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Wolfjack

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Posts posted by Wolfjack

  1. Re: What's in a Name?

     

    "Nocturnus" either a night stalking vigilante perhaps with limited invisibility ("only at night/in shadows when standing still") or someone with darkness oriented powers. Oh I have to come up with a name now umm "Silver Fern" ! (Especially for all you New Zealanders out there !)

     

    Silver Fern? Hmmmm... okay, the New Zealand hint was helpful.

     

    Silver Fern, aka Tane Amohau

     

    Tane grew up under his brother's shadow. While athletic, he had no desire to compete or prove himself. His brother chose to pursue an interest in rugby, evetually becoming so great that he joined the All Blacks and became an icon for the team. Tane, meanwhile, chose a different route, studying anthropology and history and becoming an expert in Maori traditions - even down to learning and mastering their fighting styles.

     

    While out one evening, the brothers were accosted by a mugger. Tane was happy to give them money, but his brother aggressively stood his ground. He paid for that bravado by being struck by the mugger's gun. While the mugger stood over the prone and stunned brother, Tane had the chance to do something. Instead his hesitation cost him his brother's life. The echo of the gunshot was only drowned out by the rage that consumed Tane as he took the mugger out where he stood.

     

    Promising to never to hesitate again and redeem himself, he became a vigilante to ensure justice would be served. Arming himslef with a taiaha, a Maori long club, and other traditional weapons, Tane took to the streets. His costume is in honor of his brother as is his name: Silver Fern, a symbol of national New Zealand pride and as famous as the All Blacks, who wear it on their rugby shirts.

     

    Now, if you are more familair with Maori culture, throw in some shamanistic abilities if appropriate and stir.

     

    Next up to bat: Unforgiven

  2. Re: Steriaca's Version Of Terror Incorprated.

     

    Spider Monkey is a good choice that I never would have thought of. I wouldn't mind seeing Pantera show up there as well [Nazi parent who fled to South America maybe?]. Imagine the look on Scorpia's face when she sees her new counter-part [who is really dangerous]. Poinsetta is another oldie [Enemies II] who is another ex-Nazi in South America. She might fit the group as well.

     

    I'd probably change Professor Muerte to El Muerte. Rising from the "dead" would seem to have moved him past being in Dr. Destroyer's shadow.

     

    Maybe something like: Muerte returns from the dead and summons Giganto to him. Giganto has been living in the jungle where he meets up with Spider Monkey and the pair become unusual allies. Giganto nurses Muerte back to health and then the three of them attack a secret Nazi facility. Poinsetta is the guard there and Pantera is one of the experiments. Poinsetta is take with the bold Muerte and decided the Nazis are weak and he is strong. Poinsetta shows him how to use Pantera's restraining collar and this new group takes over the Nazi base. Terror, Inc is born again.

     

    Muerte, Giganto, Spider Monkey, Poinsetta, and Pantera. :)

     

     

    Nice twists! I like the rising from the dead idea... takes teh character in a whole different direction. And Poinstetta and Pantera are nice additions. I love it when someone mentions Enemies II!

     

    Lee

  3. Re: GM Resources/Support Materials

     

    My plot hook versions are pretty much the same as yours, I send emails to my rather scattered current group in the form of a newsletter. I take the odd news report about something and throw the Hero spin on it.

    My last was on a tanker truck with a load of strychnine that overturned and dumped its load into the Great Barrier Reef in New Zealand (old news clipping in the Metro) Monster time!

    The second was a man in Germany that was attacked in his apartment while sleeping next to his wife by a 'wild boar'. The animal jumped out a ground floor window and escaped, the wife was unharmed. (same old Metro clipping) What lycanthrope did he piss pff?

    The third was a man in Georgia who was arrested for repeated counts of breaking into a church every two weeks to drink his fill of holy water from the fonts in the church (recent news) What is he trying to control I wonder?

     

    Now the idea of using actual newspaper clippings is a good one! I may use that. Hmmm... this actually reminds me of Carl Kolchak from the Night Stalker tv show. What if there's actually some truth to those wacky tabloids only nobody will believe them because they're just so bizarre? But the reporter is forced to sell them to a rag no one takes seriously because no one will take him seriously?

     

    Anyhoo... some plot ideas in there!

