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JSenecal

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Everything posted by JSenecal

  1. Re: Your PCs might be overpowered if... Uh oh. I didn't think we were overpowered.... But the third Doctor materialized in our groups back yard and has been hanging around with us.... And we did just beat up Takofanes without any casualties.... Hmm.... Your PC's might be overpowered if Mechanon is the butler for your base.
  2. Re: Your PCs might be overpowered if... Your PC might be overpowered if... You know exactly what Captain Chronos is up to cause you read his mind without him knowing... This actually happened in a game I was running...
  3. Re: One Last 6E Preview: The Covers! A black background was OK, artwork would have been better. But to me, Blue and Gold screams amateur high school effort, done in the school colors. Maybe it will look better in real life, but I've got to wonder how many stores will look at that picture in a catalog and decide not to stock it.
  4. In a game I'm running a player has submited a character with 15 STR, +4 Martial Arts damage classes and a +2d6 HA weapon with a +1 variable advantage. The only Martial Arts strike manuver he has does no extra dice of damage. As best as I can determine, he can only use 10 points of STR with this weapon (page 408 of 5ER). But he can add all damage bonuses from Martial Maneuvers (page 407 of 5ER), and MA extra damage classes are added to the manuever (page 400 of 5ER) and thus added to weapon. So he would be able to do 8d6 damage with a +1 advantage. Is this correct? Is this a leagal construct for a Supers game? I realize that as GM I can disallow this if I don't like it, but I'd like to confirm that the rules allow it.
  5. Re: Effectiveness rating update? Thanks for the offer but I had the speadsheet. I tried contacting the author, but he's no longer accepting e-mail from the hero forum. For my game I've modified the Effectiveness Rating spreadsheet to include the optional suggestions in the DH3 article and the flexible attack suggestions from the forum thread I found with significant discussion. I also added a second best manuver column so that you can enter two manuvers (usually normal attack vs. move through) to see which is better without having to do the calculation by hand. Even with these changes (which tend to raise the score), I expect most characters in my game will be in the 75 to 85 point range. The 100 point limit seems excessive for my group. Rather than enforcing an arbitrary limit, I plan to use it to show those players with expecially combat effective characters just how effective their character is compared to the rest of the group. I'll probably go ahead and use the limits suggested in DH3 as hard limits, but they are so much higher than the normal playing area that I don't expect anyone to actually reach them.
  6. Does anyone know if there has been an update to the Effectiveness rating since it was printed in Digital Hero 3? The original article mentions posible changes for Champions 5, and there was some discusion of changes on a thread back in 2003. But was there ever an update? I'm starting a new game with a mix of new players and old experienced power gamers. The ER is good, but if there's a new improved version, I'd rather use that.
  7. Re: Your PCs might be overpowered if... Instead of throwing fighter jets, your character picks up an air craft carrier to catch the jets the other bricks are throwing. You use a bank vault door for origami You see a team mate half kill another in a sparing match with a 16d6 attack and think that would be good for cleaning your costume, because even if all 6's were rolled it still wouldn't get past your defenses. The scary part is I once had a character that could do those things!
  8. 1) Can a Mind Link be maintained for days, weeks, or months? 2) What is involved with maintaining (or reestablishing) a Mind Link if all participants in the link are sleeping? 3) Are the above answers different if the Mind Link is a Closed Radio Link instead of a mental power? Since Mind Link is persistent, I would think that it could be maintained indefinitely. I'm looking at using an actual Mental link for maintaining communication for a group when the group splits for an extended period of time. Is this possible?
  9. The example on page 123 of 5ER Endurance section indicates that additional non-combat multipliers don't cost Endurance. This matches the example on page 83 of 5E as well. But the example on page 122 of 5ER (bottom of left column) indicates that non-combat multipliers do increase the endurance cost of movement, even when they aren't being used (moving at combat speeds). Which is correct? I hope it that non-co9mbat multipliers don't cost END, that would make calculating END for partual moves much easier (1 END per 5" running or flight vs. END cost including NCMs * Inches moved / total inches of combat flight).
  10. Re: Global Guardians PBEM: 3 Immediate Openings Makes sense for her, given her "history" in the GGU. Good Luck, Joe! Thanks. And here Samsonite had though she had moved to the major leages when she joined Majestic Now she's making another step up! Joe Senecal/Samsonite
  11. Re: Character Posting Game. There are also vehicle related powers that a pilot can buy in the Ultimate Vehicle. I don't remember the details, but it included things like boosting the speed of any vehicle driven.
