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Content Count
5,532 -
Joined
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Last visited
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Days Won
11
Chris Goodwin last won the day on June 8 2020
Chris Goodwin had the most liked content!
About Chris Goodwin
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Rank
What's updoge?
- Birthday 04/03/1970
Contact Methods
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AIM
ChrisG4126
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Website URL
http://www.livejournal.com/users/chris_goodwin
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ICQ
11844536
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Skype
chris-goodwin
Profile Information
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Gender
Male
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Location
: Hillsboro, Oregon, USA
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Interests
Monkeys, stacking things on top of other things
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Biography
No soap, radio
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Occupation
Doing the same thing, getting different results
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Christopher R Taylor reacted to a post in a topic: Character concepts class systems can't cover
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Chris Goodwin reacted to a post in a topic: Character concepts class systems can't cover
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Chris Goodwin reacted to a post in a topic: Character concepts class systems can't cover
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Character concepts class systems can't cover
Chris Goodwin replied to Old Man's topic in Fantasy Hero
I think I saw this on RPG.net, but there seems to be a principle that the less literary merit a work has, the more gameable it is. Like Dean said, a Team Knight Rider game should practically write itself. -
Chris Goodwin reacted to a post in a topic: Character concepts class systems can't cover
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Chris Goodwin reacted to a post in a topic: Western Hero 6th edition
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Duke Bushido reacted to a post in a topic: The Turakian Age is Seriously Underrated
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Chris Goodwin reacted to a post in a topic: The Turakian Age is Seriously Underrated
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I thought it was the one from 3rd to 4th, where Range Modifiers went from -1/3" linear to -2 per doubling. That one was SUPREMELY EVIL!
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Spence reacted to a post in a topic: The Turakian Age is Seriously Underrated
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Duke Bushido reacted to a post in a topic: The Turakian Age is Seriously Underrated
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Which "The Change" are you talking about?
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Chris Goodwin reacted to a post in a topic: Coronavirus
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Cancer reacted to a post in a topic: Coronavirus
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Chris Goodwin reacted to a post in a topic: Horror in all its facets with Hero System for Halloween.
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Chris Goodwin reacted to an answer to a question: Damage Over Time with additional damage
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I don't know, but... the dice giveth, and the dice taketh away. Let them pick a few fights with the wrong people... writing up new characters multiple times should curb them of the habit.
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Duke Bushido reacted to a post in a topic: Western Hero 6th edition
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Chris Goodwin reacted to a post in a topic: Western Hero 6th edition
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archer reacted to a post in a topic: Western Hero 6th edition
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pawsplay reacted to a post in a topic: How to start with 6E?
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No idea. It is on the back and the spine.
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Christopher R Taylor reacted to a post in a topic: Western Hero 6th edition
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Just arrived.
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Character concepts class systems can't cover
Chris Goodwin replied to Old Man's topic in Fantasy Hero
I loved that place. They got a lot of money from me when I was in the Air Force. -
Just got it! Oregon Convention Center in Portland.
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Got my first dose of Pfizer tomorrow; my wife's is next Monday, while my son's is the following Thursday!
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"Fantasy Hero Complete" or "Fantasy Hero 6th Edition"
Chris Goodwin replied to Panpiper's topic in Fantasy Hero
I'm absolutely glad I bought FHC, for the additional downloads it came with. For overall fantasy completeness though, any of the full ruleset books (6e1 + 6e2 or CC/FHC) plus Fantasy Hero would be better. FHC leaves out a few non-fantasy related powers and skills (Computer Programming, FTL Travel), so it's not quite as complete a HERO System book as Champions Complete. If completeness of ruleset is a criterion, you'll want either CC or 6e1+6e2. -
It should be noted that the new Western Hero is a "complete" book, in that it includes all of the rules you'll need to play a Heroic level Western Hero game. (To my complete approval, it does not include Powers, referring you to Champions Complete if you want to include them.)
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Just ordered it in PDF and POD from DrivethruRPG!
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Two-Weapon Fighting Questions
Chris Goodwin replied to C-Note's question in HERO System 6th Edition Rules Questions
To answer the question you've asked, the second weapon does not ordinarily need to be used in a Multiple Attack. However, 6e1 pp. 92-93 states... Two-Weapon Fighting allows the character to ignore the first -2 OCV modifier when using two weapons. So you would specifically need to be using one weapon in each hand, and using them both in the Multiple Attack, in order to ignore the first -2 OCV penalty, regardless of the conditions you noted in boldface listed in 6e2 p. 73. 6e2 p. 78 states the following: If you're using Multiple -
I'm going to say I don't think it was me, but the group I was in during the 4th edition days noticed the exact issue.