so do bad things, and they sometimes happen to good people, People can die, or fall on hard times.
for rp/combat. Im a big rp fan. Combat is a spice in the rack. and you dont make a pizza out of pepper. The more rp the better, with maybe the occasional fight to spice things up. It is supers afterall. I'd say 90/10 or 80/20, then again not all sessions have combat, and some have alot more (the carefull investigation of the mob is bound to have less combat that storming the alien citadel)
Finally, I prefer gm's who know that the party consists of character's. It's not just "the party" and "The plot" but they pay heed to the individuals too. The best games ive had were character driven. :-D
Since you seem to be taking up gm, can we get a point of contact that could be used live. It's alot better for back-n-forth when you dont have to wait days on a forum. You have a skype?yim?aim?