  12. Re: Interesting Megastructures Before ringworld was published I had a campaign set on a donut shaped world, Tor. Tor was much smaller than a ringworld, but bigger than a normal world. Tor was hollow, with a cosmic string (effectively a loop of black hole) at it's core. Tor had a rapid spin which provided gravity on the inside, and reduced the gravity on the outside, but it still had various gravity going from 1.5G on the mountainous outside to only .5G on the lowland sea. Storms on Tor would last for days, sometimes as long as an hour. Different peoples lived in the different areas, I used fantasy names for them, but this was a technological game. Tor was VERY old, billions of years, maintained by a computer that had been instructed to maintain to do so indefinitely. It realized this wasn't possible with an industrial civilization, so it reduced the population to a pre-industrial civilization and kept it there. Some technologies were never allowed to develop, others had been perfected by billions of years. Each race had it's own specialty, bred into it's genes (idea stolen from Mote in God's eye). Eventually the sun Tor orbited was getting old, and the master computer moved Tor back in time to a fresh sun (it had plenty of time to plan this). The sudden appearance of a massive planet was detected on Earth, and hundreds of years latter a ship was sent to investigate. They attempted to land, but the strange and unexpected gravity gradients around Tor led the ship to crash with the scientists scattered around the planet in life pods. The computer was considered a god, but wasn't worshiped. The various maintenance and surveillance robots were known as godlings. People could tell requests or wishes to the godlings, and sometimes these would be granted. The computer was supposed to serve the people after all, and it continued to do so where such service wouldn't cause problems. Not that it was a kind god, when populations grew too high in an area, it would transport in savage races to reduce them again. These newcomers were a disruptive influence so the world computer summoned exceptional individuals from around the world to form a team (the PCs) and sent them to retrieve the scientists. It couldn't act directly because it was limited what it could do to individuals. Also they knew at least something of banned technologies (electronics primarily), and recognized godlings as the robots they were. Meanwhile the scientists found themselves in a strange land indeed. These "primitive" people had allows that their own metallurgist could only dream of, mechanical devices of unbelievable tolerances and complexity, and advanced bioengineering. The resulting game was like Pern in that is was a fantasy appearing setting with a SF background.
  13. Re: Master List of Distinctive Features There isn't a master list for everything, but there is a master list of Physical, Psychological, and Social Limitations. The Master List of Limitations
  14. Re: Master List of Distinctive Features How about "Sets off Metal Detectors", for whatever reason (Metal plate in skull, steel pins held bones together while they healed, blood very rich in iron, etc.). Or "Cannot eat or drink" for a construct (either magical or technological) that can otherwise pass as human. The Robot on "Future Cop" had this one.
  15. Re: Character Posting Game. I think others are more entitled to post a challenge than I am, but since no one else is doing so... How about a hero with multible personalities? And for bonus points, have the personalities both awake at the same time, but without telepathic comunication (they have to talk aloud to talk to each other).
  16. Re: Character Posting Game. Here's a character from a very different earth, set in WorldMaker's game world. Name: Mermaid Real Name: Melissa Harknail Affiliation: Canadian Shield Hair/Eye Color: Reddish Brown / Green Height/Mass: 2.20 m / 100.00 kg Nationality: Other (Canadian Citizen) Place of Birth: country Rockies on planet Ocean (on Earth this would be British Columbia in Canada) Date of Birth: December 12, 1839 Background Story: Today was the day! In a few more minutes, the moment Melissa Harknail had been waiting for over a century was going to arrive. This first full power test of the interdimensional viewer would let her peer into the other dimensions that she had proved existed as her collage thesis. As she sat waiting in her powered wheelchair, she reflected an all the steps leading up to this moment, the initial theory and proof while in college. The search for funding, finally provided by the government based on the possibility of seeing the mistakes other realities had made and avoiding them. And the many years of work developing a way to actually view these other dimensions. Initially she had worked alone, but as time went on and results seemed promising, more financing for assistants was made available. And now everything was finally ready. Low powered tests had checked out all the components. It had been more two decades ago when she first confirmed contact with another dimension. But today, for the first time, she would be able to see into another dimension. "Power systems nominal" said her assistant, Peter Callfar, jostling her out of her ruminations. The short presentation for the reporters benefit had just finished, and it was time to get on with the real show. "Laser array switching according to spec", announced Cathy Samepiece. The rest of her assistants called out status reports from around the large room. One by one the systems were powered on and tuned. Finally a window to another world began to appear in front of Melissa. She called out the adjustments that were needed to stabilize the viewing portal. She had selected a dimension far from her own in the hopes that differences would be readily visible, in this she succeeded. The lab building itself was missing and the ground was covered with snow even though it was summer. But the most striking difference was that the ocean was missing! Although she didn't realize it at the time, Melissa had tuned her interdimensional viewer to a world where superpowers could