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tribe

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  1. Re: Storn's Art & Characters thread. Hi Storn. Are you planning to release any more superhero themed portfolio on the RPGNow website? I'm planning on making a card game based on 52 heroes/villains and it'd be great if I could Stornify it.
  2. Re: Really, Hero Games? Two Rulebooks? You could also buy an earlier version 2nd hand. I'm still keen on using the 5th Edition.
  3. Re: Around the World With A New Character Each Week I'll do Slovakia next.
  4. #156 THE FREE MEN (Sierra Leone) THE FREE MEN Agents of Solomon Bangura Character Sheet (Click Here) Background The Free Men were established in Sierra Leone after the bloody civil war ended in 2002. When the United Nations left three years later, the Free Men's founder, Solomon Bangura, was established as the new president. Since then Bangura has passed anti-uberhuman legislation which now prohibits any ubers from operating within its boundaries. Popular belief amongst Sierra Leoneans is that ubers were responsible for the war and Bangura's government is active in the reinforcement of these beliefs. The agents who work for the government are most likely taken from the military, although not much is known about their origins at all. The technology that they use is highly advanced and SAGE believes it is extraterrestrial. Whether or not this is true is unknown, but the Free Men are ardent followers of the Bangura regime and hunt out uberhumans within the borders of Sierra Leone, as well as sometimes offering their services to other governments. There are rumours that an uberhuman detention facility has been established in northern Sierra Leone, but again, nothing has been confirmed. Personality The Free Men are secretive and loyal. They do not publicly contradict their superiors and follow their assignments with precision. When on a mission they operate effectively in co-ordinated synergy, utilising their high tech communicators and teleportation ability to sneak in and grab their target. Quote "'Port in, grab the demon and get out again. No heroics." Powers The Free Men uniform is composed of a highly resistant polymer, possibly alien in origin. It has a fine layer of electronics in between its protective coating which enables them to form teleportational fields, the range of which is approximately 30m. The uniforms also possess potent psychic-shielding and an advanced communications system which has never been hacked into, despite some governments' best attempts. The Free Men use two weapons: an energy pistol and a tangle web sphere. When their mission is to capture an uberhuman they generally teleport in and restrain the target with the tangle web and then teleport back out again. They can also simply teleport in, grab the target and teleport out again if the target is less dangerous. All agents are trained in hand to hand combat. Appearance The Free Men wear a black uniform which assists them in their covert operations. Their entire body is covered.
  5. Re: Around the World With A New Character Each Week ... or an evil one (don't be fussy!)
  6. Re: The Avengers Legacy Cool, two Aussies for the Summers Clan!
  7. Re: Around the World With A New Character Each Week I've done the Sierra Leone one. The Free Men (Agents). I'll post it once the earlier ones are done. Looking forward to Evolina!
  8. Re: Super Zeroes Does anyone feel like taking these 'super zero' ideas and writing up a short story for my supers 'zine? Deadline for submissions is the end of October for issue 1, but I hope it to be a monthly publication, so take your time if you need it. http://www.thismutantlife.com
  9. Re: Around the World With A New Character Each Week
  10. Re: Around the World With A New Character Each Week I'll have a go at Sierra Leone and Singapore if no one else wants them.
