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John Roberts

HERO Member
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  • Biography
    Own nearly all the Hero Games ever made
  • Occupation
    Massage Therapist

John Roberts's Achievements

  1. Idea works So far this idea works the most.. I appreciate the setup. Honestly this "Simple" idea seemed to freeze my brain. The extra limb, xdm movemtn were mentioned on the mush I'm on but it honestly didn't work. Beyond me "creating a power", which I'm hestiant to do, it was a sticky problem.
  2. Grond is Good Without scrolling through my books, and going just on memory, I still say that Ground is si the strongest, for he is a true brick, not a mastermind who rarely will use his brickness, he doesn't need boosts or growth spurts to get that extra umph he has it all along. So in straight out brick-ness Grond is stil the head man muscle wise, he doesn't do it on extra bells and whistles he does it with just the four arms and thats it. He's like your Grandpa's brick, he pummeled heroes in 12 feet of snow while walking to school and he didn't neeed cyber parts of growth.. he was just happy with his extra pair of arms. I remember when a extra limb meant a extra +5 too STR... (a flashback to geezerdom)
  3. I'm still trying to design my hero swallowing villain "The Haggis". We've decided that the Entangle is the best way to go. But I'm befuddled on the exact tech right up and AP/RP costs Let me break down what has been figured so far, or what I'm wanting I figure the entangle should be 6d6 at least. Not sure if I should up the DEF a little to show a strong constitution. Breaking free of the entangles has to do body or stun to the user. Though once they actually break free he just upchicks them.. there will be no breaking through the stomach. Would this be a No Range lim on it...since it's his stomach I also thought of a "Grab first" lim too since he'd have to grab them then swallow them Also his stomach I figure would be at least sight blocking, and isn't a barrier. However it moves where Haggis moves so what woud that be. Basically what I'm trying to do is have my little beastie villain run around eating things.. and when he faces heroes he swallows them, a entangle gives them a chance to escape while not restricting him. His stomach is like bottomless pit, in that he can swallow endless amounts of thigns without ever filling it. Anyway thanks for the help
  4. CLOWN - Honestly I don't see what folks have against CLOWN. Comedy is useful is giving heroes a break from the Dark and depressing. In the campaigns I've run and been in CLOWN has always been a entertaining escape. The teams I've been on have had fun with the pranks done to them and battling CLOWN. We even played a couple of adventures as CLOWN member and that was fun. Should CLOWN antics take over a campaign and should GMs overdo the humiliation.. no. But CLOWN can be used to help ligthen up a campaign when it's on the brink of being too dark. SANCTUARY - I only seen this used well in a world of anti-hero/mutant sentiment. It was used a sort of colony. BLOOD - I always liked this gimmick.. even liked Sabre DR MCQUARK - Ah the worlds best gadgeteer and inventor. He was my first teams first sponsor GEODESICS - This was the team that showed us that it's not about th epoints but about the teamwork. Hi Tech Enemies - Cyberknights.. and I forget the enemy group.. I liked seeing them.. I even used them to have a Cyborg storyline in my campaign. Showing common folks selling thert souls to be superbeings. I was also dissapoointed to see TERRROR INC get squished.. and several members of EUROSTAR get eliminated or not mentioned like WHITE FLAME. Another team I was saddened to not see (or maybe I've gone insane) was the "CONQUERORS... No Neutron, no Wyvern, No Arc.. I hope will see more of the heroes from Europe, like the NEW KNIGHTS, published. Maybe DIGITAL HERO or something else would be a good place to show the forgotten, the dead, or the never were to be published. PROFESSOR MUERTE and BORA would be good to see again. I also want to see KING COBRA and his organization, so many cool snake based villains to see go bye bye Thats just a few of the things I'd like to see..
  5. I am interested in seeing conversoins on some of my favoirte villains and NPC groups. Clown and Nuetral Ground, Blood and Dr. McQuark. Some of the nastries from Hi Tech Enemies and Mutant File... maybe even a new book of Strikeforce or a new book like that. As I liked to see the progressoin a gm and his characters took. It was interesting and shows how players and PCs progress whil RL goes on. I'd also like to see some more villain books and would of preferred the old Enemies books titles more than the "Conquerors, Killers and Crooks" but that's just me and it's only on the title. Beyond that I liked it. I would like to see a Heroes of the past type book so that you can include all the heroes and villains you toasted in the "Millenium City" storyline. I like reading the bios, seeing how you did powers and looking at solid artwork, that is what sells a book for me. I remember the first villain group my Champoin's character fought.. the Geodesics, later Black Paladin, Rainbow Archer and Bulldozer. Those where my first nemesis of my first pure Champions campaign. I am happy to see a "Viper" book as I must say was one of the best written of almost all the Champions line of the BBB era. I am also enjoying the productivity that Hero Games has been able to do, I've actually gotten behind in my Champions purchases a few times just because the fact your guys are putting out so much stuff. But luckily I'm all caught up and await the next installment.
  6. Okay I'm running into a problem on a villain character I'm making. The character's main power is his ability to eat anything. I want to have him swallowing characters whole. Now I've toyed with this being a Entangle, thus allowing the creature to go grab another hero and do the same thing but I'm not sure. A Grab wouldn't work because your limited on how many folks you can grab. So how should I design this. The other question for this same villain is "Digestive Adaptability" or the ability to eat anything and not suffer side effects, except the theatrical burp every once and awhile. I'm looking at Life Support.. maybe 20pts worth, is this the way to let him eat anything. We've figured he doesn't need a HKA as 40str is enough for him to bite through most anything or at least gnaw it down. The villain in question has tentively been dubbed "The Haggis", inspired by the beastie from R. A. Salvatore's "Spearwielders" series of the same name. Any help will be appreciated
  7. Hi, I recently purchased all three of the current "Star Hero" genre books, I had held out buying them as "Star Hero" wasn't my favorite genre from the BBB era. While I did like the world, though it reminded me more of "Simon Green's Deathstalker" series, a little. I did enjoy it. Still not happy with the "Magic makes superheroes" idea but it works to a extent and as far as my own campaigns I usually don't dwell on it. But one of my dissapointments came in the form of all these cool sounding ships, and weapons and very little to any pictures to back them up. Not even a layout of how the bigger ships look. So that if my players are fighting through the decks of one of the bigger ships, I have no maps to help them work through it. Maybe it would of been cost prohibitive, or you want GMs towork on that aspect so they decide how most of the ships look or feel on the inside. I don't know. I do know for me personally I would of liked some of the layouts done, as it makes it easier on me for GMing... I am probably spoiled by my first Champion's GM, who had a thing for Star Trek, and Star Fleet battles, and so in our campaign, we had elaborate layouts of the ships we were on. The campaign was very similair to "Galactic Champoins" idea that you've got coming up. Anyway since then, I've always liked maps, diagrams and schematic drawings (Much like Battletech), it makes my job soo much easier.. to just pull out a map of the Terran Battle cruiser, when my characters are bording one. Or have a drawing of the Pulse Hand Blaster or Hovercar, they are using. When you are creating a unique universe, it's all in the details that bring it home.
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