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SKJAM!

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Posts posted by SKJAM!

  1. Your character is approached out of the blue by the world's foremost hero team (or this part of the galaxy's foremost hero team, if the character already belongs to the world's foremost.) They reveal that they've been watching the character for a while now, and feel he/she/it is qualified to join up.

     

    There's a small catch though. According to the recruiter, the character's current team (or someone he's close to, if not in a team) is not trustworthy. He must cut off all contact with those people or persons immediately, in preparation for the new team taking them out/bringing them to justice.

     

    The recruiters have a good reputation for trustworthiness, and appear to have genuine evidence. As far as the character can tell, they're the genuine article and appear sincere. Unfortunately, they tell the character he must make his decision now. If he refuses, the recruiters will have to assume he has already been corrupted and treat him just like the rest of his associates.

     

    How does your character react?

  2. Re: What would your character do? #70

     

    Of my characters, Kira's the only one who could have a reliable chance of knowing (thanks to her mind probe) whether Greg is a willing accomplice or not, and that's one of the reasons for said mind probe. The rest have to go by the Jeckyll/Hyde behavior.

  3. Re: Would your character...

     

    . . .does Talion have Unluck 10d6 or something??

     

    Something like that, yes. It mostly manifests as never getting respect, full credit for his achievements, a paycheck above subsistence level, etc. He also has horrible luck with women.

  4. Re: What Would Your Character Do? #69

     

    Mask of Justice: Obviously, those teenagers who have become villainous have done so of their own free will, not as an inevitable side effect of whatever VIPER was doing. Those that have commited felonies will be rounded up and turned over to law enforcement. Those that look like they're petty or reformable will get intervention visits. Heroic types will be invited to join the "Junior Justice Club" in their civilian identities so the Mask can keep an eye on them. He won't turn the original paperwork over to the authorities, as he knows how important a secret identity is.

     

    Rock Bottom: Will be turning the paperwork over to the authorities, but calling up Venture Academy to see if they want to recruit any of the salvagable kids.

     

    Calculus: Similar to the Mask of Justice, except that he'll try to revive the old Sidekicks team for the good kids. It worked great for him, after all.

     

    Kira Midori: *Is* the authorities, so has to hand in the paperwork. Will doubtless be on the special police team bringing in the naughty children.

     

    Talion: The bad kids list gets handed over to the cops. The good kids list goes to a reliable hero team. Talion knows that his personal intervention will only end in tears. (And he doesn't really want to kill teenagers if he can help it.)

  5. Re: A contriversial "Would your character...?"

     

    Mask of Justice: Will overcome his natural reluctance to strike a woman (He doesn't have a Psych Lim about it, but you just *didn't* in his day if you were a clean-cut hero) long enough to put an end to her evil scheme. His powers will allow him to prevent the "death of millions" before the final confrontation.

     

    Rock Bottom: "What part of 'I'm gay' didn't you understand?" If necessary, he'll distract the villainess long enough for his teammates to put a stop to her "or else" option. Given he's a statue, she'd better have powers that will keep her from getting hurt too badly.

     

    Calculus: Would use his superintelligence to find a way to stop the villianess without having to be unfaithful to his wife.

     

    Kira Midori: "Hentai! Baka baka baka!" Translation: "No."

     

    Talion: "You're kidding me, right? You're just *pretending* you want to have sex with me and bear my child. I bet you plan to get me naked on camera and then dump me. Like my last supposed girlfriend did." Strangely enough, because of his powers, the villainess would find sex with Talion very, very....interesting, if it ever came about.

  6. Re: Would your character...

     

    Mask of Justice: Would perform a civilian arrest of this pornographer (who obviously didn't read up on the legal codes of the 1930s before hopping in the time machine.) After all, he's the kind of fellow who would never think of using his powers to see women naked, even though it would be the first thing *I'd* do with them.