exist. Not just light was coming through the viewer, but the indefinable something that made superpowers possible. Combined with the interdimensional energies of her viewer, it was sufficient to activate Melissa's metagene. Her activating metagene in turn interacted with the energies of the interdimensional viewer, with the result that the last image Melissa had of her own world was the window into another dimension expanding explosively as she passed out. Melissa was not an old invalid; in fact, at 160 she was a young healthy member of her long-lived race. She used a wheelchair to get around on the ground simply because none of her race had legs. To put it simply, she was a mermaid in a world of merfolk, living on Ocean, an alternate Earth where the sea level is 10,000 feet higher than it is on our world. Ever since fire had been discovered on a beach in ancient times, islands had been the center of research and technology on Ocean. In the time of Melissa, it was no longer a great burden on those who worked on dry land. Powered wheelchairs of high flexibility transported the merfolk around their work areas, while waldos allowed them to manipulate material that couldn't be conveniently reached from a chair. Melissa awoke to find that most of the building was gone, along with all other buildings on the island; only the corner of the lab that she was in was left. And the island... As she looked around, she saw the same view she had seen in the interdimensional window. She found that warm summer day had changed to a snow covered winter. And the ocean was gone! As she looked out from the remains of her lab, and saw only dry land sweeping out below. Melissa was alone in a strange land with no recognizable signs of civilization in sight, nor any sign of liquid water. She didn't feel the cold, but didn't think anything of it since merfolk are very tolerant of cold. Her prospects for survival didn't look good, but Melissa didn't worry about that. Instead she set about confirming her guess as to what had happened. The remaining instruments in her lab didn't have power of course, but her chair was independently powered, so with a few connections she was able to power a few devices. She had just determined that she and the nearby section of the lab had somehow been physically transported to precise dimension she had been viewing, which shouldn't have been possible at the power levels the equipment was operating at, when she heard a sound like nothing she had ever heard before. Meanwhile, Melissa's arrival on Ghost Mountain in Hamber Park had been detected by a variety of sensors, and the Canadian Shield had decided to investigate. It's hard to tell who was the most surprised, Melissa with her first sight of a flying machine, or the Canadian heroes finding a mermaid on a mountain top. But Melissa had a second surprise when the heroes emerged from their vehicle. They had legs! And some of them could fly! The Canadian Shield soon had Melissa and her wheelchair aboard and heading back to base. Melissa was fascinated by the ride, but found it strange that there would be so much wind in what appeared to be a sealed cabin. She was just noticing that no one else's hair was blowing in the wind when the Lark descended below 10,000 feet, and Melissa found her self being dragged through water at a very high speed! Fortunately, the heroes noticed her distress and were willing to slow down to a speed she could tolerate. Once back in civilization, Melissa spent months studying and being studied, learning about Earth, herself, and to her surprise a bit about Ocean. The differences between her home and this dimension were expected, what surprised her were the similarities. For example, except for the difference in water levels, and that in her world the continental shelves were at the same level as the sea bottom, the geography was almost identical. Likewise the language and calendar were the same, the reason it had seemed like winter when she first arrived was because she had been above the snow line. The level of technology was very close between Earth and Ocean, though there were many differences. Earth had flying machines, vacuum tubes, television, and more advanced computers. Ocean had fuel cells that ran on cellulose (sea weed), more advanced life sciences, corrosion proof metals, and the technology to build electronics that would function underwater at a depth of 2 miles. Solid-state electronics on Ocean were literally a solid block. However, perhaps due to their shorter lifespan, technology had advanced much faster on Earth than it had on Ocean. Unfortunately, Melissa didn't have much knowledge in any of the fields where Ocean was more advanced than Earth, other than her own field of interdimensional physics. All she could offer the scientist of Earth was material samples of the metals used in her lab, and the fuel cell from her wheelchair. This is when her wheelchair was changed to use an Earthly hydrogen-based fuel cell. As for Melissa herself, analysis of her genetic structure showed that her race had been genetically modified from humans. It also showed a separate, older modification, which gave her race their long life spans. Ocean archaeologist had found evidence of land dwelling people on the ocean floor, and wondered if they were somehow related. Now Melissa knew that was so, though since her people were artificially created, there was still the mystery of why. On a more personal note, like humans her race had the potential for the metagene, and Melissa had it. She had developed interdimensional powers, and was recreating her home environment about her. Melissa soon figured out how to turn this off (it was just a matter of relaxing), allowing her to ride in rapid transit without problems. This seemed to be her only ability, which surrounded her with a water filled force field. Strangely, the water inside the force field was always stationary relative to the Earth, appearing and disappearing as she moved. This allowed her to move through the air as easily as she could move through the water. At first she though she was still in contact with her home