     

    Lee

  4. Re: GM Resources/Support Materials

     

    As far as game enhancements' date=' we use session newsletters, color cardboard minis, the GM will do email "blue book" role-playing with each player to keep everyone's personal lives up to date [and it also keeps the secret stuff secret']. Our GM also does occasional small [1-2 paragraph] "Day in the life of..." stories about various villains and what they are doing/planning/scheming.

     

    I've been making my own cardboard minis (fun to make on the huge color printer at work) and the day in the life stuff I've got. But bluebooking sounds interesting... what is that exactly? A way to enhance the backstory personal life of the PC would be fun.

     

    And what are the session newsletters? What's their perspective/POV?

     

    Best... Lee

  5. Hey all,

     

    Even though I’ve been involved with RPG’s since 1981, I’m still a fairly inexperienced GM. I played mostly in the 80’s, with occasional GM’ed game of Justice Inc. (100% pure pulp!) and then just simply let it all slide with free time suddenly becoming a precious commodity. That, and my player group and I just went out separate ways. The 90’s were about buying the books and doodling characters for fun, but no real playing.

     

    The millennium was about PBeMing and, while I won’t discuss the merits of them here, they did get me back into playing and GMing. Now, fortunately, I’m experiencing a true gaming renaissance! PBeMing introduced me to a great guy that lives in town and we share the same tastes in games and the balance of “real†life and family. We take turns GMing solo hero games. Mine takes place in Hudson City – a terrific city resource you should get if you don’t already have it – adapted to grand 4-color tastes.

     

    Anyhoo, back to why I started this thread. I’m still a new GM, despite having been involved with gaming for over twenty years! As such, I’m wondering if anyone has any tools or techniques they use that help make the experience more enjoyable for players and GM’s alike. I’ve certainly come along from writing out characters with graph paper and a calculator thanks to Hero Designer. These boards, that I’m still new to, are another great resource. But what else is out there?

     

    Here’s something I use to help develop sub-plots and get my player, and me, familiar with the city and what happens in it. I write what started out as the “News of the Week!â€, Word docs that provide a sense of what happens after the adventure. After the first one, I started to add-on cutscenes that would help the player see what’s going on behind the scenes, just like you would if you were reading a comic book. I’ve attached a couple so you can get a sense of what I mean. The quality of the writing is entirely subjective so draw your own conclusions. Depending on your familiarity with game resources out there, you’ll be able to pick up on my sources of inspiration.

     

    There’s my contribution. What does anyone else use to enhance their games?

     

    Best... Lee

  6. Re: Pulp Hero

     

    Sweet site Wolfjack.

     

    I recognize some of the imagery but not all - do you have an artist who draws for you or do you repurpose other material?

     

    Sheesh... I never went back to this thread to look at responses. I can be such a dumba$$. Yes, I do actually repurpose other resources, with an extensive touch of Adobe here and there. The site many of the pics came from is:

     

    http://www.pulpgallery.com/

     

    I would take snips and snaps of covers and use them as needed - I felt that converyibg to B&W helped me achieve the look I was aiming for. Considering the age of the covers and how this was primarily a resouce for friends, I didn't feel that I was actually breaking any kopyrite laws.

     

    I can say with some small amount of pride that the charcater names were all doen by myself - my advertising career has given me a fond love for fonts.

     

    I hope others get a thrill out of the pulp covers. They're great to look back on!

     

    Best... Lee

  7. Re: Homebrew Organizations

     

    So far, all the organizations seem to fall into one of three or four categories (plus one private security firm with criminal ties):

     

    1) Criminal

    2) Law-Enforcement

    3) Military/Paramilitary/Espionage

    4) Shadowy technology-suppression cabals (presumeably criminal)

     

    Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

     

    KInd of... though they were also the driving force in the game. Odyssey International... a corporation with purely humanitarian goals whose roots went back to the 30's as an adventurer's club called The Odyssey League:

    http://www.viamea.com/Champions/odysseymain.htm

     

    In the current solo FTF I'm running, VIPER has been more or less disabled. In the camaign city, one man has emerged to try and reunite the shattered forces and underneath unite the various crime famalies in the city under one iron fist. The organization is called The Alliance and the man in charge is a hidden figure known only as Agenda. And he has quite the "to-do" list he's working his way through, with the PC next...