     

    Rock Bottom: "The money goes to charity, right?" He may be a statue, but he's a very anatomically correct statue, so it might sell magazines.

     

    Calculus: "There are some things that were meant to be kept secret. This is one of them. You were never here, I never talked to you, and this idea never entered your head. Do I make myself clear?"

     

    Kira Midori: "I don't think that would be appropriate for a police officer. And you are very very lucky I don't have mind control powers."

     

    Talion: "This is some kind of cruel trick, isn't it? I know perfectly well no one wants to see me naked. Particularly women. You probably don't even actually work for Playgirl." If somehow he were persuaded to pose, there would be some sort of accidents that would make the photos unusable, and the company that owns Playgirl would go broke so their check would be worthless.

  7. Re: What would your character do? #70

     

    , the demon and human halves of Devilfire are constantly vying for control.

     

    Assuming someone in the party takes the time to unmask him, you are shocked to find out Devilfire is (or was) Greg Anderson, a college student who works as an assistant manager at a restaurant you (one of your teammates) frequents.

     

    how do you handle this?

     

    Mask of Justice: The first priority is getting Mr. Anderson to a hospital. It's not as though that demon is going to be able to hide very well. Not from the Mask of Justice.

     

    Rock Bottom: Since his teammate Bandita is the paramedic, he's going to hand the civilian over to her for treatment while he goes off to squash the demon.

     

    Calculus: He'll be reading up on how to fight/destroy demons; and this just makes it easier. Good thing his teammate Omnipresent is a doctor!

     

    Kira Midori: The first priority is getting Mr. Anderson to a hospital, unless Kira's precognition shows that the demon is going to start killing immediately. She'll also do a quick mental probe to check what the relationship is between the two, especially looking for any way to neutralize the demon without killing the human host.

     

    Talion: "Rough day for you too, huh?" If there's anyone else who can take charge of Mr. Anderson, Talion will pass off the responsibility to them. His powers are best suited to dealing with the demon.

  8. Re: What would your character do? #71

     

    Mask of Justice: Might have lost his powers, as the Greek gods don't "exist" yet. (If his powers actually come from the Greek gods, which has not been proven, despite family legend.) Without his powers, the Mask is still a darn good hand-to-hand fighter, and could probably help out the tribe he landed by. If rescue never comes, look for him eventually ending up as chief and siring a line of great heroes. With his powers, the Mask is both a warrior and spiritually powerful, but will only use those abilities to bring peace and justice among the tribes. As a pulpish character, he will of course have no trouble surviving.

     

    Rock Bottom: Might be considered a monster or spirit by the locals, as he is after all a living statue. If he can establish friendly relations with a tribe, his strength and durability will make him a great help, and he might well be able to remember some easy improvements to aid their development. Being as he's gay, he probably won't mess up the gene pool.

     

    Calculus: "If time travel can be done, it can be undone. I'll have to give this some thought." As a supergenius, Calculus should be able to figure out some method of forwards time travel if it's possible, or long-term suspended animation if that would work better. Almost as a afterthought, he'd be raising the local tribes' tech level by a millenium or more. He's got a wife and kid at home, so he's not going to indulge in any hanky-panky.

     

    Kira Midori: "What, again?" She's already an involuntary immigrant from the future; this would just be more of the same for her. She'd see nothing wrong with introducing any innovations that would make her life easier, but most of her tech isn't reproducible by 21st-Century science, so it's going to be even less relevant in the Dawn Times. If rescue never comes, Kira might consider marrying into the local tribe, but on her own terms.

     

    Talion: "This is so typical. Look, stop trying to kill me! It's only hurting yourselves! I can't believe I'm descended from you idiots. C'mon, fellas, if you stop trying to kill me I'll invent fire for you." Given the nature of Talion's powers, he might actually survive long enough for civilization to restart. But his Unluck will keep him from really making much of a difference or finding an attractive mate to settle down with.

