Jump to content

FPilot

HERO Member
  • Posts

    10
  • Joined

  • Last visited

About FPilot

  • Birthday 12/15/1966

Contact Methods

  • Website URL
    http://www.geocities.com/oitlabs/stories/fpilot/index.html

Profile Information

  • Occupation
    Freelance Writer

FPilot's Achievements

  1. Re: Actung! Panzer! Useless fact: 20 of an Abrams tank's 60 tons is in the turret.
  2. Re: Actung! Panzer! Aside from good ol' DaVinci, I believe the earliest mention of tank-variety armored land battle vehicles was in the novel The Battle of Dorking, which was published around 1870. I recall that at least the Union side of the Civil War had armored artillery trains in use too. Lemme poke around the web and see what I can find. :\
  3. Re: Gundam Wing Mecha: Stats! Well, I deserved that. I own first printings of Robot Warriors and Robot Gladiators, and back in my college years, I played at porting the Battletech Chameleon 'Mech and the Space Cruiser Yamato to the Hero System. But I never could get the hang of the Advantage/Limitation convention and didn't complete either of those. I still have my notes on those. The only RPG I ever really played was Robotech, and then for only three or four sessions. I guess I consider myself more of a fan of games than an actual gamer.
  4. Re: Gundam Wing Mecha: Stats! I just sort of...well...wound up here. :|
  5. On Review/Testing of the G-Gundam Figures I did a test run of sample G-Gundam mecha and was a little surprised with my findings. The Rising Gundam was only slightly more Mecha Pointage than the Leo of Gundam Wing. The Leo would have been tougher with more firepower, but the Rising Gundam would have been faster, nimbler and easier to operate. In doctrine, the Mobile Fighters are a somewhat different animal than the Mobile Suit, like comparing a Race Car with a battlefield Armored Car. When I originally set the formuli for the G-Gundam stats conversion, I used the "Perfect 60" as the maximum for comparison. But looking at my sample of G-Gundam stats, there are some stats where no MF comes anywhere near 60. So as an alternative, if you want MFs to be as tough as MSs, use these figures instead: *Hit Point Cost = Defense Ability multiplied by 3.33 *Defense Multiplier Cost = Search Ability multiplied by 2.70 *Strength Cost = Power Ability multiplied by 4.75 (Round all results to nearest whole number.)
  6. Re: Whattya call it? Gunfighters and Gizmos? Cattle Drives and Hard Drives? Six-Guns and Sixteen-Bits? Fistful of Silicon?
  7. Re: College Roomies From Hell!!! Or Big HERO On Campus!
  8. G-Gundam Stats! Hi. Now, the Gundam Fight Ability Points from G-Gundam and how they relate. NOTE: This system works for all the known Mobile Fighter suits save the Devil (Dark) Gundam, which is a magnitude above all the others. I consider the Devil Gundam to be a plot device rather than a character-use mecha anyway. The source stats are always given as decimals. Use the stats as-is without rounding, but always round the result to the nearest whole number. Ability Points -> Mecha Points *Hit Points Cost = Defense Ability multiplied by 2.67 *Armor Cost = Hit Points Cost minus 10 *Defense Multiplier Cost = Search Ability multiplied by 1.67 *Strength Cost = Power Ability multiplied by 3.25 *Speed Cost = Speed Ability multiplied by 20 *Handling Cost = Adaptation Ability plus 10 *Weapons Budget = Offense Ability Multiplied by 3.00 And again, don't forget to add the Crew and other important hardware!
  9. Re: College Roomies From Hell!!! Well, Chester the telepathic cat really enjoyed whatever it was that happened between Margaret and Dave. There seems to be a prevaling trend in Webcomics towards college-age kids and superweirdness: the aforementioned CRFH!!!, T Campbell's FAANS!, It's Walky! (nee Roomies), Sluggy Freelance, Alice: the Summer Years (which is coming soon, according to the author/artist), and to a lesser extent, the gamer comics of Dork Tower and PVP. It's getting to be a genre all to itself!
  10. Re: Gundam Wing Mecha: Stats! Hi. I just got the "D20 Mecha" book today and with a little quick figuring, I came up with a set of formuli for setting the Mecha Point Costs for the Gundam Wing series mecha. GW Ratings -> Mecha Points *Hit Point Cost = Armor Rating *Armor Cost = Armor Rating Minus 10 *Defense Multiplier Cost = Armor Rating Divided by 1.6 *Strength Cost = Power Rating Multiplied by 1.3 (Round to Nearest Whole Number) *Speed (Movement) Cost = Speed Rating Multiplied by 1.75 (Round to Nearest Whole Number. This cost is split by all pertinent movement systems [Walking, Air, Space, Water].) *Handling (Initiative and Maneuver) Cost = Fighting Rating Minus 100 *Weapon Points Budget = Weapons Rating (This Budget is split by all the mecha's weapons, with the "Main" weapon getting at least 1/3rd of the total!) Don't forget to add crew/A.I. costs and other important hardware! With this system, the humble Leo came out to just under 700 Mecha Points, while the Wing Zero and Epyon came to just over 1000 Mecha Points. Hope this helps! FP
×
×
  • Create New...