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JSenecal

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    JSenecal got a reaction from OddHat in Character Posting Game.   
    Re: Character Posting Game.
     
    How's this one for a Heroic Monster? I've played it as a Fantasy hero character, and I'm now playing it as a modern day superhero.
     
    Crystal Stone (Gargoyle)
     
    Background
    Crystal's earliest memories were of being raised in a Wizards tower by the illusionist Edward Stone. Although she was as large as she would ever be, it took 20 years of training until she was ready to go out into the world. Although her Quartz gargoyle body made her a fighter, most of her early training was as a sage, learning the world situation and the languages needed to be understood. Crystal wasn't very bright, so she was a slow learner. But she liked to learn, and didn't need to sleep, so eventually she did learn what she needed.
     
    Crystal spent several years exploring the world and doing good deeds, but her monstrous appearance worked against her. Few were the people who would trust the 'glass' gargoyle. Eventually she went home to her master, and the small village which knew her.
     
    Her master then taught her some of his illusion spells. Because of her limits, he taught her only the most general spells rather than many specific spells. It took many more years, but Crystal learned a spell for creating images that all could see, and a spell for changing what one person saw. But much more useful to her were the spells that allowed her to disguise herself and the spell that provided an illusionary but very solid protective shell. The disquise spell was a powerful one, affecting all known senses. While she would always be an animated hunk of quartz weighting close to a ton, with this spell active, she could appear as a human, and even sit in a chair despite her wings, tail, and weight. But nothing comes without a price, and in human form she was much weaker, and her hidden wings wouldn't catch the air so she couldn't fly.
     
    Crystal was ageless stone, but her master was only human and eventually grew old. But before he died, he gave Crystal her freedom and his name, making her Crystal Stone. He also made her his heir, a daughter of mind since he had no child of the flesh. Crystal didn't know what to do with her freedom, she had always existed to serve and protect, so she continued to do so until her master, now father died.
     
    She continued to live in the wizards tower, posing has Edward's human daughter, and protecting the town as best she could. But the middle ages were a time of invasions, and she was only one fighter. Eventually the tower fell, and the town was ransacked. Those that survived left. Crystal had been damaged in the fight, but thanks to the illusionary armor, not fatally. The cracks soon mended, but there was no one left to protect. So she secured what had survived in the tower, books, furniture, magical talismans, all were sealed in the basement, and then she buried the basement stairwell to hide that there was ever a basement to the tower. Crystal then again went out into the world, but this time as a human. Usually she wore the guise she had developed as Edward's daughter, but she changed it to fit what was needed, often taking the guise of a man because women were ignored.
     
    Times change and the 20th century found Crystal in the United States. There she learned about museums, and how they preserved as well as displayed ancient artifacts. Going back to England, she recovered what was left of the tower's contents and brought it back to the U.S. There she went looking to make a deal with a museum, that they could display the old family relics if they hired her as its curator. Since she was willing to accept a very low wage, she was able to find a museum that would accept her offer. She remains the owner of the private 'Stone' collection. But it pleases her to have it on display, while being around to guard it.
     
    The museum developed a reputation for being guarded at night by some sort of monster, though only attempted thieves ever saw the creature. The only evidence that such a creature might actual exist was the occasional bound thief found when the museum opened. Of course this was simply the unsleeping Crystal, guarding her fathers belongings. With no need to eat or sleep, her small wage went towards buying books and newspapers, with most of it being saved.
     
    When superheroes started appearing, Crystal extended her protection to cover the entire city. In order to avoid scaring those she sought to help with her inhuman appearance, she developed and perfected a second form, that of a small human wearing a technological gargoyle suit. This form allows her to use her full abilities, but doesn't cause as much fear as her natural form does. She has learned enough technical terms to sort of explain her 'suit', but it's all meaningless technobabble.
     
    Although she knows a great deal about magic, Crystal has never learned about her own origins. She doesn't know how she was made, nor if she has a human soul or if she actually is a soulless monster.
     
    Appearance:
    In her natural form, Crystal Stone is a 6'2" tall clear quartz gargoyle, with large bat-like wings, tail, claws, and a monstrous visage (Demona from the Gargoyles cartoon, but made of glass). While obviously female in appearance, she is not anatomically correct, and does not normally wear clothes. Her natural voice sounds like talking chimes.
     
    In her human form, Crystal is still an imposing 6'2" tall, but she is a well built red-head. She tends to dress conservatively, though any cloths are just an illusion. She disguises her voice as a husky contralto.
     
    In her Gargoyle form, she appears to be an oriental woman strapped into a metal Gargoyle exoskeleton. Except for securing straps, the torso, arms and legs are visible, with the exoskeleton extending the feet and arms. The wings are metal, and appear less bat-like. And the tail has radiation warning symbols on either side of it. The lower part of her face is covered by a respirator and voice distorter, while her upper face is exposed, as is her long black hair. Her 'distorted voice' is actually her natural voice, but with a japanese accent.
     
    She has also practiced and perfected an illusion of Gargoyle without the exoskeleton suit, for those rare cases where she needs to 'take it off'.
     
    Personality:
    Crystal is always calm and collected, which gives the feeling that she's cold and distant. The truth is, while she can feel emotions, she never feels them strongly. Both her nature and training are to remain calm even in stressful situations. Also, she is incapable of feeling remorse. Even when she failed to protect the village and her fathers tower, she didn't feel bad about it afterwards.
     
    Crystal likes be around people. She is very fond of her job at the museum, and happily answers peoples questions.
     