  9. Re: What Would Your Character Do? #68

     

    Some current characters, then my classics...

     

    Mask of Justice: "FDR must have been mind-controlled to agree to this, but I'm not surprised those weasels Hitler and Tojo knuckled under." (He's a Golden Age character.) He'd use his investigative skills and "see the truth" powers to expose Megascourge II's weaknesses for the Resistance.

     

    Rock Bottom: Will wish the remains of the Global Guardians well as they go to kick Megascourge II's butt. But someone's got to take care of things in Baltimore.

     

    Calculus: "There is no way that those crooked politicians will honor this deal. I predict a 93.6% chance that Megascourge will not wake up tomorrow. Not that I'll have anything to do with that...directly."

     

    Kira Midori: "I'm fairly sure that most of these world leaders didn't have the legal power to honor that bargain. Therefore, Mr. Megascourge, you only have jurisdiction in areas where the previous leader had unilateral authority to transfer power. Take one step outside those boundaries, and you will be put down."

     

    Talion: "You could have asked *me* to take out the Space Monster, you know. I even volunteered. But no, no one ever even considers the easy solution. Now, would you like me to deal with Megascourge? All *I* want is a little respect."

  10. Re: Ultimate vs The Authority

     

    Someone a couple of pages ago didn't know who Adrian Chase was.

     

    Mr. Chase was actually called "the Vigilante"; he was more or less DC's attempt to copy the success at the time of the Punisher. He was introduced in the pages of New Teen Titans as the District Attorney of New York City (or some subsection thereof.) He was shown to be frustrated by criminals constantly getting off on technicalities or because they had really good lawyers.

     

    So he donned a spandex suit and a bunch of gadgets (plus a gun) and went out to take the law into his own hands.

     

    Mind, once we actually saw Adrian Chase in the courtroom, it became painfully obvious that he was the least-winning DA since Hamilton Burger*. He was losing cases that should have been gimme bait, and apparently completely unaware of the legal procedures that would have helped him. (Okay, this was mostly due to the writer not doing the research, but still ....) In Hero Games terms, he had the Psych Lims "Believes that 'the System' Does Not Work" and "Ignorant of His Own Incompetence."

     

    *Actually, Hamilton Burger kept his job because he won every case not defended by Perry Mason. If it weren't for his "Must Defeat Perry Mason" Psych Lim, DA Burger would simply have said, "okay, Mason's defending this guy, so he's innocent. Go out and catch me the real killer."

  11. Re: Code VS Killing Poll

     

    I personally prefer to play #2, but have varied between 1-2-3 in my player characters in superhero games--with one major exception, a character whose power was inflicting upon others the damage they'd done to him. If they did enough damage to kill him (had it not been for his Regeneration with Adder), they died. He rather quickly defaulted to #4 for obvious reasons. :bmk:

     

    Currently, I am GMing one of the very few games in the Global Guardians universe that does *not* require some form of Code vs. Killing. However, the characters belong to an organization that has a "no killing" rule, and the penalty for breaking it is expulsion (in addition to any criminal or civil penalties that would normally occur.) So in the event of a circumstance where killing would be the fastest and most efficient method of success...the characters will have to make their own decisions, and live with the consequences.

  12. Leaving aside for the moment whether a group of superhuman beings that uses its powers and abilities to force social change on the world is a good thing, let's try coming up with "heroes" who want to do just that. For an example....

     

    THE COMPETITION

     

    This team, while it also fights petty crime and provides disaster relief, believes that free-market capitalism is the answer to all of Earth's problems. Thus, their primary mission is to work to promote capitalism and destroy barriers to free trade. They'll be intially sponsored by a large corporation or two, but the Competition has no qualms about attacking corporations when they violate laissez faire policies. Members include:

     

    Invisible Hand: A mentalist with Mind Link to other Competition members, Invisibility and Invisible Effects Telekinesis. He's the official leader of the group.