dimension, but analysis of the water showed that it didn't have any organic components to it. Between the layer of water, and the interdimensional field itself, her force field provided quite a bit of protection. But when she was underwater, she only had the protection of the dimensional barrier, since any attack was already going through the water. For similar reasons, the same was true above 10,000 feet, where her force field was filled with air. Also she found that she could extend her field in a thick column, although she couldn't maintain it. Finally the mutual studies were coming to an end, and the question came up of what Melissa was going to do. She was offered a job as a consultant to help the University of Alberta in creating an interdimensional viewer, a job that she accepted. Soon she was a regular sight, both around campus and around Edmonton. At first it went well. She could relate to the other scientist, and the work kept her busy, busier than she had ever been in her long life! And it wasn't just the physics team. The Oceanography wanted to know how having a planet wide ocean affected things. And Climatologist wanted to know the same things, but for the surface. She helped all to the best of her abilities, learning much in the process. During this year she became a Canadian citizen, affirming Canada as her new home. Although Melissa didn't go looking for trouble, her habit of exploring all nocks and crannies of the campus and surrounding town occasionally led her to stumble across it. When she did find someone in need of help, she helped by whatever means were needed. All this hurrying (as she saw it) produced results. The University of Alberta researchers accomplished in a year what it had taken her a decade to do. But the first tests were a disaster, at least for her. It was a simple test, testing a single element to see if interdimensional energies could be created. But as soon as the test was started, Melissa was wracked with intense pains. She had discovered a side effect of her powers; they rendered her susceptible to other sources of interdimensional energy. While this did not prevent her from continuing help others to recreate her work, she wouldn't be able to participate in the tests themselves. This affected her deeply since for over 100 years this had been her primary goal. Once she had proven beyond a shadow of a doubt that the prototype device was the source of her pain, she went for a swim around campus. With her lifetime ambitions dashed, she was in a receptive mood to notice a recruitment poster for the Canadian Shield. She didn't know why it was there, as far as she knew; she was the only superhuman in Edmonton. But it was the right poster at the right time. Melissa had never before considered a career in law enforcement, but as she read the poster, she was intrigued. Since her superhuman abilities were no doubt what was preventing her from continuing in her lives work, why not make those same abilities the basis of her new career. She looked at the qualifications. She was way over the required 21 years old. The collage work might be a problem; she had far more than 60 hours of study, but had no proof of it. Still her coworkers here could confirm her knowledge. A driver's license? She could get Rick to teach her to drive his wheelchair accessible van. She read down the list and didn't see any problems with the rest of the requirements. The pay was less than what she was getting now, but money wasn't her primary concern. She smiled when she got to the "Women and Minorities are encouraged to apply." As the only one of her kind on Earth, she was a minority of 1. So Melissa continued as an adviser for a few more weeks while she learned how to drive, and gathered written statements from her peers that she had a university equivalent education. When she was ready, she applied to become a member of the Canadian Shield. Quote: "Humans are always in such a hurry." Quote About Him: Personality: Melissa is inquisitive and curious. She is stuck in this world, but there is so much to learn about it that she has yet to feel homesick. What interests her more than the differences are the surprising similarities between Earth and Ocean. Still, Melissa is an outsider. Her strange appearance and the differences in cultures keep her from fitting in other than with heroes or scientists. Perhaps this is due to their long lives, but Melissa, like all of her race, tends not to be in a great hurry to get things done. The expression "There is always tomorrow" is even more true for the long-lived merfolk than it is for humans. Still, Melissa has caught some sense of urgency from the heroes she has worked with and has come to realize that some problems at least must be dealt with NOW! Appearance: Melissa above the waist Melissa appears human with green eyes, and long straight reddish brown hair. Her skin is fair, and her torso would fit a human 5 1/2 feet tall. Most of her mass is below the waist in her long muscular fish tail. Her tail is covered in iridescent green scales, and ends with horizontal membranes for flukes (dolphins have horizontal fleshy flukes, fish have vertical membranes). Her tail is very flexible, almost but not quite prehensile. Melissa's uniform consists of a bikini top using the Mounty colors (red & black). Powers: As a mermaid she can withstand any conditions found in earths oceans (cold, pressure, breath water), and swim as fast as a dolphin. She has sonar, which she has learned to use in the air as well as under water. Her eyes are adapted to low levels of light, allowing her to see at greater depths, and she can pinpoint the direction of sounds. Also her race was engineered for a long life (typically 750 years). In addition she has the metahuman power to create a shell of water around her body within a force field. The water is stationary relative to the earth (appears and vanishes at the force field as it moves), allowing her to push against it to swim through the air. Besides giving her mobility in the air, this combined force field and water shell gives her self-contained breathing and protection from attacks. She