  11. #154 ATOMIK (Serbia) ATOMIK Aleksandar Filipovic Character Sheet (Click Here) Background Chosen from the ranks of the Yugoslavian Army, Aleksandar Filipovic was subjected to horrendous experiments involving the fusing of a man with raw atomic energy. Somehow Filipovic survived the experiments, although his body was damaged beyond repair and his mind soon showed signs of deterioration as well. With their surprising success, the government offered the services of Atomik to both sides of the Cold War: the USSR and USA. Moscow won the very short bidding war and unleashed Atomik on the West. It was clear to all parties, except for Aleksandar Filipovic himself, that Atomik was only going to survive for a short but devastating time. And so he was sent to Italy where he decimated many parts of Rome until he was pushed away by the forces of Sanctity. He then appeared in the USA, somehow arriving in Baltimore where he again caused widespread devastation. The incident would later be dubbed The Greenmount Event and resulted in Atomik's death high above the Bay. The day was November 4, 1971. No body was recovered and it was assumed that he disintegrated. However, there have been rumours that the Americans did recover some parts of Atomik's body and have been using it in an attempt to recreate a similar 'agent' for their own uses. Rumours of this secret operation exist into the present day, and other rumours of similar projects in Russia also continue to circulate although there has been no confirmed sighting of Atomik or any other similar atomic-energy being in the modern age. Personality Nothing was really known about Aleksandar Filipovic apart from the fact he was a soldier before being experimented upon. Records suggest he was drafted and was a good soldier. There are no reprimands against him. Thos who knew him have said he was a good boy who loved his country and loved his family. Atomik, however, was always a damaged man. He was mentally unstable and would often scream at opponents who were not there, or imagine a very different environment around him. His body was also irradiated beyond repair and it is possible he knew he was dying. Quote "Atomik!" Powers Atomik was composed of atomic energy and it killed him. His body gave off deadly radiation which made him a pariah even amongst his own people, but he was only ever considered a weapon. His employers, or owners, never considered him a man worthy of respect. As a weapon he was devastating. He could generate blasts unheard of during the 1970s. He could wither opponents with radiation sickness and create force fields and fly at incredible speeds. He was seemingly resistant to his own powers, at least in the short term, but it was the transformation which killed him. Perhaps if he was offered more assistance Atomik may have survived longer, and more of his powers could have been studied and understood. Appearance The Human Atom Bomb, Atomik was a blinding man of atomic energy when he used his powers. Even when his powers were restrained through force of will, he exuded deadly radiation which often manifested as a glowing corona around his body. He wore a simple red costume and kept his face visible. When he used his powers his eyes would glow white hot, and sometimes his hair would burst into a deadly flame.
  12. Re: Around the World With A New Character Each Week Oh yeah, the Serbian Six.
  13. Re: Around the World With A New Character Each Week Hey, what about Serbia?
  14. Re: A DC Animated-style HeroMachine Eeeeep!
  15. #153 NAVIGATEUR (Senegal) NAVIGATEUR Kene Gakou Character Sheet (Click Here) Background Kene Gakou was born in a garage and it seemed that she never really left the place. Her father and uncles were mechanics: experts called upon every couple of years for the international Dakar Rally. Kene's mother was nothing more than a shadow amidst the men of the family, and Kene grew up with her eyes firmly set to follow her father's trade. Her family were poor and while the men were naturally gifted with engines, the work was seasonal at best. Kene grew up in poverty and found herself begging on the streets of Dakar alongside her mother and sisters. She hated the desperation she saw in herself and every day the self-hatred grew within her. She drifted away from her family, even from her father and the garage he shared with his extended family. She began to look at the world as a challenge, a hurdle put in front of her by God. She looked for the solution, the loop-hole, the hiccup in the engine of her life. On afternoon she stumbled across a drunk Westerner in an alley. His wallet lay tantilisingly across his rising chest, and Kene's instinct was to grab it and run. As she stood there she found herself watched by a third figure who was clothed in shadow. Without knowing she was being watched, Kene ignored the wallet - against her better judgement - and tapped the prone man with her foot, trying to raise him from his slumber. He stirred, but remained blissfully asleep. Again the temptation rose within her, but instead she knelt beside the man and slipped the wallet securely under his waistband, out of view. She knew it would do little to stop the hardened thieves of the streets if they stumbled across him, but she knew it was a better chance than leaving it out in clear view. She cursed the man and then turned away. In her way was a handsome man in a finely cut suit. He smiled at her and although she trembled she took his hand and allowed him to lead her into a building. There was some imperious magic in his stare. Kene felt her life was about to end. Instead it was about to begin. The man was Akello Lwanga, the Witch Doctor of Azambia. And he had come to Senegal to recruit a local to stir the pot of African politics. He greeted Kene like a princess, leading her into one of his temporary residences amidst splendour and