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misttar

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  1. Re: Help me build a power Oh, didn't think about active. But you are right (baring the niny comment ), that would help simulate the fact that someone can detect him using it, high speed cameras/powers or such. Thanks, Misttar
  2. Re: Help me build a power Actually, that quote is the reason why I thought to use megascale for this in the first place. With megascale, he can't use this power in combat or in a small space even. He can search a whole city in a matter of minutes but searching a office building would take him just as long as the next guy. And that is kinda the effect that I was looking for. That is why the power is bought as megascale sense and teleport. The sense takes care of the finding things (and is targeting so it can be used with teleport), and the teleport takes care of getting him there once he finds it. That is not quite the effect that I am looking for. Mostly it is to search a large area (like a city) for a person/thing/type of thing, and tell me where it is so I can then go there and interact with it. Both me and my GM agree here. What we can't figure out is how much rapid is fair? x100, x1000? Actually he has, a major effect of this power is the fact that he find something and ends up at that thing to intereact with it. So he does go somewhere. To me that feels like a need for some sort of transportation power. Thanks, Misttar
  3. Re: Help me build a power I agree and I have started up a conversation with my GM about those very issues. The call would be, It takes, effectivly, a full phase to do a search. After the phase is over, the *GM* gets to decide where within a reasonable visible area of what I am looking for, most typicly a block or two away (100" or so), I actually appear. Also, I will be required to make a perception roll for whatever it is I am looking for. And the GM will have control over any penaltys I take for it. Also, do to the special effect, I won't be able to notice anything by motion/action etc. Only things I could recognize by a look at a picture of it. Makes some things harder to find that way, IE how do you tell the difference between a dead person and a sleeping person? And it will only be limited by Sight. So darkness/tinted windows etc, would stop it. What do you think? Thanks, Misttar
  4. Re: Help me build a power Ok, cracked open FRed and read up on Clairsentience, (pg 93-94). I don't think this simulates exactly what I am looking for. The number one thing is that I would have to actively "Search", by constantly moving the point of view around. That isn't exactly what I had in mind. Also, it inherently allows you to see inside buildings/etc and that is an effect I don't see this power having. He can only see what he could if walking around on the streets. I still think that a long range detect is the best way to simulate this, high speed hide-n-seek power. Any thoughts? Thanks, Misttar
  5. Re: Help me build a power Not a bad suggestion. Question, does Clairsentience get targetting if you buy it for the sight group or would you have to pay the 10pts for it? Thanks, Misttar
  6. Ok, here is the idea. I have a time-manipulating speedster who wants to figure out the cost of the following power: He slows time down to a crawl (his perspective) and runs around looking for something till he finds it. He then speeds time back up and we continue on. My Idea on stating out this power is along these lines: N-Ray Perception (Only to see what he can from the streets) 10pts 360* Perception +5pts Rapid (x100) +6pts MegaScale 1"=1km +1/4 Adv Total: 26pts Teleportation 10" 20pts MegaScale 1"=1km +1/4 Adv Must Pass through intervening space -1/4 Disad Total: 20pts ActiveCost: 51 TotalCost: 46 So N-Ray Perception with the limitation that he can only see what he could by just peering around if he was standing in accessable location (Can't see into buildings, tinted window cars, etc). With 360* and Rapid to simulate that he doesn't have to pick a direction and that he can assimulate alot of information fast. Megascale for the range with the draw back that he can't use this inside small buildings or places like that. Teleportation covers the effect of him moving around so fast that he isn't really interacting with the space around him. Also, megascale for the same reasons, and with the disadvantage that he must be able to get into the location (no appearing in cars/houses/enemie bases/etc) Any thoughts? Other ways to builds this? How about do you see any possiblity for abuse? (I have thought of some but looking for any more). Would you allow such a power in your game? If yes, any additional Limitiations, including non-points related ones? If no, why? Thanks, Misttar
  7. The sections on Combat and Non-combat movement, more precisly, how far you can move in a single action and how fast you are going, have me a bit confused. So, my character has a movement rate of 10" and a x8 Non-combat movement. (30 points total) Ok. From a standstill can the character do this? 1) Do a 80" move as a full-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 2) Do a 40" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 3) Do a 10" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) How do these change if the character has Rapid Noncombat Movement, Combat Acceleration/Deceleration, and/or Noncombat acceleration/decleration? And, how much end do those moves (if valid) cost?
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