can extend this field to produce a column of water, giving her an attack. Although it appears that it is the water hitting the target, the water is actually stationary and it is the impact of the force field that does the damage. Her metahuman power is recreating her home environment, and is thus limited to 10,000 feet above sea level. Above that her force field still works, but is filled with air instead of water. Either way, as long as she can move, it allows her to survive in extremes of heat or cold even more extreme than what her marine metabolism could withstand. When swiming through the air isn't appropriate, she uses the powered wheelchair that came with her from her home dimension. It's the equivalent of the very best of Earthly wheelchairs. It can lower her till she can reach the ground, or raise her up to roughly standing height. It can even navigate stairs. And it's controlled by her tail, leaving her hands free. Of course it's completly waterproof. However, it does limit her mobility while she is in it, making her an easier target. *------------------------------------------------------------------* Characteristics: --------------------- 3 STR 13 42 DEX 24 26 CON 23 0 BODY 10 8 INT 18 0 EGO 10 5 PRE 15 4 COM 18 2 PD 5/25 0 ED 5/25 16 SPD 5 8 REC 12 -1 END 44 1 STUN 30 Combat and Roll Information: --------------------------------------- OCV: 8 STR Roll: 12- INT Roll: 13- DCV: 8 DEX Roll: 14- PER Roll: 13- ECV: 3 CON Roll: 14- EGO Roll: 11- Phases: 3, 5, 8, 10, 12 rPD/rED: 0/20/0/20 Running: 1"/6" Powers: ----------- Cost Powers 30 Recreate home dimension environment: [ Elemental Control, 60-point powers ] END: 30 1) Waterfilled dimensional barrier: [ Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) ] END: 0 33 2) Swim through the air: [ Flight 18", No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), Natural Gravity Doesn't Assist or Hinder Movement (+1/4) (63 Active Points) ] END: 2 30 3) Extend dimensional barrier: [ Energy Blast 12d6 (60 Active Points) ] END: 6 16 Fast swimmer: [ Swimming +16" (18" total) ] END: 2 5 Float in the air: [ Flight 2", Reduced Endurance (0 END; +1/2) (6 Active Points); Linked (Waterfilled dimensional barrier; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) ] END: 0 20 Sonar Sense: [ Active Sonar (Hearing Group), Discriminatory ] END: 0 5 Breath Water or Air: [ Life Support (Expanded Breathing) ] END: 0 2 Immune to cold: [ Life Support (Safe in Intense Cold), Variable Limitations (requires -1/4 worth of Limitations; Either Only to extremes found in Earths Oceans, or Linked to Water Filled Dimensional Barrier; +0) ] END: 0 3 Long lived species: [ Life Support (Longevity 800 Years) ] END: 0 1 Immune to Preasure: [ Life Support (Safe in High Pressure) ] END: 0 2 Immune to heat while recreating home environment: [ Life Support (Safe in Intense Heat), Variable Limitations (requires -1/4 worth of Limitations; Either Only to extremes found in Earths Oceans, or Linked to Water Filled Dimensional Barrier; +0) ] END: 0 8 Immune to atmosperic content while recreating home environment: [ Life Support (Self-Contained Breathing) (10 Active Points); Linked (Waterfilled dimensional barrier; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) ] END: 0 4 Powered Wheelchair from home dimension: [ Running +5" (1"/6" total) (10 Active Points); OAF Bulky (-1 1/2) ] END: 1 Skills: -------- 15 +3 with DCV 3 +1 with Bureaucratics, Persuasion, Tactics 3 +1 with Tactics, KS: Known Super Criminals, Teamwork 3 AK: Canada 13- 3 Deduction 13- Canadian Shield Package (Cost: 6) 3 1) Bureaucratics 12- 3 2) Criminology 13- 3 3) Fringe Benefit: Canadian National Police Powers 2 4) KS: Canadian Criminal Law and Procedure 11- 2 5) KS: History of the Royal Canadian Mounted Police 11- -15 6) Monitored by the Canadian Government 8 or less -15 7) Monitored by the Canadian Media 8 or less 3 8) PS: Mountie 13- -15 9) Social Limitation: Subject to Orders 3 10) Tactics 13- 7 11) Team Base Donation 9 12) Team Communicator 13 13) Team Vehicle Donation 3 14) Teamwork 14- 3 Persuasion 12- 3 Scientist 1 1) SS: Biology 11- (2 Active Points) 1 2) SS: Chemistry 11- (2 Active Points) 2 3) SS: Mathematics 13- (3 Active Points) 2 4) SS: Nuclear Physics 13- (3 Active Points) 1 5) SS: Oceanography 11- (2 Active Points) 2 6) SS: Physics 13- (3 Active Points) 2 7) SS: Quantum Mechanics 13- (3 Active Points) 7 8) SS: Quantum Physics 18- (8 Active Points) 2 9) SS: Quantum Theory 13- (3 Active Points) Scientist Package 1 1) Fringe Benefit: Doctorate in a Science of the Player's Choice 3 2) KS: Research Methods (INT-Based Roll) 2 3) PS: Academic Researcher 11 or less 3 4) PS: Appropriate Scientific Career (INT-Based Roll) -10 5) Social Limitation: Occupation -10 6) Social Limitation: Publish or Perish 3 Systems Operation 13- Perquisites: ------------ 5 Top Man in Quantum Physics 1 Money: Slightly Well Off Disadvantages: -------------- 15 Distinctive Features: Obvious Superhuman (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Unwieldy Body Shape (Mermaid) (Frequently, Greatly Impairing) 15 Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) 10 Psychological Limitation: Cheerful Charlie (Common, Moderate) 20 Psychological Limitation: Code Versus Killing Common, Total 15 Psychological Limitation: Curious (Common, Strong) 15 Social Limitation: Public Identity Frequently (11-), Major 15 Susceptibility: Interdimensional Energies, 1d6 damage per Phase (Uncommon) 15 Susceptibility: Touching electrical outlet or electrical forcefield with water filled forcefield or energy blast, 3d6 damage Instant (Uncommon) 5 Vulnerability: 1 1/2 x BODY Electrical (Uncommon) 5 Vulnerability: 1 1/2 x STUN Electrical (Uncommon) 1 Q: Anything she touches while her force field is on gets wet 1 Q: Can't fly above 10,000 ft 1 Q: Gets depressed if she thinks too much of home 1 Q: Must turn off force field when riding a fast vehicle (water inside is stationary to the ground) 1 Q: Outsider, doesn't quite fit in to society Characteristic Cost: 104 Skills Cost: 51 Martial Arts Cost: 0 Talents Cost: 0 Perks Cost: 6 Powers Cost: 189 Disadvantage Total: 150 Total Cost: 350
