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Sicktabou

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  1. Mmmm... How would you create an armor that makes all phisical attack against it to be treated as REDUCED PENETRATION?
  2. I want to define hero-wise how to create objects (being people, location or items) that are harder to affect by magic. For exemple: 1) A statue that is very hard to afefct with magic. All magic that is casted directly at it is at -3 Magic Roll. Plus, all area effect magic that could affect it is inneffective if the roll would have been missed by the -3 penality of direct casting. 2) An anti-magic area that affects all magic that pass through it, as long at the caster and/or the target is inside the zone. This could be total magic dispel (but dispel power would cost too much to be reliable) or simply penality to the magic skill roll (all magic requires a roll in my campaign). How would you define those with the hero system. Thanks guys
  3. Re: Translating Magic Resistance Mmmm...maybe I can build something with Change Environment. Change Environment w/ 0 END, Persistent, Reduced Range (self-only, not the whole HEX), Only vs magical skills for spells on self. Looks better?
  4. Re: Translating Magic Resistance Very nice suggestion! I'll check it out!
  5. Re: Translating Magic Resistance Mmmm...would the following make sens? Magic Resistance: Desolidification, 0 END, inherent, Activation roll (depending on lvl) and Only versus Magic (-1/2) See any flaw with this option? How could I make it so spell don,t go through target, but simply vanish?
  6. Re: Translating Magic Resistance Mmmm...Dispel would need to have the Damage Shield advantage and then would cost a little too much. To stop a 60 AP spell, one would need 20D of dispel to have 50% of stopping the effect. A bit expensive...
  7. I guys, I am adapting the Planescape world to hero for my next campaign and I was wondering if any of you had a great idea on how to make 'magic resistance'? My first idea was simply a multipower with mental defense and power defense (only vs Magic), but this leaves a lot of things out (like entangle). Then, I decided to add some +DCV vs Magical attack in the multipower. Still, it does not feel right. I also though to do a VPP only to create defenses vs Magical Attacks, but to have it as a 0 phase action change + no skill roll makes it VERY costly. Any suggestions?
  8. Re: Martial Art Style Creation Scary...I was also thinking of using the DUPLICATE power...like for the HYDRA Yish!
  9. Re: Martial Art Style Creation Thanks a lot! really appreciated...
  10. Re: Martial Art Style Creation One of the thing I want to create is a special fighting style to reprensent the natural two-weapon fighting of Ettins. I klnow, it looks odd, but one of my player wants to play an ettin and I seriously it will be funny as hell to see him argue with himself, so I am up for the challenge (as a gm). This said, I want to create new 'moves' to simulate the fact that ettins are amazing natural two-weapon fighters. To do so, I'll have to create new manoeuvers. For exemple: The Side Smash The ettin attacks with one weapon from each side of the target causing crushing damage (maybe +1 or 2 DC) but more importantly forcing the air out of the target in the porcess (maybe simulated with a +1 Stun Multiplier). Anyway, for such type of attack, am I better to proceed with the martial arts manoeuvers rules or should I use 'powers'? Maybe the whole Ettin Two-Weapon Fighting Style could me a multipower?
  11. Re: Weapon Style Creation Ok, let's forget about this. I'll manage something else... I'll try something with Multi-powers and Compound Powers. Should work fine. (I hope...hehehe)
  12. Re: Martial Art Style Creation Oh, sorry. I didn't want to attack the system. I love the system and that's why I changed to it. I just wanted to know how Martial Arts where defined using the existing system. For exemple, when they say a manoeuver provides +1 DCV, how is it explained? 5pts CSL with limitations (if yes which ones)? And what about hen a manoeuver gives -1 DCV? Explained through the side effect limitation? But as Steve suggested, I'll have a look at the Hero designer 2. UMA is not worth the purchase for what I do, but the Hero Designer v.2 may be actually very useful...
  13. Re: Martial Art Style Creation I really don't feel that the information I require worth the $30 US I would have to pay to get the UMA. Therefore I guess I'll sadly have to use something else. I was amazed that talents where described in 'power format' for 5th edition. That's nice because one could see the consistency in the game system. I guess I hoped that Martial Manoeuvers would be as well explained. They will remain a mystery...
  14. Re: Weapon Style Creation Sorry for the confusion. Actually, I am looking forward to create new martial manoeuvers (like offensive strike) to reprensent the different fighting styles of melee characters. Unfortunately, it is not explained (in either the basic Hero of Fantasy book) how to put a point value to specific manoeuvers. Any guideline on how to value those?
  15. Hi guys, I am running a Fantasy Hero campaign and I would like to create some combat style to differentiate between melee characters (heavy fighters, light fighters, two-weapon style, weapon and shield, etc). It seems logical to use the Martial Art system to incorporate such new combat styles in my game, but strangely, there are no discussion in either the basic Hero book or the fantasy hero on how to put a value to a specific martial art manoeuver. I assume that it’s all well explained in the ‘Ultimate Martial Artist’, but I really don’t want to purchase a new book (another $30) just for something that should have been incorporated in the basic book to start with (or at least in Fantasy hero, to describe how to create weapon style for different type of characters). Is it possible to get a quick guideline on how to create new Martial Manoeuvers so that my new creation be balanced with everything else in my setting? I tried to copy existing martial art manoeuvers with the ‘power system’ and my success was...less that acceptable. Thanks a lot and I really appreciate your help/suggestions.
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