     

    Lassie Fair: An attractive Scotswoman, who's a martial arts expert and escape artist.

     

    Rising Tide: A hydrokinetic who has some means of breathing underwater. He hates being called "Trickle Down."

     

    Barrier Buster: A brick whose strength is Armor-Piercing against walls and barriers. He's claustrophobic.

     

    Supply Side: The team member who makes the Competition really fearsome. He can Succor any one teammate's powers at a time, making that teammate virtually unstoppable. He himself, however, is a bit of a weak link, and doesn't get a lot of respect from the public.

     

    Any other characters that should join the Competition, or perhaps you'd like to create a team of your own?

     

    Best,

    SKJAM!

  13. Re: SUPER product endorsements?

     

    In one campaign I was in, my character kept trying to enter in to endorsement contracts, only to have it repeatedly foiled by his extremely annoying teammate. (She would burst into meetings, insult the ad executives, demand that she get the endorsement instead, proposition attractive security guards, etc.)

  14. Re: Character Help:Voodoo Doll

     

    I had a similar character named "Talion" (an eye for an eye, etc); I finally made it a grossly large VPP (only to duplicate damage/effect done to Talion) with Damage Shield and 0 END Always On. Talion also had Regeneration out the wazoo, and an extremely high Body to withstand being attacked by the big guns. This is one of the times where Personal Immunity really came in handy for villains.

  15. Re: What is Evil?

     

    If you want to have philosophy as a major theme of the campaign, then you could design the various societies of the world around their answers of "what is evil?"

     

    For example, the player characters' "home" society might have a 21st Century North American style attitude, "Evil is what threatens the physical or mental well-being of others, including their freedom to do anything which is not evil." Even if that attitude is not exactly "period." For ease of play, there'd be a couple of modifications, say for example "Aggressive self-defense is not evil," and "slaying beings not considered 'human' is not evil."

     

    The theocracy over in the next country has the attitude, "Whatever is specifically commanded by our holy book is Good. Whatever is forbidden by it is Evil. Situations not directly covered by our holy book are left to the judgement of the believer." Which is okay, except that they insist on applying their rules to unbelievers as well....

     

    The elves to the south go with this definition: "That which threatens the balance of nature is evil." This tends to include most human ideas of agriculture and industry, a sore point with the humans.

     

    The rapidly growing empire to the north has the attitude, "Evil is a word used by the weak to attempt to shackle the strong. It has no actual value." For some reason, everyone else on the continent refers to them as "the Evil Empire."

  16. Re: Fantasia: witch needs review

     

    How many overweight people exist in the Superhero jet set in your game?

     

    Well, my particular game isn't in the jet set, but at a school for super teens; there are a number of overweight characters, the only one who gets points for it is grossly obese.

     

    And again, it depends on whether Fantasia spends *all* her time around her supermodel metahuman teammates, or spends quite a bit of time interacting with normal humans in civilian-style settings.

  17. Re: Fantasia: witch needs review

     

    I don't know. What should be worth points? If the character were obviously a member of a minority group which is discriminated against (Black' date=' Arabic, Large people, midgets, whatever) how many points should it be worth?[/quote']

     

    "Overweight" is one of those "distinctive features" that's very much dependent on context. Fantasia's description makes it clear that she's well-propotioned for someone of her weight, not obese. If she's hanging around Hollywood-thin heroin-chic people all day, it could be considered very distinctive. On the other hand, if she mostly lives among "normal" folks, Fantasia's proportions would be of only minor note. I mean, I see a *lot* of overweight but not obese women every day.

  18. This fellow was created for the Legacy Campaign over at the GGU. The creation rules required two stat sheets, one for the character in about 1970, the other in 1985.