  17. Re: Character Posting Game. Any particular reason that you made the alternate chalange white on white?
  18. Re: Character Posting Game. Billy Baxter -the Multi-Hero is more along the lines of what I was asking for. Though Wheel of Fortune is fun, her powers are only semirandom. I'd say ChuckB gets to post the next challange, it's both a better fit, and he worked harder on it.
  19. Re: Character Posting Game. How about someone whose powers change randomly, like Dial H for Hero?
  20. Re: Character Posting Game. How's this one for a Heroic Monster? I've played it as a Fantasy hero character, and I'm now playing it as a modern day superhero. Crystal Stone (Gargoyle) Background Crystal's earliest memories were of being raised in a Wizards tower by the illusionist Edward Stone. Although she was as large as she would ever be, it took 20 years of training until she was ready to go out into the world. Although her Quartz gargoyle body made her a fighter, most of her early training was as a sage, learning the world situation and the languages needed to be understood. Crystal wasn't very bright, so she was a slow learner. But she liked to learn, and didn't need to sleep, so eventually she did learn what she needed. Crystal spent several years exploring the world and doing good deeds, but her monstrous appearance worked against her. Few were the people who would trust the 'glass' gargoyle. Eventually she went home to her master, and the small village which knew her. Her master then taught her some of his illusion spells. Because of her limits, he taught her only the most general spells rather than many specific spells. It took many more years, but Crystal learned a spell for creating images that all could see, and a spell for changing what one person saw. But much more useful to her were the spells that allowed her to disguise herself and the spell that provided an illusionary but very solid protective shell. The disquise spell was a powerful one, affecting all known senses. While she would always be an animated hunk of quartz weighting close to a ton, with this spell active, she could appear as a human, and even sit in a chair despite her wings, tail, and weight. But nothing comes without a price, and in human form she was much weaker, and her hidden wings wouldn't catch the air so she couldn't fly. Crystal was ageless stone, but her master was only human and eventually grew old. But before he died, he gave Crystal her freedom and his name, making her Crystal Stone. He also made her his heir, a daughter of mind since he had no child of the flesh. Crystal didn't know what to do with her freedom, she had always existed to serve and protect, so she continued to do so until her master, now father died. She continued to live in the wizards tower, posing has Edward's human daughter, and protecting the town as best she could. But the middle ages were a time of invasions, and she was only one fighter. Eventually the tower fell, and the town was ransacked. Those that survived left. Crystal had been damaged in the fight, but thanks to the illusionary armor, not fatally. The cracks soon mended, but there was no one left to protect. So she secured what had survived in the tower, books, furniture, magical talismans, all were sealed in the basement, and then she buried the basement stairwell to hide that there was ever a basement to the tower. Crystal then again went out into the world, but this time as a human. Usually she wore the guise she had developed as Edward's daughter, but she changed it to fit what was needed, often taking the guise of a man because women were ignored. Times change and the 20th century found Crystal in the United States. There she learned about museums, and how they preserved as well as displayed ancient artifacts. Going back to England, she recovered what was left of the tower's contents and brought it back to the U.S. There she went looking to make a deal with a museum, that they could display the old family relics if they hired her as its curator. Since she was willing to accept a very low wage, she was able to find a museum that would accept her offer. She remains the owner of the private 'Stone' collection. But it pleases her to have it on display, while being around to guard it. The museum developed a reputation for being guarded at night by some sort of monster, though only attempted thieves ever saw the creature. The only evidence that such a creature might actual exist was the occasional bound thief found when the museum opened. Of course this was simply the unsleeping Crystal, guarding her fathers belongings. With no need to eat or sleep, her small wage went towards buying books and newspapers, with most of it being saved. When superheroes started appearing, Crystal extended her protection to cover the entire city. In order to avoid scaring those she sought to help with her inhuman appearance, she developed and perfected a second form, that of a small human wearing a technological gargoyle suit. This form allows her to use her full abilities, but doesn't cause as much fear as her natural form does. She has learned enough technical terms to sort of explain her 'suit', but it's all meaningless technobabble. Although she knows a great deal about