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Dracones

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  1. Like
    Dracones got a reaction from Scott Ruggels in Hero Designer   
    My biggest stumbling block with a lot of modern RPGs is the 500 page rulebooks you need to memorize just to start playing. Pathfinder 2 is 600+ pages, Shadowrun is a mere 300+ pages, unless you want to go with 5th edition which is 500. Numenera is two books clocking in at 400 pages each, Shadow of the Demon Lord is pushing 300(quite the lightweight!). Even the 5e D&D player's handbook is 300 pages, with another 300 for the dungeon master's guide. Fantasy Hero is only 250 which makes it practically a modern marvel though it still feels like a 'build your own fantasy game' kit. Also, props to Hero Basic which is 120 pages. It's the only thing that got me started into Hero.
     
    The old D&D box sets(BECMI) were around 50 pages for the players and 50 for the DM books. The advanced D&D books? 100 pages for 1e players book and 120 in the DMG, with another 100 pages of treasure and tables. Even the GAZ setting books were about 60 pages a pop with modules clocking in at 30.
     
    So yeah, I think the old red box D&D was probably the sweet spot. A light afternoon of reading the rules, 5 minute character creation, and a blank fantasy sandbox to play around it.
     
     
  2. Like
    Dracones got a reaction from Spence in Hero Designer   
    My biggest stumbling block with a lot of modern RPGs is the 500 page rulebooks you need to memorize just to start playing. Pathfinder 2 is 600+ pages, Shadowrun is a mere 300+ pages, unless you want to go with 5th edition which is 500. Numenera is two books clocking in at 400 pages each, Shadow of the Demon Lord is pushing 300(quite the lightweight!). Even the 5e D&D player's handbook is 300 pages, with another 300 for the dungeon master's guide. Fantasy Hero is only 250 which makes it practically a modern marvel though it still feels like a 'build your own fantasy game' kit. Also, props to Hero Basic which is 120 pages. It's the only thing that got me started into Hero.
     
    The old D&D box sets(BECMI) were around 50 pages for the players and 50 for the DM books. The advanced D&D books? 100 pages for 1e players book and 120 in the DMG, with another 100 pages of treasure and tables. Even the GAZ setting books were about 60 pages a pop with modules clocking in at 30.
     
    So yeah, I think the old red box D&D was probably the sweet spot. A light afternoon of reading the rules, 5 minute character creation, and a blank fantasy sandbox to play around it.
     
     
  3. Like
    Dracones got a reaction from Chris Goodwin in Hero Designer   
    My biggest stumbling block with a lot of modern RPGs is the 500 page rulebooks you need to memorize just to start playing. Pathfinder 2 is 600+ pages, Shadowrun is a mere 300+ pages, unless you want to go with 5th edition which is 500. Numenera is two books clocking in at 400 pages each, Shadow of the Demon Lord is pushing 300(quite the lightweight!). Even the 5e D&D player's handbook is 300 pages, with another 300 for the dungeon master's guide. Fantasy Hero is only 250 which makes it practically a modern marvel though it still feels like a 'build your own fantasy game' kit. Also, props to Hero Basic which is 120 pages. It's the only thing that got me started into Hero.
     
    The old D&D box sets(BECMI) were around 50 pages for the players and 50 for the DM books. The advanced D&D books? 100 pages for 1e players book and 120 in the DMG, with another 100 pages of treasure and tables. Even the GAZ setting books were about 60 pages a pop with modules clocking in at 30.
     
    So yeah, I think the old red box D&D was probably the sweet spot. A light afternoon of reading the rules, 5 minute character creation, and a blank fantasy sandbox to play around it.
     
     
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