     

     

     

    Codename: Brain Boy/Calculus

    Creator email: skjam@yahoo.com

    Real Name: Brian Rockwood

    Player: Scott K. Jamison

    Affiliation: formerly sidekick to Slaughterhouse Jack, former affiliate of Sidekick Club

    Hair: Brown, curly

    Eyes: Dark brown

    Height: 153 cm/179 cm

    Weight: 46 kg/72 kg

    Nationality: USA

    Place of Birth: Chicago, IL

    Date of Birth: September 15, 1957

     

     

    History: There are times and places when being noticably brighter than your peers is a badge of honor. Unfortunately for Brian Rockwood, his Chicago middle school in 1968 wasn't one of them. While his peers obsessed about sports and cars (and the advanced ones about girls), Brian was into puzzles and word games, and liked reading mysteries. As a result, he got teased a lot, and pushed around by bullies.

     

    In fact, it had gotten so bad that he was cutting through back alleys on his way to and from school in order to avoid getting beaten up. The few winos he normally met weren't terribly threatening in comparison, but today there was someone new. A huge man in sturdy denim work clothes, holding a scrap of paper in his hand and looking confused. It took Brian a moment to realize it was the famous Slaughterhouse Jack.

     

    "Hmm. Jack lost. Boy help Jack? Jack not so good with words." The big man held out the paper to Brian.

     

    Trembling a bit, because Slaughterhouse Jack was intimidating up close, Brian read the note. It was from the Rhyme Time gang, who always announced their intentions in a poem. Even at eleven, Brian could tell it wasn't very good poetry, but it was really a riddle anyway. With a little thought, Brian realized that the gang was intending to rob the Brilliant Jewelry Store, and told Jack this.

     

    The hero picked Brian up, and they rushed to the store just in time to catch the gang leaving. Brian, left behind a handy crate, got a thrilling first hand view of Slaughterhouse Jack in action.

     

    Afterwards, the hero returned to where Brian had been left off. "Thanks, boy. I'm Jack. You?"

     

    "My name's Brian, sir."

     

    "Brian...Brain! Brain Boy! Maybe you'll help me again sometime. But this our secret, okay?"

     

    Brian nodded. He'd love to brag to the other kids, but if crooks knew he was connected to Slaughterhouse Jack, they might try to use Brian against the hero.

     

    Over the next few weeks, Brian met Slaughterhouse Jack in the alleyway several times. But eventually, their luck ran out. A stray bullet ricocheted into Brian's hiding place during a pitched battle, and into Brian. By the time Jack was able to break off the fight, Brian had already lost a lot of blood.

     

    At the hospital Jack naturally volunteered his own blood for a transfusion. After a quick test to establish compatibility, this was done. By the time Brian's parents arrived at the hospital, the boy was already making a remarkable recovery.

     

    Over the next few days, Brian found that he was suddenly more athletic, but more importantly much, much brighter. Quite possibly, he worked out, one of the most intelligent people on Earth. There was clearly only one thing to do at this point. He cobbled together a costume, and became Slaughterhouse Jack's sidekick, Brain Boy.

     

    Within a few months, the pair ran into (Name Here) and (Name Here), other Chicago area heroes, and their sidekicks, Kid Shadow and Teen Angel. The grown-ups didn't get along very well, but the kids quickly reached an understanding, and Teen Angel invited Brain Boy to join the Sidekicks' club.

     

    Brian greatly enjoyed hanging out with the other Sidekicks. Because he was very intent on his secret identity remaining secret, he had to pretend not to be superintelligent as a civilian. For that same reason, only a few of the Sidekicks were trusted with Brain Boy's real name and face. Still, they were the best friends he had.

     

    But it couldn't last forever. In 1973, Slaughterhouse Jack passed away in his sleep of a heart attack. Brain Boy gamely worked solo for a few weeks, but then his powers began failing, and eventually faded altogether. Without his enhanced intellect, Brian felt like an idiot, and was unable to function even at the level he'd had before his powers awakened. Brain Boy made the excuse of "family matters" requiring his attention "for a while" to the other Sidekicks. He dropped out of school and took a menial job at the neighborhood White Hen.