magic, Crystal has never learned about her own origins. She doesn't know how she was made, nor if she has a human soul or if she actually is a soulless monster. Appearance: In her natural form, Crystal Stone is a 6'2" tall clear quartz gargoyle, with large bat-like wings, tail, claws, and a monstrous visage (Demona from the Gargoyles cartoon, but made of glass). While obviously female in appearance, she is not anatomically correct, and does not normally wear clothes. Her natural voice sounds like talking chimes. In her human form, Crystal is still an imposing 6'2" tall, but she is a well built red-head. She tends to dress conservatively, though any cloths are just an illusion. She disguises her voice as a husky contralto. In her Gargoyle form, she appears to be an oriental woman strapped into a metal Gargoyle exoskeleton. Except for securing straps, the torso, arms and legs are visible, with the exoskeleton extending the feet and arms. The wings are metal, and appear less bat-like. And the tail has radiation warning symbols on either side of it. The lower part of her face is covered by a respirator and voice distorter, while her upper face is exposed, as is her long black hair. Her 'distorted voice' is actually her natural voice, but with a japanese accent. She has also practiced and perfected an illusion of Gargoyle without the exoskeleton suit, for those rare cases where she needs to 'take it off'. Personality: Crystal is always calm and collected, which gives the feeling that she's cold and distant. The truth is, while she can feel emotions, she never feels them strongly. Both her nature and training are to remain calm even in stressful situations. Also, she is incapable of feeling remorse. Even when she failed to protect the village and her fathers tower, she didn't feel bad about it afterwards. Crystal likes be around people. She is very fond of her job at the museum, and happily answers peoples questions. While Crystal is not very bright, and it takes her a long time to learn something new, this isn't readily apparent from talking to her. She can follow and contribute to most conversations. Powers: Crystal is basically an ancient stone golom. This gives her incredible strength and durability for the middle ages, but against superheroes, she's a slow, weak brick. Her claws are as effective as a sword, but modern laws keep her from using them for more than climbing walls. Her wings allow her to fly. Actually the flight is magical, her wings aren't nearly large enough to lift her mass. Finally, she can see well in anything less than complete darkness. Her tail is used for balance and does not function as an extra limb. She is also trained in illusion magic. She can either disguise herself, create images, or project illusions into someone's mind. At the same time, she can also project an illusionary, but quite solid shell around herself for additional protection. All of these spells require intricate gestures to start, and a piece of quartz. Of course, Crystal always has the piece of quartz, that's what she's made of. Centuries of practice have made the disguise and protection spells effortless, the other two spells she uses only rarely. Finally, Crystal has centuries of practice in hand to hand fighting. She usually hits what she aims at. In comparison, her defense skills are lacking, she's always counted on her tough body and defensive magic to protect her. Crystal has a good knowledge of history (having lived through it) and magic. She also is keeping up with current events, and knows who is who. And it's hard to protect people you can't talk too, so Crystal knows over a dozen languages. Val Char Max Pts. 35/20 STR 23 10 15 DEX 15 15 15 CON 20 10 13 BODY 23 6 8 INT 13 -2 8 EGO 13 -4 13 PRE 20 3 12 COM 12 1 11/8 PD 8 4 9/6 ED 8 3 3 SPD 3 5 7 REC 10 -6 30 END 50 0 31 STUN 50 -8 Characteristics Cost: 37 Skill / END / Pts. Talent / Perk / Power Roll Gargolye shape 15 1D6 HKA (2D6 w/STR) 1 18 11" Flight (44" nc, 49.2 mph) 2 Restrainable (-1/2) 4 8" Running (16" nc, 17.9 mph) 2 10 35 STR Clinging 5 Nightvision Body of Stone 18 7PD 5ED Armor 30 3 lvls Density Increase 0 800kg, +15 STR, -3 kb, +3PD/ED Always on unless shape shifted 6 1 BODY Regeneration per hour 0 50 LS: Full Life Support + unaging 3 Simulate Death Illusion Magic 21 7PD 7ED Force Field 0 48 60 pt Multi Power (requires gestures) 5 U Shape Shift any shape 0 Sight, sound, smell, touch 5 U Illusionary Images, -6 to PER 6 Sight, sound, 4" radius 5 U 12D6 Mental Illusion 6 Training 3 Scholar 1 KS: History of Europe 11 1 KS: American History 11 1 KS: World History 11 1 KS: Middle Ages 11 1 KS: Heraldry 11 1 KS: Magic 11 1 KS: Illusion Magic 11 1 KS: Magical Creatures 11 1 KS: Magical Places 11 1 KS: Magical Artifacts 11 1 KS: Legends 11 1 KS: Current Events 11 1 KS: Current Political Situation 11 1 KS: Local Laws 11 1 KS: Known Supervillians 11 1 KS: Known Superheroes 11 1 KS: Heads of State 11 1 KS: Important People in city 11 1 KS: (Other) Famous People 11 1 KS: Technobable 11 2 AK: World 11 2 AK: Campaign City 11 3 Linguist 1 Arabic (Fluent, no idiom) 1 English (Imitate dialects) 1 French (Fluent, no idiom) 1 Gaelic (Fluent, no idiom) 1 German (Fluent, no idiom) 1 Greek (Fluent, no idiom) 1 Hebrew (Fluent, no idiom) 1 Italian (Fluent, no idiom) 1 Japanese (Fluent, no idiom) 1 Latin (Fluent, no idiom) 1 Macedonian (Fluent, no idiom) 1 Mandarin (Fluent, no idiom) 1 Norwegian (Fluent, no idiom) 1 Russian (Fluent, no idiom) 1 Spanish (Fluent, no idiom) 2 PS: Sentry 11 2 PS: Musium Curator 11 18 +7 with Punch (Basic Strike), Claw, or Grab 3 Basic Strike (+1 OCV, STR+2d6 Damage) 313 : Skills Cost 37 + Char Cost 350 = Total Cost 15 Secret ID (Crystal Stone) 10 DF: Glass Monster (EC, MR) 5 DF: Cannot eat or drink (EC, NR) 5 DF: Powerful Magic Artifact (NC, detect magic only) 10 Never feels remorse (C,M) 15 Purpose in life is to Protect (C,S) 15 Paramedic and most healing doesn't work due to not being alive. 