20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]
1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]
1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0
Crimson Armor, all slots OIF (-1/2)
17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0
Supersoldier training and treatments
8 1) Iron WIll: Mental Defense (11 points total) 0
10 2) Augmented Physiology: Power Defense (10 points) 0
4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1
6 4) Powerful Legs: Running +3" (9" total) 1
2 5) Improved All Around Athlete: Swimming +2" (4" total) 1
6 6) Perceptive: +2 PER with all Sense Groups 0
10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0
Perks
Talents
18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-
Skills
3 Acrobatics 14-
3 Breakfall 14-
3 Combat Piloting 14-
3 Fast Draw 14-
3 Interrogation 13-
3 AK: Earth 13-
3 KS: CHECKMATE 13-
3 KS: The Damocles Directive 13-
3 KS: The Superheroic World 13-
5 Rapid Attack (Ranged)
3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles
4 WF: Beam Weapons, Common Melee Weapons
Special Forces Training
8 1) +1 with All Combat
3 2) Climbing 14-
3 3) Demolitions 13-
2 4) KS: The Military/Mercenary/Terrorist World 11-
2 5) KS: The Agency Customs and History 11-
2 6) KS: (Avenger) Customs and History 11-
2 7) Navigation (Land) 13-
2 8) PS: Member of the Agency 11-
2 9) PS: Member of the Avengers 11-
3 10) Stealth 14-
8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
3 12) Tactics 13-
3 13) Tracking 13-
2 14) TF: Parachuting, Advanced, Parachuting, Basic
2 15) WF: Small Arms
-10 16) Social Limitation: Civilians Just Don't Get It
Former Law Enforcement Officer Package (Police)
1 1) Combat Driving 8-
2 2) CK: Washington DC 11-
3 3) Criminology 13-
2 4) KS: Criminal Law 11-
2 5) KS: The Law Enforcement World 11-
2 6) Paramedics 11-
2 7) PS: Special Agent 11-
2 8) Streetwise 11-
-15 9) Social Limitation: Once a Cop; Always a Cop
Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.
harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.
Quote: Quote:
“There are two ways we can do this. Don’t make me pick.â€
about him:
“He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison
Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.
the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.
Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown
Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.
the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.
Here is a supervillain team (or parts of it) called Anarchy created for the GGU by someone a long time ago... probably Jack himself. They are mercenaries and have a major beef against the US Military.
The leader is Assault, a Vietnamese American Brick.
Razor is a psycho with a very sharp forcefield (which shreds any clothes he wears - not that he minds).
Diablo is a pyrokinetic with a dark personality... don't they all?