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Dr Divago

HERO Member
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Posts posted by Dr Divago

  1. Originally posted by Lord Liaden

    Sorry, Doctor. Taking the Takes No STUN Power for Automatons does triple the cost of Defenses, but doesn't make them Resistant by default. You still need to buy Damage Resistance, and at triple the cost to boot. :(

    Are you Sure?

    even the PD and ED base?

     

    :eek: D'OH!!!!!!!

     

    well isn't' so much a problem 'cause near total Defenses i've bought for Automatons NPC (and PC of course :)) is Resistent (ie Armor) but...

    ...

    this is strange...

    Triple cost for defense is a too big disadvantage... PD and ED reduced at 1/3; triple cost, if even 1 body inflicted, an automaton lose a power, or STR o SPD or 1 sense, and this defense are not naturally resistent??

     

    I trust you, i'm too inexperienced to mistrust you, and to "modifyning" the rules too :), but it sounds very strange to me...

  2. Originally posted by prestidigitator

    I'd say this is totally up to your GM;

    [/Quote]

    Well, technically, i'm the GM :)

    and this is a NPC :)

     

    I might allow you the 600m Teleport, but with a Per roll or attack roll (even though it is a fixed location). You might arrive right where you expected if you made the roll, but wind up anywhere within a 10km radius if you failed....

    The problem is:

    if you read "megascale" advantage description, you read than it's impossible to use megascaled powers to less than 1Km (so megascaling in 10 Km a power make them not usable at shorter distance than 10Km or 1 Km? boh, not so different :) )

     

    But if you read Example Power for Teleport, Escape Clausole (or similiar name), this power has Megascale "all around earth"... so this mean that is non usable to teleport home if are in the same planet?

     

    Then again, maybe a fixed location should ignore the normal granularity rule for Megascaled range.

     

    This appear to be the best solution...

  3. O_O

    The Creator

    O_O

    the original...

    i'm so excited! :) :) :) :)

    Originally posted by Steve Long

    Lassos are a little trickier. My preference is to define them as Telekinesis, OAF (-1), Limited Range (no more than 6" or so; -1/4), Only To Grab (-1) (you might also add Limitations restricting the size of what can be Grabbed). Another possibility is a Limited form of Stretching, possibly with extra STR only to Grab, but that raises the uncomfortable question of why the lasso's STR for purposes of Grabbing people varies based on the STR of the person wielding it.

     

    Well i think this is best solution (i'm not very practical in hero system and this is THE CREATOR :) ) but...

    whay don't use "Entangle" even with the lasso?

  4. Originally posted by Zed-F

    If you have the time, how about you grab a friend and model out the combat?

    Well this is the best thing, i suppose...

     

    and i want to "playtest" both adventure and game (i'm not playing with game, and i think is almost indispensable playtest both before the con)

     

    but the problem is: how can i create the enemy characthers? i mean, i must create an adventure to test, right? and i must start with some "base points"; the plot is gone, so i need only enemy and "obstacles"...

    but i must start with creation of some "base enemy", and eventually modifing them if too powerful or too weak; and i miss a system to judge if an enemy power is ok or not...

     

    Talon say:

    Originally posted by Talon

    Because of the flexibility of the Hero System, you can't really balance character based on point totals alone. (This is true of most point-based systems, I suppose.)

    and this is the point :( :( :(

     

    so only method to say if an enemy is too powerful or not is to playtest;

    and to test i must have some enemy created...

    is an endless loop, :)

     

    I'm Sure, experience can do the difference... experienced masters understand immediately if an enemy is a match or a time loss (or a massacre)

     

    But for starting...

     

    Failing that, the best thing to do is eyeball OCV vs. DCV, damage vs. defenses, and compare SPDs to see how 2 characters will fare in combat. If character A will hit character B on a 14-, and his attack will on average Stun character B, and his SPD is the same or higher, then character B is definitely outmatched.

    I Think i'll use this method to evaluate power of the enemy, in the first stances

     

    Successively, i'll playtest it if possible ('cause i've an examen this week, and Romics, this Roma Con where i may master this adventure, is next week...)

     

    Thank you all

     

    PS: add-ons to this message :)

    If you want to see a little what i've made, go to La Casa di Alice (Home of Alice)

    And inpput "dottordivago" as userid and "alice" as password (lower case)

    This a "little" virtual HDD, and here you can find "enema1_1.doc" and "schlight.doc", respectively sheet of enemies (lack of supervillain) and sheet of 2 PC (other files is italian house rules for "Cavern&Fire-Breathing-Flying-Reptiles" :P :p

     

    Sorry if some history/background is in italian (and some missing :( ) but is only a beta file

  5. First Thing: I'm new

    i'm new to this forum and to Hero System too...

     

    Actually i'm not playing with Hero System, and, sadly, i dont have possibility to play Hero System in recent future :( (Why about 90% people i known want to play only "Caverns and Fire-breathing-flying-reptiles"? :P )

     

    But, i will be in a Con next week; so i'm preparing a Hero Adventure to play:) :)

     

    And this is Second Thing, aka The Problem: How can i balance encounter?

     

    I Mean: i've prepared a party of 4-6 superhero with a total point betwen 175 and 220, and i'm preparing some enemies to face the party.

     

    And how many point can i put in the enemy creation to be sure is neither too powerful neither too simple to defeat?

     

    how many points to create a thug who die with one single fist? and for a just-a-little-stronger-enemy? and for the Big Villain, final Villain of the adventure, how many point i can use?

     

    I hope you can help me, and i hope you've understood what i mean (my english is very poor, i know...)

     

    Best regards

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