     

    Lee

  8. Re: Time Line Help

     

    For additional reference, you might want to hunt down an excellent movie called "Murder by Decree" from 1979 starring Christopher Plummer as Holmes trying to crack the Ripper case. There was another earlier film called "A Study in Terror" from the sixties but I've never seen it.

     

    Loren D. Estleman, one of my FAVORITE authors, also wrote two Holmes books - DR. JEKYLL AND MR. HOLMES (Doubleday, 1979) & SHERLOCK HOLMES VS. DRACULA (Doubleday, 1978). Better than you'd think they'd be.

  9. Re: Mystical Hero Team Archetypes

     

    Here's the next charactrer in the group - Tomcat. All that's left is a Crusader re-do, The Clockwork Man and maybe a look at whre The Circle hangs out.

     

    [b]Tomcat - Tom[/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    25    STR     15   25      14-       HTH Damage 5d6  END [2]
    27    DEX     51   27      14-       OCV 9 DCV 9
    23    CON     26   23      14-
    15    BODY    10   15      12-
    10    INT     0   10      11-       PER Roll 14-
    10    EGO     0   10      11-       ECV: 3
    20    PRE     10   20      13-       PRE Attack: 4d6
    18    COM     4   18      13-
    16    PD      3   16             16 PD (8 rPD)
    16    ED      3   16             16 ED (8 rED)
    6    SPD     23   6                 Phases:  2, 4, 6, 8, 10, 12
    10    REC     0   10
    46    END     0   46
    40    STUN    0   40
    15    RUN      0   15"                END [3]
    2    SWIM     0   2"                END [1]
    14    LEAP     0   14"                14" forward, 7" upward
    
    [b]CHA Cost: 145[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    27     [b][i]Claws[/i][/b]: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OIF (-1/2) - END=0
    15     [b][i]Fangs[/i][/b]: HKA 1d6 (2d6 w/STR) - END=1
    40     [b][i]Lycanthropic Resilience[/i][/b]: (Total: 60 Active Cost, 40 Real Cost) Physical Damage Reduction, Resistant, 50% (30 Active Points); Does Not Work Against Silver-Based Attacks Limited Type of Attack (-1/2) (Real Cost: 20) [b]plus[/b] Energy Damage Reduction, Resistant, 50% (30 Active Points); Does Not Work Against Fire Attacks Limited Type of Attack (-1/2) (Real Cost: 20) - END=0
    18     [b][i]Lycanthropic Regeneration[/i][/b]: Healing 3 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Heal Damage Caused By Silver Weapons Two or More Types of Damage (-1/2) - END=0
    7     [b][i]Leather Jacket[/i][/b]: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 13- (-3/4), OIF (-1/2) - END=0
    18     [b][i]Feline Muscles[/i][/b]: Running +9" (15" total) - END=2
    9     [b][i]Feline Muscles[/i][/b]: Leaping +9" (14" forward, 7" upward) - END=1
    9     [b][i]Heightened Senses[/i][/b]: +3 PER with All Sense Groups - END=0
    5     [b][i]Nightsight[/i][/b]: Nightvision - END=0
    10     Tracking with Smell/Taste Group - END=0
    20     [b][i]Nine Lives[/i][/b]: Luck 4d6 - END=0
    
    [b]POWERS Cost: 178[/b]
    
    [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
         Fighting with Tooth And Claw
    4      1)  Avoid Harm:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    5      2)  Slashing Strike:  1/2 Phase, +1 OCV, +3 DCV, 7d6 Strike
    3      3)  Knockover:  1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
    5      4)  Passing Strike:  1/2 Phase, +1 OCV, +0 DCV, 7d6 +v/5; FMove
    4      5)  Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
    8      6)  +2 HTH Damage Class(es)
    
    [b]MARTIAL ARTS Cost: 29[/b]
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    8      +4 with Claws
    3      Acrobatics 14-
    3      Breakfall 14-
    3      Climbing 14-
    3      Contortionist 14-
    10      Defense Maneuver I-IV 
    2      KS: Movies 11-
    2      KS: Lycanthropy Legends 11-
    3      KS: Skateboard Culture 12-
    3      Shadowing 11-
    3      Stealth 14-
    3      Streetwise 13-
    2      Survival (Urban) 11-
    
