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synergy

HERO Member
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Everything posted by synergy

  1. Re: Global Guardians - Champs by email (review) Lots has been said on this topic, so I'll just summarize my thoughts. Good things about GGU: lots of players, lots of diverse campaign, large database that makes it feel like a complete world; there is also a sense of logical consistency to the world (well, as much as can be had in a superhero world) Bad things about GGU: waiting Perhaps the waiting is tedious, but the audit process is understandably needed to ensure fairness. Also, the entire thing is volunteer driven, so everybody is doing this on their free time. I'm sure that if there were as many volunteers as there are players, things would move along much faster. There are a lot of things to do while you are waiting, in any case: set up your own campaign, write NPCs, audit characters... In case anyone wants to know my perspective, I've been in GGU since last August, but did not start playing until February. I now have two characters in active campaigns and one in a campaign that has not started active play. I have a campaign that has not started play, yet, and fill dead time writing NPCs. I was a relative novice at the Hero system when I first joined GGU, but the other players (including Worldmaster) have all helped me to the point where I feel fairly competent.
  2. Re: Character Posting Game: Restart I started thinking of a manager-based hero, but couldn't flesh him out due to the fact that I have other characters that I'm working on for a game that I play. If anyone's interested, here's the outline that I had for the manager-based hero. Mr. Talent Background outline: band's following is dropping, there's only 2 groupies now and fan mail has dropped precipitously manager thinks of ways to drum up publicity finds out about energy source and a way to trigger it using feedback he's changed along with the band Characteristics outline: fairly weak and slow, but PRE 30 and high EGO Powers outline: mostly in multipower 'Powers of Persuasion' 1) Psyching 'Em Out: Drain or Transfer - EGO and PRE simultaneously, RSR: Analyze Motivation 2) I Know What You Want: Telepathy - RSR: Analyze Motivation, Lim: Not More than Deep, Hidden Thoughts 3) Deal with Me: Mind Control - RSR: Persuasion, Lim: Only Actions Target Wouldn't Mind Performing That Does Not Contradict Reality 4) I Know Somebody Like That: Mind Scan, Undetectable by Target - Cannot Attack Through Link, RSR: PS:Agent 5) Let's Rock!: Aid PRE and DEX Simultaneously - Area of Effect, Selective Target, RSR: Oratory Talents outline: Eidetic Memory - Lim: Only to Remember Facts/Sensory Data Regarding People; Resistances vs. Bureaucratics, Persuasion, Trading Skills outline: bunch of Interaction skills, Agent/Manager type KSs and PSs, Languages, Lipreading (to communicate even while the band is pumping out some sounds), Gambling (just for fun) Perks outline: Well Connected, a bunch of Contacts, Money
  3. Re: Beginning of an Era Cool ending and beginning. A mega adventure leading to a different universe - something like the Crisis on Infinite Earths (different, but similar). Kudos to the GM and the players.
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