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Supreme Serpent

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    Varmint Hunter

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  1. Re: Order of the Stick You say that like Tarquin really considers Nale a threat.
  2. Re: Project XIII: images from my campaign Good stuff (and appropriate beverage choice), but the folks behind you in the ghost costumes are especially impressive!
  3. Re: Storn's Art & Characters thread. Good stuff. Glad you're feeling better. But..."Calculas"?
  4. Re: Help with a plot power Psychic Flashes: +10 to Deduction, NCC (to move things along) Psychic Flashes: Physical Lim. - infrequent, slight (to get things started)
  5. Re: 6E Rules changes confirmed so far All fine. (shrug) Hexes and the one inch=2m shorthand made things simple on a tabletop, but I'm not going to worry too much about this one. Attractiveness is very subjective, so I'm not heartbroken about it going away as a stat. I liked COM, I use COM, but could see attractiveness being done as limited PRE. Will see how this washes out. Would like to have had it playtested, but... I've used it, but it was an orphan mechanic. I'd be OK to see it go away. Likewise if Danger Sense was altered to be a specific kind of Detect/Per roll. That will be interesting to hear about. Maybe requiring something SFX based? And presumably everything with Unified Power will be drained, etc. at the same time (see: Adjustment Power changes) Should have been done in 1st ed. Advantages and Disadvantages not being opposites was needlessly confusing. "Complications" also helps emphasize that they should be used for plot purposes IMO.
  6. Re: Order of the Stick I'm thinking that one of the possible courses of action for O'Chul is to actually kill V. - He has no real chance against Xykon - The teleport restrictions mean no backup for V Killing V should be pretty easy at this point, she's bound to have lost a lot of HP. It spares her the tortures that she would undoubtedly be subjected to, and wouldn't be able to stand up to them as well as O'Chul has. With V dead, hercompanions could True Res. her and get her back into action. Of course, O'Chul isn't aware of the contract.
  7. Re: Order of the Stick Xykon is a grade-A bad***, no doubt about it. Amazing that Roy held up so well against him. Certainly shows that the OotS has a long way to go before they can take him down directly. On the plus side, that means lots more strips for us!
  8. Re: City of Heroes - Online Hero Game Yeah, that's a bit frustrating in CoH. One thing to check that's easy to miss starting out is the difficulty level. When I first started playing, I looked at the titles and figured that the "Invincible" AtomAnt sounded better than the other options. Six levels later I found out that I might want to change that before tackling Frostfire again...
  9. Re: Order of the Stick I wonder what might be a suitable host body for the necromancer...a bone golem perhaps?
  10. Re: Order of the Stick Their pr0n filters are keeping you out.
  11. Re: Order of the Stick I'd be very careful about entering into a time-based deal with beings who've shown they can stop time.
  12. Re: Order of the Stick Of course there's no guarantee that "other parent" is a pushover. They could have already reached the pinnacle in their chosen field and 'retired' to raise the kids while V went out to build a career. The Dragon might be unpleasantly surprised especially having already expended a number of spells. "Foolish drake. My mate - a mage - has been travelling for years, did you really think I would not have a way to detect being scryed upon should they wish to contact me? Or that I would not be able to detect such a foul smelling acidic mass such as yourself even though invisible to sight? Did you think the mass of squashed vegetation outside our home would go unnoticed? I did nothing at the time to avoid upsetting the children, but I did prepare for your return." *rapidshots multiple arrows of dragonslaying* Could be especially nasty if any of the Grandparents happen to be handy.
  13. Re: Order of the Stick Could always just be a custom Feat.
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