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Glupii

HERO Member
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    219
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Glupii last won the day on March 9 2006

Glupii had the most liked content!

About Glupii

  • Rank
    Powerful Hero
  • Birthday 06/26/1963
  1. Re: Quote of the Week from my gaming group... This is AWESOME!! Repped! I am going to try using that in my group one of these nights!
  2. Re: Quote of the Week from my gaming group... One of my players who also GM's in our group claimed he had the skill "Complicate Everything, 18-" and another one said "Yeah but it has the limiter "Only in GM ID"
  3. Re: Quote of the Week from my gaming group... Not a quote but a character name of a player who ran in my group. Name: Demorol Darvocet Race: High Elf
  4. Re: What "Pulp" have you read lately ? Two words: Red Panda
  5. Re: Tall Ship Plans I have wanted to do the same experiment for some time now though I prefer something less sentient then a Banana. Something like . . . . Tom Cruise?
  6. Re: Tall Ship Plans I have found in my expereince that those who limit themselves to strictly d20 (aka D&D) are pretty close minded and on the more youthful side. That is why I choose this forum to dedicate my time to. By and large, most players that can grasp a game system like Hero don't have room in their lives for being little. I have gotten alot of help from the folks on these boards and it was a real pleasure to be able to actually contribute for a change.
  7. Re: Tall Ship Plans I don't think this is quite a Galleon sized ship but I have this for my gaming crew and it is excellent. http://www.rpgnow.com/product_info.php?products_id=2897& Takes some effort to printout and put together but one you have it, it is invaluable whenever you need for ship board adventures.
  8. Re: Multiple-Power Attacks--Untenable Rule I am on board with everything Mitchells said. I have come to a point that my trust of the system and its self balancing ways is near complete. If a player builds a character so unbalanced that nearly 2/3's of his starting points are in attacks, he is going to be very weak in other areas. I have, in the past, allowed my players to play any character they could balance by the rules. So if they wanted to do this, they could. But over the many sessions, they have all come to the point of understanding that I play my villains intelligently. If they spend all their points on one area and leave their non combat abilities untouched, they have to sit back and do nothing when we are not in battle. More often then not, they have skimped on some area of defense or built in some debilitating weakness that grants them the room and points to have their massive offensive powers. And eventually, a villain figures this out or just stumbles blindly on it. When that happenes, they become disenchanted with their character and want to scrap them. So today, my players (and myself included when someone else runs) tend more toward balanced characters. And Balanced characters generally do not have much that would allow MPA's that would be game killers. And they are a heck of a lot more fun to play since you have a decent chance of being useful in just about all normal situations in a game. So my advice to the creator of this thread is to simply sit back and wait to see if it actually happens, understand the rules, use them to show the players why unbalanced characters have their weak sides, and all will be OK. The system IS pretty sound from a gameplay standpoint. Some argue with the realism of this rule or that, but playability wise, I think it is pretty solid. Anyway, there are my 2 cents.
  9. Re: Quote of the Week from my gaming group... The female gamer of the group playing a stunningly gorgeous (of course) independent bad-assed type, walks into a local pub. After a few moments where she sits at the bar quietly talking with our contact who has the information we need, an extreamly large lumberjack type from a table full of others just like him who have all obviously been hitting the booze, walks up and tries to put the moves on her. With a flick of the wrist (and a well timed crit) her blade is back in its sheath, she has turned back to the informant and continues to talk like no interuption occured, and the lumberjack sobers up to the fact that his guts are now spilling out onto the floor. informant: "What was THAT all about????" PC: "Oh, I have just found that there is nothing like a gaping chest wound to take a man's mind off of Sex."
  10. Re: At what point can HERO sue? Here here. And there is nothing wrong with both systems existing in the same world. My group enjoys both. Granted it became alot more enjoyable with the advent of d20. It is a much cleaner and more reliable system than the old editions. But we still have fun with both d20 and Hero. In fact, not to long ago at a Con, I am pretty sure I heard Steve Long himself say he enjoys a good game of d20 (though it might have been one of the other developers at the panal discussion, I just assume it was Steve because his were the only words I really paid alot of attention too).
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