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firelynx

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  1. Re: I need help with a couple power ideas, please. Thanks for all the ideas, they helped a lot. The Follower is a neat idea that I might have to try... but it would be very powerful, I agree. As for the stored attacks, one idea I overlooked, and just reread, was Delayed Effect. I think that may be a good way to try it. I'd need GM approval to use it in a superheroic campaign, but it sure seems to be the closest to what I'm trying to do. Thanks again for the input!
  2. I'm working on a new character that has some powers centered around a fate-altering cloak that he wears. The cloak acts as a black hole of sorts, sucking in most Energy Blast/ranged types of attacks. The attack is then stored in the 'realm' of the cloak, and can be unleashed later, at any time and at any target, by the wearer. My original thought was to buy it as Missile Deflection/Reflection, with a Trigger on the Reflection that would go off when he used the word that unleashed the stored energy. But after looking at Trigger more closely, I'm not sure if that would work. If this doesn't work, I think I'm stuck getting an Energy Blast with Variable Special Effects - limited to attacks that have been Deflected... and the SFX is that the attack gets sucked into the cloak. This is the least favorite alternative, since I'll have to buy this EB with enough points to be able to handle whatever gets fired his way. With the Variable SFX, campaign limits are going to beome an issue as well. Any thoughts? Also on the Missile Deflection, I want it to work independent of my character's actions. In other words, he's not having to direct/control it, it just happens because the cloak alters these attacks and draws them into it's folds, like a giant Energy Blast magnet. If I bought it Always On, does that mean I would still need to abort to Deflect/save an action, or will I be able to Deflect/Reflect in addition to normal actions? Always On Damage Shield with GM permission? Uncontrolled? Though Uncontrolled would need to be bought to 0 End, and that's a GM permission as well. I appreciate any and all comments or suggestions, and I thank you in advance.
  3. Thanks for all the ideas. I think Duplication is the best way to go in my situation. Should be fun pointing some of these creatures up. Thanks again.
  4. Hiya... I'm trying to create a Summon power, and am having a little problem getting it to match my concept. My character is based in Egyptian mythology, and I want to be able to summon a limited, but variety of creatures with an ancient Egyptian flavor. First, the Summon is in a Multipower. The Expanded Class advantage covers the variety of creatures summoned, but the problem I'm coming across is the number summoned. I'd like to be able to summon a single, somewhat more powerful creature, say an Anubis Warrior, or a pack of jackals, or a swarm of locusts, etc, where the power level of each creature summoned was proportionate to the number summoned. For example, the single Anubis Warrior might be 150 points, while each jackal in the pack of 4 jackals might be 60 points. (It doesn't necessarily have to be linear). One way of doing this would be to buy a seperate slot for each possible number of Summons, but that would mean buying each doubling step up the maximum number summoned, which seems to be more pricey for the result given. This also opens the can of worms of having each Summon able to be used one after the other, and I only want one Summoned creature(s) in play at a time. The other way I'm thinking of is to either have some kind of Advantage or Limitation applied to a single Multipower slot. One idea would be to buy a 150 pt Summon (final numbers may change) with a x32 number of beings summoned (or whatever the max number summoned can be). Then apply a Limitation that each doubling in number of creatures summoned takes off X number of points on the base of each creature. Does something like this sound fair, or is there a better way to do this? Thanks in advance for your help.
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