excess. Kene wasn't a fool, so when she was rescued by the Witch Doctor she knew there would be a price. And, of course she recognised him. He initially regaled her with gifts and compliments but when it was clear she would not believe his story that she was a 'chosen one', the Witch Doctor told her of his plan to infiltrate the Dakar Rally and cause extreme mayhem in the name of the Sons of Set, so that his cadre of militants, The Hunt, could storm in and bring about calm again - in front of the world's media. Kene was to be the pawn who would bring about the downfall of the Race that her father had given his whole life to. The Witch Doctor thought it would be poetic justice. Kene wasn't interested in poetry or justice. The money she was being offered was enough for her to agree. It was more than she could expect in a lifetime. When the time came to execute the attack on the Rally, Kene found herself decked out in a battlesuit designed by the Witch Doctor but engraved with serpents to draw attention to the Sons of Set. Kene was impressed with the power it gave her, and revelled in the freedom of flight. In the days preceding the attack she was trained in all facets of the power suit - and she proved herself to be an adept student. The Dakar Rally began as normal, but five hours into the race Kene attacked the front runners. She detonated a series of mines which blew apart vehicles and support convoys, and then flew in to strike at the media and the vehicles which remained. Within an hour The Hunt arrived. They had not wanted to look eager, and they had time as the Witch Doctor had distracted Africa Force long enough in Azambia where he had called peace talks. While Africa Force were suspicious they were also too far away to be of any assistance. The Hunt proved to be very effective and seemingly destroyed Kene and a series of drones which appeared to be aiding her. The Savage Lion addressed the media and condemned what was happening in Egypt. The news was dominated by reports on the Sons of Set, although a flood of counter-stories soon appeared denouncing the 'cult' as a myth and a set-up by the Witch Doctor. Whatever the result, Kene walked away unharmed. She reappeared before the Witch Doctor a month later and handed in her battlesuit in exchange for the second half of her pay. In addition to the money, the Witch Doctor opened a contract with her as an on-call mercenary. Her natural ability with the battlesuit and affinity for motorcycles was noticed by the monarch and he agreed to outfit her to continue her work as the Navigateur. Since the initial contract Kene has become a semi-regular mercenary across Africa and Europe. She specialises in custom-made motorcycles with an array of weaponry depending on the assignment. She has also worked for the Witch Doctor regularly, although not as part of The Hunt. Personality The Navigateur is a professional mercenary and accepts or rejects assignments depending on her own set of guidelines, which tend to change from year to year. Most times she only accepts work that pays well and provides little in the way of threat from uberhumans. She does not enjoy uberhuman entanglements, especially Africa Force. However, she has proven herself an elusive opponent for the African superheroes on more than one occasion. Her life of poverty is long behind her and Kene enjoys a modest life where she wants for nothing but does not indulge herself in excess. She follows Islam, perhaps more now that she has abandoned her blood-family. She believes that she has been assisted by the Prophet in her new life, although she is never vocal about that belief. Her relationship with the Witch Doctor is professional, but she respects him more now than she respected her own father. She sees him as her saviour, in physical form, even as the Prophet is her spiritual saviour. While she enjoys her work as the Navigateur, Kene now allows herself other pursuits, including motorcross riding. She has a garage full of modified vehicles and uses them in her work as well as play. Quote "I am a faultless instrument. It is what I am paid for." Powers The Navigateur employs a modified battlesuit along the lines of the Witch Doctor's own, although it lacks much of the master's firepower. The suit enables its wearer to fly, provides protective from energy and physical attacks, possesses enhanced sensor arrays and a personal force field generator. The gauntlets of the suit are capable of emitting a concussive force blast, capable of punching through concrete. The suit also allows the wearer to breathe indefinitely and survive in a host of hostile environments. However, the Navigateur is not a standard 'power suit' adversary. She is a skilled mechanic, and with the assistance of Azambia she has modified a fleet of motorcycles, each capable of being adapted to specific conditions and employing their own offensive and defensive capabilities. Appearance In her battlesuit, Navigateur looks like a sleek silver knight. Her torso is covered in horizontal plates and beneath the shock-resistant plates is a microweave black bodysuit. The entire suit can be sealed and also has a force field generator, which, when applied, emits a soft golden aura around her body. While the Witch Doctor's armour is capped off with an extraordinary headdress, the Navigateur's helmet is sleek and almost serpent-like. Her original assignment was to pose as a Sons of Set terrorist, and while the serpent motifs have been mostly removed, the helmet remains something of a signature. Out of her suit, Kene Gakou is a woman in her thirties. She has shoulder-length braided black hair and impressive eyebrows which have the ability to darken her face when angry, or lighten it when amused. Kene has used her money to build a good life for herself, and she always dresses well, careful to remain modest and not draw attention to herself.
