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tstetz

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  1. Okay, I got all of my MHI stuff through the Kickstarter and we're finally getting around to playing in my game group. When I looked at my MHI folder on my computer I see that I have a bunch of files in .HDC format. I can't remember what the heck they were or even exactly where those came from but I can't open them. I downloaded FastPictureViewer whic is what Windows recommended but it didn't work. Anyone have any ideas? Some of the file folders with the HDC content are: - Sample NPCS - Gimme that Old Time religion - Journeys of the Sorcerer - New Kids in Town - Soul Man Any help would be greatly appreciated! Tim
  2. Re: The Sky Caves of Nepal Just checked it out and Liked it Steve. Good stuff! I just browsed the more recent posts but there are some great images there.
  3. Re: Adventure/Module Support Appreciate the honest appraisal of the likelihood of any sort of modules Steve. I'm going to have to hold out hope of Kickstarter bonus material I suspect. I'd love to see community created material but I know I'm not in the position to do it myself. Heck, if I had the time for that I wouldn't be looking for other people to provide modules now. I do seriously hope someone takes you up on the prospect though or that MHI makes enough of a splash for Hero Games to put some stuff out itself. I suspect that basic missions wouldn't be too bad to do. Without tying them in to an overarching campaign story there could be a myriad of MHI "jobs" that could be done as one shot adventures. Go to X location, meet up with Y customers, kill what troubles them, and collect the PUFF bounty. Guess we'll see what happens but I'll hope for the best!
  4. Re: Adventure/Module Support I wondered about something like that too Bolon. A way for users to submit their own modules that would in turn become available to the community. That's another great possibility as well.
  5. Re: The Sky Caves of Nepal That's a pretty slick setting. I have a site bookmarked that I've been saving for setting ideas too. They do a lot of really slick photo essays on locations, many of which would be great adventure settings. http://www.theworldgeography.com/
  6. Re: Adventure/Module Support Yeah, I've definitely heard that argument before and I do get it it to some degree, but the flip side is, as a consumer, I'm much less interested in purchasing a game that doesn't have follow up support to actually play it. I play with a couple different gaming groups and we're all in the same boat. Limited game time with work, kids, etc and we appreciate having ready to run adventures. And we support the companies that put them out. I already put in for the Kickstarter because I'm an MHI fan but honestly, without follow on support I'll just keep it as part of my MHI collection and won't go any further. And if we don't play that means the rest of the guys in the gaming group don't get the interest to buy game books and supplements either. Maybe only one person in a gaming group buys adventures, that companies don't see as profitable, but if that one person does, and runs a game, then it gives the rest of the group a reason to go out and buy rule books which IS where companies make their money. I dunno, maybe we're an anomaly, although I def run into folks at gaming Cons who seem to agree with us. Some companies do get it and have great module support (Paizo springs to mind). Even simple one sheets, and short scenarios available as PDF's and available for download work great. Cost is mininaml with no printing and distribution to worry about, you can still charge something for them, and it gives folks material to work with and a reason to buy books. But without something to actually PLAY, the rules are relatively useless IMO.
  7. Re: Announcement: The Monster Hunter International RPG! Just a thought on stretch goal rewards since this is taking off so fast: What about some PDF intro modules as stretch goal rewards? Even just short one pagers, or short session ones? I know that was one of my areas of interest anyway and personally I think that'd be an awesome bonus and help folks be able to dive right into the game when they get it. If you want a nefarious business like approach, you later compile the stretch goal reward modules and see them later to folks who didn't get in on the Kickstarter So no work is wasted. Supporters get an early boon, and folks later can still get them but for purchase.
  8. Re: Announcement: The Monster Hunter International RPG! Great stuff!
  9. Re: Announcement: The Monster Hunter International RPG! Done. Could only swing the $60 level for now but I wanted a print copy so I could hardly do less
  10. Awesome news about the MHI handbook! I think the MHI universe will make an excellent RPG setting and am really looking forward to it. My big question, which I always have with new games, is: will there be actual adventures/module support for the game? It seems like most of the time I ask someone at a game company that I always get the "well, we provide plot hooks, or plot seeds, and that's the hard part, coming up with ideas" answer and usually I just keep walking at the cons when I hear it Ideas aren't usually the problem, its having time to flesh them out that is. My gaming group is mostly in their 40's with kids. We work full time and barely squeek out a few hours a week to play. The less prep time needed the more likely we are to be able to play. I'm more than happy to pay someone else to put out fully fleshed modules for me. Even "one sheets" and short scenarios are great. Honestly, in this case I'll probably buy the main book either way, because I'm a fan of Larry's work and want to see how MHI translates to roleplay (rather well I suspect), but for me to keep up with a game its got to have adventure support. Too many companies just seem to put our rulebooks and then never follow up with any other support. Definately hoping that MHI gets full support so we can actually play it!
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