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Glupii

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Glupii last won the day on March 9 2006

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About Glupii

  • Birthday 06/26/1963

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  1. good point on the OCV penalty. I was thinking I needed to accommodate that somehow but had not put anything into it. As for fuel, I am thinking I am not going to worry about the fuel to keep it running, but more so how often can you rev it up to max speed to make an attack. I am going to give it charges that would reflect this and given the Fallout Environment this is meant for, I am going to use Flamer Fuel. So what I have so far is: 2 1/2 d6 HKA Strength Min = 15 (Str does not add to damage) -1 OCV Charges 24 What about making it Semi-Armor Piercing given that it is designed to cut though tough materials but also making it require a full phase attack action to represent that the damage happens by holding it to the object (body part) to be cut in order to get the damage? Thoughts?
  2. Thanks for the comments folks. OK For the record, I get the joke now. Sorry I was dense and missed it. I know what Joe was saying. Also fuel for it is not an issue in the fallout world so I am not making it an issue in mine. Either it will run on flamer fuel (which is essentially a form of gasoline, ignore that fact that it likely has thickening agents in it that would make it unusable for gasoline engines, there is a fair amount of suspension of belief in order to play fallout type game to begin with) or it will run on one of the compact nuclear type sources that that are used for energy weapons. The bottom line is, please do not try and give me reasons why it is not practical. I am not looking for practical. I am looking to duplicate the Fallout game world and play a fun game with it. And as for how good a weapon it would be...if it is or isn't does not matter. I don't care what it is designed for, if I am a crazed, drugged out gang member in a post apocalyptic setting, and i have the ability to ditch my lead pipe for a running chain saw, I am going to do it. And if I saw that same crazed gang member coming at me with a running chain saw, I am NOT going to want to be hit with that thing. And I will try and take him out before I shoot at the pool stick wielding ganger next to him. Now that all being said, my emphasis here is not trying to justify the use of a chain saw, but rather the stats on one. I do like the suggestion about a presence bonus, but not as the main advantage, rather as an adder.
  3. ohhhhhhhhhh <head slap> yeah that one went RIGHT over my head. Sheesh. Heh yeah its funny....now that I get it. Sorry about being so dense. ok i really feel pretty dumb now...
  4. I can see using hit locations for shotguns, but what about AoE attacks like flame throwers and grenades? What my group and I discussed last night was to use hit locations for normal shot guns but for larger AoE attacks we would still need to use the average armor score. What we decided to try is if the average def stops the attack, then any hit location that is not covered takes 1 point. And you can't take more damage than the total rolled on the attack. So if the average def is 3, the attack did 2 points of damage (thus stopped by the def) then each unarmored hit location would take 1 point of damage up to the 2 points that the attack did. And Yes, I get that once you have the total calculated you do not need to mess with it again until you change your armor configuration. But as a GM that means I have to calculate that for every opponent, and it just adds one more task to an already daunting workload of running a game where I seem to have to come up with everything from scratch. (See my post in "Other Genre's" about the Chain Saw)
  5. wow this gets serious complicated as a GM to run. Am I to suppose that nobody else uses sectional armor in heroic campaigns with a simpler way to deal with AoE attacks than this?
  6. Sorry, Joe, but I could not disagree with you more. Let me hit you with a club then a running chainsaw and see if you still think that feels the same? Besides, I have pool sticks, baseball bats, lead pipes, and the occasional parking meter or rebar with cement on the end. I have plenty of clubs and maces. I want something a little different. I just have a hard time believing I am the first person, in the history of Hero, to ask for this? (Well a non flying, rocket powered, autonomous drone type one anyway) I am thinking 2 or 3d6, AF3, reduced penetration to start with. High strength min (around 16 or 18 I think) since using it in combat would require this. And since I am using it in my Fallout game world I will use Flamer Fuel for simplicity sake and give it so many attacks (charges) on a tank of gas. Either that or it is one that has been adapted to use one of the energy weapon power cells. Not sure yet. Any thoughts on what else I can use to more fully fit this out?
  7. But how do I determine the percentage exposed? Do each of the areas equate to 1/16th of the total (except the chest which is actually 1/8th I guess)? So if their face and hands are the only thing exposed, then they take 1/8th of the total damage? Does the exposed areas damage modifiers play into it at all? I do not want to make this overly complicated, it just seems like in my current game the shotgun is too powerful vs other weapons since almost nobody is ever fully armored. And I do not want to throw only fully powered armored folks at them (yet).
  8. I thought the same thing about Post Apocalyptic.
  9. Or just point me to the right place in whatever rule book that talks about sectional armor, hit locations, and AoE Attacks and I will be glad to look it up. So far I have failed to find the answer I was hoping to find.
  10. whoa, that is a serious (sort of) discussion but it all centers around a fantastic and unrealistic rocket powered chainsaw drone sort of thing. I am looking for stats (if anyone has ever done them) on a typical run of the mill, 18" Chainsaw one might use when doing lawn work, chasing coeds through a dark abandoned camp while wearing a hideous mask, or fighting off a horde of the undead in the inevitable zombie Apocalypse to come. Has anyone seen on done up or should I just wing it? I am thinking 2 1/2 d6 HKA to start with? What modifiers can anyone think of that it should have? Is that enough damage in comparison to a shotgun?
  11. ... In any case, whatever is in the HEX you end up really affecting, they take the damage of the attack and apply the average of their defenses against it. So to figure out the average, just use the hit location fractions and calculate the overall average of the target's armor and use that against the AoE attack. So having some uncovered points will tend to reduce the average overall defenses by a little, but that is all... OK I am sorry to sound simple here but which fractions are you talking about for the hit locations? Can you give this sorry excuse for a gm an example?
  12. Yeah, I know I can just write it up, but I wanted to check first to see if anyone else had. Usually if it already exists, it had been more thought out than what I may have considered at this point.
  13. So if there is only one or two open areas (unarmored), do they take the damage modified by the location or is it straight full damage as if they were completely unarmored? It seems like that makes a weapon like a shot gun a little too powerful in a heroic game. And thanks for the encouragement. When Tancred passed, he took 75% of our group's total combined knowledge of the system with him. We all played it and had fairly good player knowledge, and I even ran a short game a few years ago, but we were all very reliant on his presence and incredible knowledge of the system. So now I am a little behind on my understanding of some fairly basic things...as my question suggest, I am sure.
  14. I apologize ahead of time if this questions seems very simple. I am still relatively new to actually running the system (Our primary GM passed away at Christmas and I am trying to pick up for him) and still trying to grasp the nuances. We are using the 5er rules and my question is with Shotguns/AoE Attacks. Shotguns do AoE Hex or AoE Cone damage. Am I reading the rules correctly in that if a target in the AoE is not fully covered in armor, as in has even one body part unarmored, they suffer the full affects of the attack?
  15. I am running my PA Fallout based game and I have a question. (Apologies ahead of time if it is simple, I am still relatively new to the system) I need stats on a chainsaw. Does anyone know where one of these has been discussed or written up?
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