    While Crystal is not very bright, and it takes her a long time to learn something new, this isn't readily apparent from talking to her. She can follow and contribute to most conversations.
     
    Powers:
    Crystal is basically an ancient stone golom. This gives her incredible strength and durability for the middle ages, but against superheroes, she's a slow, weak brick. Her claws are as effective as a sword, but modern laws keep her from using them for more than climbing walls. Her wings allow her to fly. Actually the flight is magical, her wings aren't nearly large enough to lift her mass. Finally, she can see well in anything less than complete darkness. Her tail is used for balance and does not function as an extra limb.
     
    She is also trained in illusion magic. She can either disguise herself, create images, or project illusions into someone's mind. At the same time, she can also project an illusionary, but quite solid shell around herself for additional protection. All of these spells require intricate gestures to start, and a piece of quartz. Of course, Crystal always has the piece of quartz, that's what she's made of. Centuries of practice have made the disguise and protection spells effortless, the other two spells she uses only rarely.
     
    Finally, Crystal has centuries of practice in hand to hand fighting. She usually hits what she aims at. In comparison, her defense skills are lacking, she's always counted on her tough body and defensive magic to protect her.
     
    Crystal has a good knowledge of history (having lived through it) and magic. She also is keeping up with current events, and knows who is who. And it's hard to protect people you can't talk too, so Crystal knows over a dozen languages.
     
    Val Char Max Pts.
    35/20 STR 23 10
    15 DEX 15 15
    15 CON 20 10
    13 BODY 23 6
    8 INT 13 -2
    8 EGO 13 -4
    13 PRE 20 3
    12 COM 12 1
    11/8 PD 8 4
    9/6 ED 8 3
    3 SPD 3 5
    7 REC 10 -6
    30 END 50 0
    31 STUN 50 -8
    Characteristics Cost: 37
     
    Skill / END /
    Pts. Talent / Perk / Power Roll
    Gargolye shape
    15 1D6 HKA (2D6 w/STR) 1
    18 11" Flight (44" nc, 49.2 mph) 2
    Restrainable (-1/2)
    4 8" Running (16" nc, 17.9 mph) 2
    10 35 STR Clinging
    5 Nightvision
    Body of Stone
    18 7PD 5ED Armor
    30 3 lvls Density Increase 0
    800kg, +15 STR, -3 kb, +3PD/ED
    Always on unless shape shifted
    6 1 BODY Regeneration per hour 0
    50 LS: Full Life Support + unaging
    3 Simulate Death
    Illusion Magic
    21 7PD 7ED Force Field 0
    48 60 pt Multi Power (requires gestures)
    5 U Shape Shift any shape 0
    Sight, sound, smell, touch
    5 U Illusionary Images, -6 to PER 6
    Sight, sound, 4" radius
    5 U 12D6 Mental Illusion 6
    Training
    3 Scholar
    1 KS: History of Europe 11
    1 KS: American History 11
    1 KS: World History 11
    1 KS: Middle Ages 11
    1 KS: Heraldry 11
    1 KS: Magic 11
    1 KS: Illusion Magic 11
    1 KS: Magical Creatures 11
    1 KS: Magical Places 11
    1 KS: Magical Artifacts 11
    1 KS: Legends 11
    1 KS: Current Events 11
    1 KS: Current Political Situation 11
    1 KS: Local Laws 11
    1 KS: Known Supervillians 11
    1 KS: Known Superheroes 11
    1 KS: Heads of State 11
    1 KS: Important People in city 11
    1 KS: (Other) Famous People 11
    1 KS: Technobable 11
    2 AK: World 11
    2 AK: Campaign City 11
    3 Linguist
    1 Arabic (Fluent, no idiom)
    1 English (Imitate dialects)
    1 French (Fluent, no idiom)
    1 Gaelic (Fluent, no idiom)
    1 German (Fluent, no idiom)
    1 Greek (Fluent, no idiom)
    1 Hebrew (Fluent, no idiom)
    1 Italian (Fluent, no idiom)
    1 Japanese (Fluent, no idiom)
    1 Latin (Fluent, no idiom)
    1 Macedonian (Fluent, no idiom)
    1 Mandarin (Fluent, no idiom)
    1 Norwegian (Fluent, no idiom)
    1 Russian (Fluent, no idiom)
    1 Spanish (Fluent, no idiom)
    2 PS: Sentry 11
    2 PS: Musium Curator 11
    18 +7 with Punch (Basic Strike), Claw, or Grab
    3 Basic Strike (+1 OCV, STR+2d6 Damage)
    313 : Skills Cost
    37 + Char Cost
    350 = Total Cost
     
    15 Secret ID (Crystal Stone)
    10 DF: Glass Monster (EC, MR)
    5 DF: Cannot eat or drink (EC, NR)
    5 DF: Powerful Magic Artifact (NC, detect magic only)
    10 Never feels remorse (C,M)
    15 Purpose in life is to Protect (C,S)
    15 Paramedic and most healing doesn't work due to not being alive.
    10 1 1/2 x Body & Stun from sonic atks
    20 Gargolye characterisk Maxima
    20 Hunted by Demon on 8- (MP, NCI) Why does tech hero radiate magic?
    15 Always Calm And Collected (C,S)
    5 Gregoreous
    1 Q: Likes to study
    1 Q: Extra running requires running on all fours
    1 Q: Flash when takes damage
    1 Q: Completely rigid when unconscious
    1 Q: Still protects relics from creator
    Disadvantages Total: 350
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