  16. Re: "Superpowers" novel Devil's Cape by Rob Rogers. 'Nuff said!
  17. #151 CABECA DE RADIO (Sao Tome) CABECA DE RADIO (RADIOHEAD) Luis Miguel Sabrosa Character Sheet (Click Here) Background After landing a job at Oleo Industries, Luis Miguel managed to land lucky break after lucky break, first getting a promotion to the CEO's office and then being accepted as one of only three admin assistants to accompany the CEO on an experimental oil expedition. Luis Miguel didn't think of the dangers, and only saw his future - all bright lights and smooth moves at parties. The expedition left Sao Tome in a state of the art submarine but soon drew the attention of global pirates, Deep Six, who attacked and took control of the submarine, issuing a ransom to the Portuguese government with a 24 hour time limit. The Portuguese government had no way of paying the ransom, and weren't actually involved directly in the expedition anyway, so in the following 24 hours there were many harried conversations and meetings in the European Union and in Africa with Africa Force. With only an hour remaining to the deadline, Africa Force launched a rescue mission and arrived underwater to find the submarine completely abandoned, with only minimum power remaining. While the governments and corporations were bickering over the ransom, Treasure and her pirates had raided the submarine for all of its experimental technology and also unwittingly causing it to shut down, depriving the occupants of air. Only Luis Miguel survived and he was so traumatised that he was taken to a hospital on Sao Tome where he remained for nearly a year in and out of trances. He received psychiatric assistance but would never have recovered without the onset of his telepathic powers which appeared during his hospital stay and allowed him to begin living his dreams as part of reality. He relived his hostage situation every day but slowly reorganised events in his mind so that he survived along with his employer and friends. Somehow this managed to return Luis Miguel to a mostly balanced mind. He convinced the doctors that he was better and returned to Oleo Industries in a diminished capacity. While he looked like he was coping on the outside, within his mind Luis Miguel was constantly reliving moments of his life - from what had happened five minutes earlier to times when he was a child. His mind seemed to be able to recreate any memory and to reform it into anything he could imagine. Soon he turned his attention to his colleagues - a pretty assistant at the desk next to his suddenly found him very attractive and agreed to marry him; he could read his boss' mind and knew exactly what the old man wanted to hear. Suddenly Luis Miguel was going places again. These petty manipulations inevitably led to more criminal ones and so 'Cabeca de Radio' became known across the small island, and even across to the mainland. He revelled in his power, enjoying the feeling he received when he read the minds of people he had taken hostage. He realised that Deep Six were certainly on to something and decided to strike fear into as many people as he could, while also grabbing as much cash as he could along the way. Since taking on a secret identity, Luis Miguel has begun to separate his mundane life at the office from his larger than life escapades, to the extent that he sometimes thinks the other life is just a dream. The further he goes along this path the less likely he will ever be able to reconcile these two aspects of his life. Personality Cabeca de Radio is a mean telepath who enjoys kidnapping people so that he can delve into their terrified minds. He has not killed anyone yet, or seriously harmed them in a physical sense, but the potential is there. He follows a standard strategy of grabbing one or two people (usually young women) and then taking them to a warehouse where he subjects them to terrifying illusions while sitting back and eating fast food while dipping into their minds. Luis Miguel, on the other hand, is a mostly meek and mild office worker. Since his ordeal with Deep Six, his co-workers treat him like a leper and he therefore has very little in the way of a social life. He does his work well enough, and sometimes dips into the minds of his co-workers, but it isn't until he puts on his costume that Luis Miguel becomes sadistic. Quote "A little more gore, a little less lace... that is picture perfect. Ah, the screams... like in stereo!" Powers A telepath with the ability to create illusions, read people's minds and control their memories and thoughts, Cabeca de Radio could become a considerable threat. However, he limits his powers to hostage situations and self-indulgent journeys into people's fears. He has revealed low level telekinetic powers as well, although these are sometimes forgotten, such as in the case when Cabeca de Radio was briefly caught by the police and failed to fly away as he had on other occasions. He nonetheless escaped once they arrived at the police station, but it is interesting to note that the man himself seems to forget that he has the ability to fly and create walls of pure force. Appearance Cabeca de Radio has a sense of dramatic flair and dresses in dark red leather jacket which buttons to his mouth and provides him with a bit of anonymity (bolstered by his telepathic powers). He wears an eye patch in honour of his 'founder', Deep Six, and spikes his hair when in costume. When he is regular Luis Miguel, he wears cheap business attire and his hair is generally lifeless and long, often covering his face. His entire body seems to lift when he becomes the villain, and beneath his meek appearance is a tougher than expected body. Given the nature of his abilities, Cabeca de Radio (and Luis Miguel, as well) can change their appearance - subtly or dramatically.
