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Chris Goodwin

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Chris Goodwin last won the day on June 8 2020

Chris Goodwin had the most liked content!

About Chris Goodwin

  • Birthday 04/03/1970

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    : Hillsboro, Oregon, USA
  • Interests
    Monkeys, stacking things on top of other things
  • Biography
    No soap, radio
  • Occupation
    Doing the same thing, getting different results

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  1. Here's an idea. Fantasy Hero gives the GM a lot of leeway in designing their magic system. So, how about this: all spells take RSR for no Limitation value. "Tier 0" spells require a Magic Skill Roll at no penalty. "Tier 1" spells require a Magic Skill Roll at -1 per 20 Active Points. "Tier 2" spells require a Magic Skill Roll at -1 per 10 Active Points. "Tier 3" at -1 per 5 Active Points. Additionally, casters can take various KS, PS, SS, and so on, related to the types of magic they can cast. Someone with KS: Fire Magic and SS: Chemistry might be able to use both of those as Complementary Skill Rolls to their Magic Skill when casting fire spells. Further, the Mages' Guild has a ranking system. Mages of the First Circle cast their spells as listed above. Mages of the Second Circle move everything down one level in difficulty, so that Tier 0 and 1 spells are at no penalty, Tier 2 spells are at -1 per 20, Tier 3 are at -1 per 10, and then they gain access to Tier 4 spells at -1 per 5. And so on.
  2. One additional clarification: the points would have to have been specified as unallocated prior to the beginning of the Phase in order for them to be allocated mid-Phase like that. Here is a prior answer from Steve Long that goes into a bit more detail.
  3. To add additional clarification: you wouldn't be able to allocate additional points to a slot you'd already allocated points to. So you couldn't, for instance, allocate 15 points to the Flight slot, make a half move for 7.5 meters, then allocate another 15 unallocated points to the Flight slot again.
  4. As a Zero Phase Action, points in a Framework can be allocated at the beginning of a character's Phase, or after having performed a Half-Phase Action, other than a combat action (see 6e2 p. 18). There's nothing that states that all of the points have to be allocated at the beginning of the Phase, so yes, you could allocate as yet unallocated points in a Framework as another Zero Phase Action. What you can't do is reallocate any point that you have already allocated in the same Phase. Does this answer your question? If not, then please feel free to post a follow-up.
  5. Happy 40th birthday to Champions! Released at Origins on July 3, 1981. 🎂
  6. Just about everyone else in my group has run, and they're starting to need breaks from running. So I offered to run a "one shot" ... which I think is turning into a campaign without meaning to!
  7. Typed into and printed out from Google Docs, or handwritten into a printed out robot sheet from RW. I'm using the Robot Warriors construction rules... 😁
  8. I don't know if this counts as errata, but in CC ("The Madder I Get, The Stronger I Get!" on p. 211) the Increased Maximum Effect Advantage is applied to Aid, when in 6e1 it's specified that the only way to increase the Aid maximum is to buy more dice.
  9. I just checked, and for the record Robot Warriors does specify that an Autofire burst does only trigger one Activation Roll. Still, I'm happy with how it came out.
  10. I can't believe it's taken me this long to actually run it, and I also can't believe how well it went and how happy I am with the results!
  11. Second session went very well. We discovered a tactic: when targets with superior defenses as a result of large amounts of DEF built as Force Fields that are Hardened with 14- Activation and 15+ Burnout, the way to overload them is with Autofire attacks. Each hit triggers an Activation and Burnout roll, and eventually that 15+ is going to come up. Two of the PCs had weapons that were AVLD vs. Force Fields, so when those went down the opponents were much easier to damage. (They fought against two each of Alpha/Beta, Gamma/Delta, and Epsilon/Omega Eliminators from the book. All were 7 DEF plus 10 Hardened Force Field on 14-/15+ Burnout.) To be honest I'm not sure rolling with every hit is strictly RAW but it made a nice weakness for the PCs to exploit so I went with it.
  12. I seem to be one of the oddballs who can learn and play RPGs from a screen. I probably ought to replace the battery on my old first generation iPad so I can use it as a PDF reader again.
  13. So, I finally ran Robot Warriors! I pulled out the Destroyer of Worlds scenario from the RW book, and added the following bit of backstory: I was having a hard time getting even the minimal prep done that I would need, but fortunately what I did get done was enough. I'd built three robots; two of the players had built characters, and I was able to pull one of the RW pregens that I'd previously converted to 6th edition for the third player. I had them fight the Devourer of Worlds monster from the book. Fortunately I hadn't gone back to reread the monster before I built the players' mechs, because I gave one of them a weapon with AVLD, with force fields being the defense. And the monster didn't have force fields. That ended up being the weapon that took it down. The rest of the session was spent with them learning more about the so far mysterious aliens that cloned three random Earth people and turned them into mecha pilots. They had fun and want to keep playing!
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