     

    Eventually, Brian began to recover. He got his GED, and worked his way up the ladder. Night school allowed him to get an Associate's degree in business management. He met a nice woman, got married, and had a child.

     

    Now, Brian Rockwood is a district manager for the White Hen convenience store chain, active in his church and a doting father. He thinks his hero days are buried forever, along with his powers. But he's about to get a blast from the past....

     

     

     

     

     

     

    Quote: As Brain Boy: "I calculate your chances of success as less than those of a snowball on the surface of Venus."

    As Calculus: "You're not seriously expecting this plan to work, are you?"

     

     

    Personality: As Brain Boy, Brian liked to show off his immense intellect. To maintain his secret identity, he had to deliberately dumb himself down in civilian life, so his costumed career was the place to shine. He had a habit of talking even when there wasn't anything relevant to say, and enjoyed repartee with his buddies.

    As Calculus, Brian is calmer and less inclined to hotdog. He has mixed feelings about his current status. He's accomplished quite a lot without his powers, and is proud of that, but resents the lost opportunities he could have grasped if his superintelligence had remained active.

    Brian cut himself off completely from the other sidekicks after he lost his powers, initially out of shame, but later to protect the secret of his dual identity. His wife is unaware of who Brian used to be, but based on his absolute refusal to discuss his teenage years is convinced he used to be a drug addict.

     

     

    Powers: Brian initially gained his powers by exposure to a contaminant in Slaughterhouse Jack's blood (presumably the same one that gave Jack his own powers. His physical condition was somewhat improved, but the real changes were to the efficiency of Brian's brain. Brian thinks much, much faster than normal humans, and understands more of what he percieves. As a result, he's a natural at deductive and inductive reasoning, and a trained detective. In addition, thanks to his ability to predict his opponent's movements and spot weak points, Brian can topple attackers, stun with a touch, or shatter bones and other objects. This looks like martial arts to the untrained observer, but real martial artists can tell it's not an actual style. Due to the unstable nature of his "mutation", Brian's biochemistry is particularly vulnerable to powers that alter it. During his Brain Boy period, Brian carried a utility belt with detection aids, and a swingline. As Calculus, Brian took a hint from Slugger and started carrying several hard rubber balls as throwing weapons.

     

     

    Appearance: Brian has curly brown hair, clipped shorter as an adult, and dark brown eyes. He is of average height, and perhaps just a little above ideal weight as an adult. Brain Boy's costume was a navy blue jumpsuit and domino mask, with a pinkish-gray side view of the human brain as a chest emblem. As Calculus, he wears an all-grey ensemble that fully conceals his skin and hair.

     

     

    Slaughterhouse Jack: Jack Sparg was the second of seven children, born on the South Side of Chicago. He was big and strong, but a bit simple, and never finished eighth grade. Fortunately, you didn't need much book learning to work in the slaughterhouses, and Jack was soon helping to support his family. Even after the last of his little sisters grew up and got married, Jack continued to work butchering cattle.

     

    One day, a cow came down the chute that wasn't quite able to stand on its own, a "downer." The slaughterhouse Jack worked at wasn't too picky, so this was nothing unusual. At least until Jack's knife went in, and the cow *exploded*. Faintly glowing blood and chunks of meat spattered all over Jack, some of it getting in his mouth and nose.

     

    A quick check by the company doctor found nothing obviously wrong with Jack, so the management hosed down the room really, really well and got back to work. Over the next few days, however, Jack noticed that he was becoming even stronger than before, and more difficult to injure. Jack used his new strength to help his neighbors, and eventually found himself fighting crime and being called a superhero. Jack discovered that criminals underestimated him if he pretended to be less intelligent than he actually was, delibarately referring to himself in the third person and skipping words.

     

    He really appreciated Brain Boy's help, as it helped him fight crime much more efficiently.

