Re: Adventure/Module Support
Yeah, I've definitely heard that argument before and I do get it it to some degree, but the flip side is, as a consumer, I'm much less interested in purchasing a game that doesn't have follow up support to actually play it. I play with a couple different gaming groups and we're all in the same boat. Limited game time with work, kids, etc and we appreciate having ready to run adventures. And we support the companies that put them out.
I already put in for the Kickstarter because I'm an MHI fan but honestly, without follow on support I'll just keep it as part of my MHI collection and won't go any further. And if we don't play that means the rest of the guys in the gaming group don't get the interest to buy game books and supplements either. Maybe only one person in a gaming group buys adventures, that companies don't see as profitable, but if that one person does, and runs a game, then it gives the rest of the group a reason to go out and buy rule books which IS where companies make their money.
I dunno, maybe we're an anomaly, although I def run into folks at gaming Cons who seem to agree with us.
Some companies do get it and have great module support (Paizo springs to mind). Even simple one sheets, and short scenarios available as PDF's and available for download work great. Cost is mininaml with no printing and distribution to worry about, you can still charge something for them, and it gives folks material to work with and a reason to buy books. But without something to actually PLAY, the rules are relatively useless IMO.