I'm working on a new character that has some powers centered around a fate-altering cloak that he wears.
The cloak acts as a black hole of sorts, sucking in most Energy Blast/ranged types of attacks. The attack is then stored in the 'realm' of the cloak, and can be unleashed later, at any time and at any target, by the wearer.
My original thought was to buy it as Missile Deflection/Reflection, with a Trigger on the Reflection that would go off when he used the word that unleashed the stored energy. But after looking at Trigger more closely, I'm not sure if that would work. If this doesn't work, I think I'm stuck getting an Energy Blast with Variable Special Effects - limited to attacks that have been Deflected... and the SFX is that the attack gets sucked into the cloak. This is the least favorite alternative, since I'll have to buy this EB with enough points to be able to handle whatever gets fired his way. With the Variable SFX, campaign limits are going to beome an issue as well. Any thoughts?
Also on the Missile Deflection, I want it to work independent of my character's actions. In other words, he's not having to direct/control it, it just happens because the cloak alters these attacks and draws them into it's folds, like a giant Energy Blast magnet. If I bought it Always On, does that mean I would still need to abort to Deflect/save an action, or will I be able to Deflect/Reflect in addition to normal actions? Always On Damage Shield with GM permission? Uncontrolled? Though Uncontrolled would need to be bought to 0 End, and that's a GM permission as well.
I appreciate any and all comments or suggestions, and I thank you in advance.