    [b]SKILLS Cost: 48[/b]
    
    
    [b][u]Cost[/u]   [u]TALENTS[/u][/b]
    6      Combat Luck: 3 PD/3 ED
    15      Combat Sense 11-
    4      Lightning Reflexes: +4 DEX to act first with Claws
    
    [b]TALENTS Cost: 25[/b]
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    10     Distinctive Features:  The Mark of The Beast in human form, noticed by those with the second sight (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10     Distinctive Features:  Mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
    15     Distinctive Features:  Werecat Form (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    40     Enraged:  Berserk Loses control on nights of the full moon (Common), go 14-, recover 8-
    20     Psychological Limitation:  Code Against Killing Very Common, Strong
    10     Psychological Limitation:  Adventurous & Free-spirited (Common, Moderate)
    10     Psychological Limitation:  Hates the water (Common, Moderate)
    10     Psychological Limitation:  Lonely for a real family (Uncommon, Strong)
    10     Social Limitation:  No legal status (Occasionally, Major)
    20     Vulnerability:  2x STUN Silver Weapons Common
    20     Vulnerability:  2x BODY Silver Weapons Common
    
    [b]DISADVANTAGES Points: 175[/b]
    
    Base Pts: 200
    Exp Required: 50
    Total Exp Available: 50
    Exp Unspent: 0
    Total Character Cost: 425
    
    
    
    

     

    Background/History

    Tom doesn’t recall much of his life prior to being an adolescent; he simply woke up one day on the streets and never looked back because he had too much to do just keeping himself alive. He kept apart from other street kids and tried to make a life for himself as best as he could. The only problem was every month he would find himself far from home with no memory of the events of the past three nights. Yet soon tales would circulate about strange violent events and those that normally shunned Tom would come looking. Never the biggest fan of the authorities, Tom would leave town and try to keep ahead of the trouble that stayed on his heels.

     

    It was during one full moon that Tom was discovered by Crusader and The Master, who quickly subdued him and brought him to The Circle. Once the madness of the moon had passed, they helped Tom understand who he was and what he was capable of. They also made the startling discovery that, unlike a true lycanthrope, Tom could actually change at will and to various degrees, based on his emotional levels. In an instant Tom could vary his appearance from being clean shaven to being entirely covered in a light furry down to being completely covered in a thick, golden fur.

     

    He has since adapted well to being one of the good guys, finding the experience of being a hero quite a rush. While he is lonely for a real family he tries not to think about it much. Everything he has now is a whole lot better than anything he’s ever had before and besides, being sad isn’t much fun!

     

    Personality/Motivation

    Tom is actually a fairly laidback individually, despite his love of fun. He’s a true hedonist who enjoys lying sprawled in the sun in a rooftop hammock, out on the town taking in a club or running around a night getting his nose into things. He simply chooses to take his time about it. Keeping his life carefree also keeps him from thinking about deeper issues he’d rather not, like who he truly is and where he’s from. His life may be good now but there was a time when food was scarce and he didn’t have a place to call home. He is grateful for everything that he has and would do nothing to risk it. Fun-loving though he is, he’s fiercely protective of the Circle, the only real family he’s ever known and trusted.

     

    Quote

    “Hey, that magic spell was cool but look at what I can do with my claws!â€

     

    Powers/Tactics

    Tom is a rarity, a mutant born with lycanthropy. He has the ability to change shape quite quickly whenever he wants but the curse of the disease is strong within him. During the monthly three nights of the full moon, Tom fights a constant battle for control of his monstrous self. He’d rather not risk what might occur and chooses to voluntarily lock himself away in a cell that Crusader constructed for deep in the bowels of the Circle’s headquarters.

     

    Like all lycanthropes, Tom is resistant to injury and able to quickly regenerate from harm – to everything but silver, the bane of all werefolk. His claws are incredibly sharp and he is able to leap and run at tremendous speeds and agility. Crusader has helped Tom learn a fighting style that makes excellent use of his abilities, keeping him in close quarters with a foe, all the while in constant motion to keep from getting hit. The Clockwork Man grumpily refers to it as being "constantly underfoot".