10 1 1/2 x Body & Stun from sonic atks 20 Gargolye characterisk Maxima 20 Hunted by Demon on 8- (MP, NCI) Why does tech hero radiate magic? 15 Always Calm And Collected (C,S) 5 Gregoreous 1 Q: Likes to study 1 Q: Extra running requires running on all fours 1 Q: Flash when takes damage 1 Q: Completely rigid when unconscious 1 Q: Still protects relics from creator Disadvantages Total: 350
  21. What is the DCV of a character (without flight) who is falling? The falling rules say that a falling character typically has a base CV of 3 for being caught, but doesn't say what untypical situations are. Nor does it say if this also applies if you want to shoot the falling character instead of catch them.
  22. Re: Global Guardians - Champs by email (review) Ask on the Chat list (or Questions). Only players and the GM should post on the game lists.
  23. Re: Global Guardians - Champs by email (review) Generally you're allowed to lurk in any game, but not post. Tabula Rasa is a special case, the character names aren't listed because the characters playing in that game don't know their names. The game is already full and running. There was an opening to take over an existing character earlier this month, but that opening has been closed. I didn't see any anouncement of who got the slot, so it might be worth checking with the GM (it's OK to contact him directly) to see if that slot was filled or if it's still open. Actually, the proofreader is the person to contact for any website errors. The Admin list is only for official anouncements. You aren't blocked from posting to that list, but it is not appropriate. When replying to an Admin message, be sure to change the reply address so that you don't accidently send messages there. The Chat list is the place for general discusion. This sort of question could be asked either there or on the questions list. Rule questions should be sent to the questions list. No, only one campaign at a time accepts characters, and a full roster is picked at that time. Replacing dropped characters happens as openings occur. I don't know of any at this time.
  24. Re: Global Guardians - Champs by email (review) As already mentioned most games are full and most openings are for new games. Yes, but they are accessed by E-Mail (this is a play-by-email game). When you sign up to a mailing list, you are sent instructions as to how to retreive old messages. Also, some GMs (but I think most don't) create recaps of their games. In those cases you could ask the GM if they have recaps of their game. Yes. Player Liason is for complaints (so that Worldbuilder doesn't get them all). No, it doesn't work that way. The GM will anounce game openings on the mailing list. Players then send whatever the GM is requesting (usually just character background). Usually the GM gets fare more submissions than openings. The GM will anounce their selection, and then call for selected players to accept. Once accepted, players will send in their character sheets. The GM may request changes at this time. And a later audit of the character will almost certainly make changes to the character (though hopefully just minor ones). Not without further editing. Someone has made a GG exporter which does most of the work, ask for it on the chat list. Also the auditors now accept HD character files (though your GM may not). October 2003. Many campaigns have been running a while, mine (Denver Defenders) is now starting it's second story. A rule change will allow most campaigns to start soon after the characters are all finished. I've answered the questions I could, and trimmed the rest.
  25. Re: Global Guardians - Champs by email (review) The contradiction as I see it is that the audit reply posted above didn't address my proposed changes, but rather said I had an "unwillingness to cooperate". This when I was working very hard to coorperate! That's a very different message than, "Your proposed changes are disallowed because...". That would show that you've considered my changes and rejected them. The message I received was more along the lines of "you're out of line for suggesting any changes to our conversion of a VPP to an MP. It doesn't matter that it no longer matches the background power description." I can't say what you intended to say, but that's the message I received, and I had trouble sleeping that night because of it. On my part, I admit that I am much to attached to the characters I create, which is why a bad audit is so painful to me.
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