     

     

    BRAIN BOY

     

    Cost Characteristic Value

    2 Strength 12

    15 Dexterity 15

    4 Constitution 12

    4 Body 12

    13 Intelligence 23

    2 Ego 11

    2 Presence 12

    1 Comeliness 11

    2 Physical Defense 4

    2 Energy Defense 4

    15 Speed 4

    0 Recovery 4

    0 Endurance 24

    0 Stun 24

     

    Combat Information

     

    OCV 5 DCV 5 ECV 4

    Phases: 3,4,6,12

    STR Roll 11- DEX Roll 12- CON Roll 11- INT Roll 14- PER Roll 17- EGO Roll 11-

    PD/rPD: 6/2 ED/rED: 6/2

    Running: 6" Swinging: 10"

     

    Cost Powers END

     

    4 "Padded Costume" Armor 2 PD/2 ED (6 AP), OIF Costume 0

    40 "Knowing where to hit" Find Weakness 13- w/all attacks (40 AP) 0

    9 "Keen senses" Enhanced Perception +3 to all PER rolls (9 AP) 0

    5 "Swingline" 10" Swinging, (10 AP), OAF swingline 2

     

    Skills

    3 Breakfall 12-

    3 Criminology 14-

    3 Deduction 14-

    0 Everyman Skills

    Acting 8-

    Area Knowledge: Chicago 11-

    Climbing 8-

    Computer Programming 8-

    Concealment 8-

    Conversation 8-

    Deduction 8-

    Language: Native-level English

    Paramedic 8-

    Persuasion 8-

    Professional Skill: Student 11-

    Shadowing 8-

    Stealth 8-

    Transport Familiarity: Small Ground Vehicles (though not yet licensed to drive)

     

    3 KS: Chicago's "exotic criminals & crimefighters" 14- (INT-Based)

    3 Stealth 12-

    3 Tactics 14-

    3 Teamwork 12-

     

    Martial Arts "Looks like martial arts, but isn't", usable bare-handed

    4 "Avoid Attack" Martial Dodge, +0 OCV/+5 DCV, Dodge all attacks, abort

    4 "Hit Hard" Martial Strike, +0 OCV/+2 DCV, STR +4d6 Strike

    3 "Topple" Martial Throw, +0 OCV/+1 DCV, STR +2d6 +v/5, target falls

    4 "Pressure Point" Nerve Strike, -1 OCV/+1 DCV, 3d6 NND (1)

    4 "Shatter" Killing Strike, -2 OCV, +0 DCV, 1d6 HKA

    8 +2 Damage Classes, added in

     

    Talents

     

    3 "Can do math in his head" Lightning Calculator

    4 "Quick study" Speed Reading x10 speed

     

    100+ Disadvantages

    20 "Mom and Dad" DNPC, Normal, Unaware of Secret ID, x2, 8-

    20 Psychological Limitation: Code vs. Killing

    10 Psychological Limitation: Showoff (common, moderate)

    15 Social Limitation: Secret Identity (Brian Rockwood)

    10 Vulnerability: 1 1/2x effect from Adjustment Powers

     

    Point Totals

     

    62 Characteristics

    58 Powers

    21 Skills

    27 Martial Arts

    7 Talents

     

    100 Base

    75 Disadvantages

     

     

     

    CALCULUS

     

    Cost Characteristic Value

    3 Strength 13

    21 Dexterity 17

    6 Constitution 13

    6 Body 13

    18 Intelligence 28

    8 Ego 14

    3 Presence 13

    0 Comeliness 10

    2 Physical Defense 5

    2 Energy Defense 5

    23 Speed 5

    0 Recovery 6

    0 Endurance 26

    0 Stun 27

     

    Combat Information

     

    OCV 6 DCV 6 ECV 5

    Phases: 3,5,8,10,12

    STR Roll 12- DEX Roll 12- CON Roll 12- INT Roll 15- PER Roll 18- EGO Roll 12-

    PD/rPD: 9/4 ED/rED: 9/4

    Running: 6" Swinging: 10"

