Re: Stunning the target without damaging it
Borrowing from a City of Heroes (MMORPG) mod I worked on:
Stun:
1/2d6 Entangle (1 BODY, 0 DEF with Standard Effect)
Cannot Be Escaped With Teleportation[+1/4]
Costs END Only To Activate[+1/4]
Takes No Damage From Attacks: All[+1/2]
Takes No Damage From Target: All[+1]
Lasts Until After Target's Next Phase[+3/4]
Cannot Form Barriers[-1/4]
Active = 19, Real = 15, END = 2
*Takes No Damage From Target was created by simply doubling the Takes No Damage From Attacks advantage.
*Lasts Until After Target's Next Phase used the (1 Turn) time modifer from continuous charges.
Having the low AP total was required to allow for the various Stun/Disorient/Sleep mitigating powers bought as Dispel.