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Saber

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About Saber

  • Birthday 01/19/1982

Contact Methods

  • AIM
    SAl3ER
  • Website URL
    http://

Profile Information

  • Biography
    Dangerous Meta-human
  • Occupation
    Student

Saber's Achievements

  1. Ok, so my very first game of champions is coming up, and I’ve got a character all built and ready to go. With the help of a friend, I was able to construct what I wanted to near perfection... BUT Lately, I've been looking over my character and saying, "their MUST be a better way to do this." So I bring the question to you, with hopes that your expert opinions will lead me to a well-built character. So here's the rundown of my character... Joe Nobody was a cancer patient on his last days of life. Some secret government operation (Project Orpheus) steps in and sign's Joe's life over to them, claiming to have a cure. They inject poor Joe with experimental steroids and bombard his body with untested energy waves, hoping the steroids will strengthen his body so that the energy can kill the cancer. Big Failure. The steroids act as a conductor, fueling his muscles with the energy to the point that his body can no longer handle the strain, causing a massive explosion. The government finds Joe later, lying in a crater where their lab had once been, and still emitting dangerous amounts of energy. So Joe (who has grown significantly in size) is locked in a containment unit/body armor to protect everyone else from him. He breaks free and runs. Now, my plans were to play Joe as a brick. Strong, Hulk-like hero encased in protective armor. But he has a catch. Still being very energy based, Joe tends to absorb unwanted energy into his body. So, when Joe gets hit in combat, his body uncontrollably absorbs the kinetic energy from the impact. Problem is, the suit can only handle so much power, and when Joe gets REALLY hammered on for a long while, he must vent all that excess power, resulting in a MASSIVE explosion. The idea behind this "side effect" was meant to be a character building thing. A man, locked away from the world in this permanent armor, who is a danger to all around him. The explosion is meant to be rare, so it won't happen when he faces down some street thugs. But if he were up against the likes of Grond, or some other super villains with immense power, he must worry about the very real danger of destroying all those he would wish to save. Now, here’s the thing. How can I build that. As I have it, I have 2 absorption effects (one for physical, one for energy) each costing 21 points (1d6 absorption, 80 point max, side effect -1). This is 42 points overall, yet it in NO WAY benefits me. I am essentially paying points for a disadvantage. The absorbed points do not go to anything I can use, and the explosion is something my character would avoid at any cost. I've bought these 2 absorption powers, yet all they bring me is fear and hatred from normal people, not to mention the possible plot hook that some villain captures me and uses me as his personal bomb. Yet, I do like the effect, it really beings the character to life for me. So, the question is, how can I retain this effect, yet still get some use out of those 42 points? Is their a way to just have that as a disadvantage, so I can use the points elsewhere? Is their something cheaper I can buy that would simulate this effect? Is the power actually beneficial, and I just don’t see it? Any help would be great. Thanks
  2. Ok, so my very first game of champions is coming up, and I’ve got a character all built and ready to go. With the help of a friend, I was able to construct what I wanted to near perfection... BUT Lately, I've been looking over my character and saying, "their MUST be a better way to do this." So I bring the question to you, with hopes that your expert opinions will lead me to a well-built character. So here's the rundown... Joe Nobody was a cancer patient on his last days of life. Some secret government operation (Project Orpheus) steps in and signs Joe's life over to them, claiming to have a cure. They inject poor Joe with experimental steroids and bombard his body with untested energy waves, hoping the steroids will strengthen his body so that the energy can kill the cancer. Big Failure. The steroids act as a conductor, fueling his muscles with the energy to the point that his body can no longer handle the strain, causing a massive explosion. The government finds Joe later, lying in a crater where their lab had once been, and still emitting dangerous amounts of energy. So Joe (who has grown significantly in size) is locked in a containment unit/body armor to protect everyone else from him. He breaks free and runs. Now, my plans were to play Joe as a brick. Strong, Hulk-like hero encased in protective armor. But he has a catch. Still being very energy based, Joe tends to absorb unwanted energy into his body. So, when Joe gets hit in combat, his body uncontrollably absorbs the kinetic energy from the impact. Problem is, the suit can only handle so much power, and when Joe gets REALLY hammered on for a long while, he must vent all that excess power, resulting in a MASSIVE explosion. The idea behind this "side effect" was meant to be a character building thing. A man, locked away from the world in this permanent armor, who is a danger to all around him. The explosion is meant to be rare, so it won't happen when he faces down some street thugs. But if he were up against the likes of Grond, or some other super villains with immense power, he must worry about the very real danger of destroying all those he would wish to save. Now, here’s the thing. How can I build that. As I have it, I have 2 absorption effects (one for physical, one for energy) each costing 21 points (1d6 absorption, 80 point max, side effect -1). This is 42 points overall, yet it in NO WAY benefits me. I am essentially paying points for a disadvantage. The absorbed points do not go to anything I can use, and the explosion is something my character would avoid at any cost. I've bought these 2 absorption powers, yet all they bring me is fear and hatred from normal people, not to mention the possible plot hook that some villain captures me and uses me as his personal bomb. Yet, I do like the effect, it really beings the character to life for me. So, the question is, how can I retain this effect, yet still get some use out of those 42 points? Is their a way to just have that as a disadvantage, so I can use the points elsewhere? Is their something cheaper I can buy that would simulate this effect? Is the power actually beneficial, and I just don’t see it? Any help would be great. Thanks
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