  18. Re: A DC Animated-style HeroMachine That one is awesome - you have to make up a character for him, Noah!
  19. Re: Around the World With A New Character Each Week Sshhhh....
  20. Re: Around the World With A New Character Each Week Errr... that should be Colombia, no Colombo.
  21. #148 INTEGRA (St Vincent and the Grenadines) INTEGRA Virginia Morse Character Sheet (Click Here) Background Virginia Morse worked for nearly a decade in various British Intelligence agencies before moving to the United States where she joined the official superhero team, Sanction. Her telepathic powers were never strong enough to make her part of the field team, but she worked diligently behind the scenes and eventually earned a reputation as a competent undercover agent. Unfortunately, on her third assignment in Colombo, she was caught and held ransom. The US government refused to negotiate and Morse wasn't seen again for nearly two years. Everyone assumed she had been killed, but she had grown disillusioned with her adopted government and begun working on her own escape. The Colombian cartel had neutralised her telepathy through a chemical cocktail designed by the criminal, El Disenador, so Morse had to rely on her mundane skills. She developed a close relationship with some of her captors and eventually managed to have them disrupt her drug routine. When her mental powers resurfaced she used them to escape, taking her allies with her. Morse was a different woman when she surfaced on the Grenadines. She was as efficient as ever, but she no longer felt loyalty to anyone except herself. With a number of enemies and no discernible allies beyond the men she brought with her from Colombo, Morse made the decision to create her own good fortune. While never openly working against the United States, and her former employers Sanction, Morse has shown little regard for any government or law enforcement agency. Personality Integra no longer follows rules. She makes her own. While she is not out to forge a criminal empire, she is determined to never have to rely on anyone again. She targets drug runners, particularly coming from the mainland, and has built a secure base of operations in the Grenadines. A calculating woman, Integra rarely makes mistakes. Quote "Some days I wonder how this happened, how I got here. But, really, this is a world of self-interest and it was only a matter of time before I was sacrificed for the so-called 'greater good'. " Powers Integra is a mid-level telepath with a variety of mostly defensive powers, including the creation of illusions, the reading and manipulation of memories and the ability to scan large areas for particular minds. In addition to her telepathy, she is also a cunning strategist and has a small team of loyal and well-armed men. Appearance Morse is an attractive woman in her late forties who has maintained a well-regimented physical training programme. She has a toned physique and a steely gaze. Since leaving Colombo she has never worn her Integra costume again, and prefers wearing conventional clothes. Occasionally she will wear an armoured vest, but prefers the fluidity of regular attire.
  22. Re: Around the World With A New Character Each Week I think I'll take the back seat on the blog and let Noah (The Arc) take over. Once I get my Hero Designer software back I'll have a go at an S country.
  23. Re: Around the World With A New Character Each Week Yeah it's an interesting question. I'd say Rwanda isn't powerful enough to be much of an obvious threat to any country apart from its immediate neighbours. The Disadvantages and background Rodrigo came up with suggests that she is concerned with ruling Rwanda. The Sons of Set haven't reached Rwanda, and given the godlike connections between Set and Umuriro it could probably go either way. As for Wicth Doctor... I'm not sure she is stable enough to deal with him using logic. Maybe he could trick her into working for him. Someone really should get a game into Africa. So many stories waiting to be told.
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