     

    Appearance

    Tom has long strawberry blonde hair and a crooked smile, his ruddy face covered in freckles. He wears casual clothes and prefers a style best typified by American Eagle. He considers his black leather biker jacket lucky and is never without it. As Tomcat, his face lengthens and there’s hair everywhere. His fingers lengthen and the nails are replaced by sharp, retractable claws. Baggy clothes work best at keeping him feeling comfortable.

  10. Re: Suggestion for a book

     

    I agree that there are distinct differences between DEMON-now and DEMON-then, but my comparison was to days of old and the org books that we saw then versus what we'd prefer to see now. PRIMUS and DEMON were simply different flavors of UNTIL and VIPER, not wholly differnt constructs.

     

    With ARGENT and L'Insitute Thoth - thanks to all of you that are correcting the gaps in my knowledge. From 4th Ed back I'm a walking computer, but I've been selective about which information to update from 5th Ed.

     

    Millennium City is an example of a book I simply can't read - I'm a PC in a solo game there and lack the self-control to not stray past the GM's pages.

  11. Re: Suggestion for a book

     

    Detailed organizations should be an important enough part of a campaign but in the past the overlap and similarities between those that have been presented left me cold. While I liked PRIMUS and DEMON, they were different vesions of UNTIL and VIPER. What I liked seeing wee those groups that were truly distinct. CLOWN is a good example, despite the fact that I don't like them I respect that they are a unique group.

     

    A book that featured a number of Tier 2 groups like the L'Institut Thoth, the Trismegistus Council, the IHA, ARGENT and the Cult of the Red Banner would be a top buy on my list because the groups are all so different. And I define Tier 2 not as a qualifier of how deep their resources are or how powerful they are, but as to the scope in a campaign that they can occupy. UNTIL and VIPER can occupy a huge range on a campaign's radar while Tier 2 groups fufill niche GM needs.

     

    other recommendations for Orgs would be:

     

    - a tech group helpful to the heroes. Comic examples include Stark International (Marvel) and STAR Labs (DC)

     

    - a villanous high-tech agency such as AIM (Marvel) or the HIVE (DC). I'm not sure there is a CU version of this, although some might argue RAVEN. I consider them less a tech threat as much as they are an industrial one.

     

    - a security firm of some kind, something like a superhero temp agency. Or maybe without heroes at all.

     

     

    Best... Lee

  12. Re: LASD Superheros (ideas needed)

     

    If you check' date=' I just gave you rep. However, your Rep won't add to anyone else's until you get at least 1 point on your Rep Power.[/quote']

     

    Wow! Thanks... complaining about Rep is a neat way to get Rep. I should whine more often. As far as going near the NGD area, hey, I may not know about Rep but I know enough to not go there. I get enough of that at work.

     

    Oh... but I have no Rep so whenever I've given people Rep then its truly been a pathetic gesture, hasn't it? :idjit: Ah well...

     

    Back to the previously unhijacked thread.

  13. Re: LASD Superheros (ideas needed)

     

    Bigdamnhero just got rep (whatever that is) from me as well. Brilliant ideas. I can see a squadroom wall with the open cases written on a whiteboard, like in "Homicide."

     

    Now, this brings up another thought. What about the lawyers? I played a metahuman lawyer briefly in a PBeM (and most PBeM's end up being "briefly") who specialized in defending superheros and villain in their cases. There were some very interesting dillemas, such as defending a villain that you know committed a crime but needing to uphold the justice system regardless.

     

    Anyhoo, bringing in the lawyers does create a real "Law and Order" scenario.

     

    Lee

  14. Re: LASD Superheros (ideas needed)

     

    You're next on my list' date=' bigdamnhero. :thumbup:[/quote']

     

    Okay... that does it. Off topic, but... WHAT THE HE Double-hockey sticks IS REP?

     

    I see it on my screen. I see it on other people's screen. I've been given it, Hell, I've given it out. But what is it? Can I save it? Can I spend it? If I get enough, can I trade it in for a stuffed animal?

  15. Re: LASD Superheros (ideas needed)

     

    Thanks for the great ideas guys! I'm glad to hear that Villany Unbound is as useful a product as advertised, I'll have to pick up a copy when job situation stabilizes.

