Hi guys,
I am running a Fantasy Hero campaign and I would like to create some combat style to differentiate between melee characters (heavy fighters, light fighters, two-weapon style, weapon and shield, etc). It seems logical to use the Martial Art system to incorporate such new combat styles in my game, but strangely, there are no discussion in either the basic Hero book or the fantasy hero on how to put a value to a specific martial art manoeuver.
I assume that it’s all well explained in the ‘Ultimate Martial Artist’, but I really don’t want to purchase a new book (another $30) just for something that should have been incorporated in the basic book to start with (or at least in Fantasy hero, to describe how to create weapon style for different type of characters).
Is it possible to get a quick guideline on how to create new Martial Manoeuvers so that my new creation be balanced with everything else in my setting? I tried to copy existing martial art manoeuvers with the ‘power system’ and my success was...less that acceptable.
Thanks a lot and I really appreciate your help/suggestions.