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balo

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  1. The fifth edition rules allow you to buy skills as powers, an consequentially apply modifiers to those skills. Is it possible to purchase skill levels as a power without purchasing the base skill? If so, does such a power have to have some form of limitation that says the user must possess the base skill to benefit from the power or is this inherent in the fact that skill levels were purchased. By way of example, I would be thinking of a pair of gloves that provided bonuses to lock picking and sleight of hand but only if the character had those skills in the first place, those without the skills would get no benefit.
  2. Disclaimer: I don't claim to be a Hero System guru. I did search the discussion boards for a similar topic but didn't find one but if one exists I apologise for going over it again. As I understand it, the simplified version of Heal for dealing with wounds results in the restoration of 0 to 2 BODY per dice of Heal. Firstly, isn't this unfair. If you bought the Heal the normal way you could get up to 3 BODY back. Secondly, might it not have been easier to define a return of 1d6 BODY as 2d6 of Heal. Given this last point, doesn't healing cost more than inflicting damage - it's 15 points for 1d6 killing damage but it would cost 20 points of heal to restore up to 6 points of BODY. I know it could be said that creation is harder than destruction but I don't know if that's full justification.
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