     

    I'm mosty trying to figure out ways to spin the whole cop angle on traditional super crimes. I don't want the whole game to be a series of "you get a call to go here and arrest bad guys" stories (which I did in the first session). I like the prisoner transport idea. Guess I need to watch more Law and Order. :winkgrin:

     

    To play up the cop angle - and something seen before on Law & Order - is where the crook gets off on a technicality due to how evidence was seized or how the arrest was made. What if the PC's know the villain is a stone-cold killer but is released on a technicality? Particularly if the mistake was made by an overexurberant PC during the arrest. Will he/she feel guilty? Angry? An excellent chance to roleplay and maybe even an opportunity to teach a lesson to a PC or two that does break the rules, if that's ends up being the case.

     

    What do they do then? Stalk the villain? Wait for him/her to slip up?

  16. Re: LASD Superheros (ideas needed)

     

    I have a large well organized team of villains (The Conclave) created who are trying to take over organized crime in the city' date=' but I would also like to run unrelated plotlines featureing independant villians and street crime.

     

    I'm using a similar major plot line in the FTF game I'm running. I'm using the major plot thread as a means to introduce other minor threads, some obviously influenced, others not so much. Mind you, ours is a solo game, but hopefully the ideas may still be useful. In my game, The Conclave is instead called The Alliance. The leader is a mysterious figure known as Agenda and he is employing a number of supervillains and agents to aid in his plans.

     

    Sub-Plot One:

    Differing Yakuza clans are targeted as part of Agenda's plans for consolidation. The Yakuza employ a number of villains themselves and the clans individually war with each other to varying degrees. One clan's operation are hit numerous times consecutively in one week. The latest hit is foiled by the PC in his secret ID, who leaves hurriedly when limos full of well-dressed Japanese businessmen show up. Before he leaves, the PC just so happens to get his hands on a PDA from one of the goons that has a list on it of all the previous hits, this one and a new one - a warehouse downtown.

     

    The PC cases the joint the next night and sneaks inside, only to be attacked by a number of ninja and the Yakuza villain Rakurai (The Lightning). Turns out they're here for the same reason as the PC, because they've learned this is the next hit - not so subtle surprise! Agenda's team of villains show up and the PC is forced to team up with Rakurai to fight them. When the smoke clears everyone gets away but there's unfinsihed business for all involved.

     

    Sub-Plot Two:

    A fight between the PC and The Alliance agents accidently injures a scientist with his own plant growth hormone formula. He sinks into a coma and later recovers in the hospital as Thorne - a revised version of the CU villain and much more powerful. Thorne blames all of humanity for his condition and a Major Campaign Villain is introduced.

     

    Sub-Plot Three:

    During Sub-Plot Two, the PC has been introduced to local hero team and even decides to join them as a provisional member. The hero team is also on Agenda's "to do list" and he hires the mercenary assassin The Warden (a cross between the Freedom City villain and Arcade from the X-Men) to capture and kill them. The team is missing one member when The Warden hits, but the PC is there that day. Automated trapping mechanisms designed to counteract each heroes powers count six heroes so six it is, but the trap meant for one hero has instead captures the PC, who's abilities are not countermanded by the trap. He escapes and one-by-one helps the other heroes free themselves. But wait, there's more - at the end, all the heroes find themselevs in a giant arena, sport for the Warden and Agenda. BIG FIGHT TIME - all heroes square off against all comers, including agents, deadly automatons and Alliance supervillains.

     

    Sub-Plot Four:

    Agenda gets the idea to black out the city - taking advantage of the chaos because he's prepared for it and hoping to weaken some of the oppostion. Its a crime spree and whether the PC's discover Agenda is behind it is up to the GM. The PC will encounter The Concrete Savages, a group of three low-level mutants who are trying to organize the city's street gangs (think The Warriors movie). The Concret Savages are from a Villains & Vigilantes supplement called Supercrooks and Criminals.

     

    Hope those ideas help.

     

    Best... Lee

  17. Re: Help a brother out.

     

    I like this one.

     

    I'm not married to it...heh! Keep em coming!

     

    But it's good.

    A french name would have been good. I like the sound of them for the ladies.

    Oh well, I'll post her up when I finish the write up.

     

    French? Okay, how's this:

     

    Adrienne DeRavenel.

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