On Review/Testing of the G-Gundam Figures
I did a test run of sample G-Gundam mecha and was a little surprised with my findings.
The Rising Gundam was only slightly more Mecha Pointage than the Leo of Gundam Wing. The Leo would have been tougher with more firepower, but the Rising Gundam would have been faster, nimbler and easier to operate. In doctrine, the Mobile Fighters are a somewhat different animal than the Mobile Suit, like comparing a Race Car with a battlefield Armored Car.
When I originally set the formuli for the G-Gundam stats conversion, I used the "Perfect 60" as the maximum for comparison. But looking at my sample of G-Gundam stats, there are some stats where no MF comes anywhere near 60. So as an alternative, if you want MFs to be as tough as MSs, use these figures instead:
*Hit Point Cost = Defense Ability multiplied by 3.33
*Defense Multiplier Cost = Search Ability multiplied by 2.70
*Strength Cost = Power Ability multiplied by 4.75
(Round all results to nearest whole number.)