Re: from little plot seeds, mighty games do grow: Share you ideas!
Okay, I am going to give it a try...
Cateran
Time to play the Game
The sexy, immortal Scot is approached by a mysterious teenaged boy who relates some very personal information from Cateran's distant past (1600s). It is revealed to her that there has been a cabal of immortal mutants that have existed since the Turkian Age. These mutants at first battled each other for centuries. Raising armies and fighting directly but over time that got tiresome even with special powers. So they instead began to play a Game. A game where the Players gained points based on the power and influence of their pieces. So throughout history this cabal of Players manipulated events and beings in an escalating points war of influence.
How will Cateran react when she discovers the current point leader was directly responsible for the birth and eventual rise of Dr. Destroyer? Will she play the Game? What if she does and discovers that one of the PCs was created for purposes of the Game? Would she teamup (covertly) with the PCs to stop this Game before the Earth is destroyed by it?
Hope you guys like that. As to the exact rules of the Game and point scores, I suggest to keep it simple. Like "No direct combat between Players", "To quit the Game is to forfeit your life", "Never reveal your true self to mundanes", and etc, etc.