I will address the IP author rights issue later. No one is getting a Netflix deal from Champions products.
I wanted to return to a previous topic in city generation. Marvel and DC took two separate approaches to locations. DC, the older company, took the approach of, “Real cities exist, but we don’t much talk about them, because our stories take place in Metropolis, Gotham City, Central City, and the like.” Their geography was nebulous, and they had little consistency (until later). Marvel Comics, with more emphasis on more relatable characters with flaws problems, took the approach of, “The world outside your door.” They used mostly real world or locations such as Manhattan, and Los Angeles. This served to keep characters grounded, and continuity consistent between writers.
This is going to be a large project in the end, built incrementally by volunteer hobbyists over time for the benefit of Hero. Why make things more difficult or confusing? Google maps, are a fine resource for this, And there s nothing to say that when doing maps for publication, they have fictitious or renamed streets, slightly altered geography, or super hero tower headquarters in place of such-and-such bank building. But the rest of the city remains as it is, and even if not included, the GM can answer the question of if Hyperbrick smacked Arachnid Boy at the corner of Fairfax & Pico, would the knockback carry him all the way to Sepulveda Blvd. just by looking or up. This avoids the problem that derailed The Dome adventure with the niggling, Model Railroader derailing, that bogged down upon Hepzipah City. All the questions about census, land use, major traffic corridors and public transportation have been answered already.
What is needed are playable assets and characters for GMs to Use in their campaigns, without needless world building that bring in inconsistency between supposed products. We need to focus on adventures, villains, organizations, and gadgets useful to GMs, especially new GMs.
Pleas, let us just use real world locations for now. Populate them with interesting, fictitious people, and go from there. We want this to produce results, rather than being a layout that sits in our basement unfinished. Think of the real world as the location for the next big adventure, and worry about creating the Wakanda analogue later after we have some success under our belt.