     

     

    Cost Powers END

     

    8 "Padded Costume" Armor 4 PD/4 ED (12 AP), OIF Costume 0

    20 "Throwing balls" 8d6 EB, Indirect +1/4 (50 AP), OAF balls -1, 8 charges -1/2

    0

    60 "Knowing where to hit" Find Weakness 17- w/all attacks (60 AP) 0

    9 "Keen senses" Enhanced Perception +3 to all PER rolls (9 AP) 0

    5 "Swingline" 10" Swinging, (10 AP), OAF swingline 2

     

    Skills

     

    3 Athletic Skill: Squash 12-

    3 Breakfall 12-

    3 Criminology 15-

    3 Conversation 12-

    3 Deduction 15-

    0 Everyman Skills

    Acting 8-

    Area Knowledge: Chicago 11-

    Climbing 8-

    Computer Programming 8-

    Concealment 8-

    Conversation 8-

    Deduction 8-

    Language: Native-level English

    Paramedic 8-

    Persuasion 8-

    Professional Skill: Sales Clerk 11-

    Shadowing 8-

    Stealth 8-

    Transport Familiarity: Small Ground Vehicles

     

    3 Gambling 15-

    3 Scholar

    2 KS: Business Management 15- (INT-Based)

    2 KS: Chicago History 15- (INT-Based)

    2 KS: Chicago's "exotic criminals & crimefighters" 15- (INT-Based)

    2 KS: Crime fiction 15- (INT-Based)

    2 KS: Illinois Who's Who 15- (INT-Based)

    2 KS: Puzzles and Games 15- (INT-Based)

    2 KS: White Hen convenience store chain 15- (INT-Based)

    1 Language: Basic Spanish (Mexican accent)

    3 Persuasion 12-

    3 PS: Manager 15- (INT-Based)

    20 +2 Overall Skill Levels

    3 Stealth 12-

    3 Tactics 15-

    3 Teamwork 12-

     

    Martial Arts "Looks like martial arts, but isn't", usable bare-handed

    4 "Avoid Attack" Martial Dodge, +0 OCV/+5 DCV, Dodge all attacks, abort

    4 "Hit Hard" Martial Strike, +0 OCV/+2 DCV, STR +4d6 Strike

    3 "Topple" Martial Throw, +0 OCV/+1 DCV, STR +2d6 +v/5, target falls

    4 "Pressure Point" Nerve Strike, -1 OCV/+1 DCV, 3d6 NND (1)

    4 "Shatter" Killing Strike, -2 OCV, +0 DCV, 1d6 HKA

    8 +2 Damage Classes, added in

     

    Talents

     

    20 "Justifiable paranoia" Danger Sense, out of combat (+5)

    3 "Can do math in his head" Lightning Calculator

    6 "Reacts before you'd expect" Lightning Reflexes +4

    5 "Fast tongue" Natural Wit

    4 "Quick study" Speed Reading x10 speed

     

     

    200+ Disadvantages

    15 DNPC, Normal, Unaware of Secret ID (Joyce Rockwood, wife) 8-

    20 DNPC, Incompetent, Unaware of Secret ID (Justin Rockwood, son) 8-

    10 Hunted by As Powerful enemy 8- (Mystery Hunted)

    15 Psychological Limitation: Avoids the Press

    20 Psychological Limitation: Code vs. Killing

    10 Psychological Limitation: Hardworking

    15 Psychological Limitation: Mysterious and Enigmatic (common, strong)

    15 Social Limitation: Secret Identity (Brian Rockwood)

    10 Vulnerability: 1 1/2x effect from Adjustment Powers

     

    Point Totals

     

    92 Characteristics

    102 Powers

    71 Skills

    27 Martial Arts

    38 Talents

     

    200 Base

    130 Disadvantages

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