I've looked at and tried a few different builds over the years, trying to depict his abilities with the shield in the best way possible, this was my latest attempt, please tell me what you think and I would love to see other player's versions. He's a pretty tough character to truly capture, let's see what we can come up with.
Now this version just got updated temporarily because I now find myself having the same or similar problems I've been faced with in the past, I make a build in hero Designer only to find out that in an updated version something I came up with doesn't fly. This time around it was H-TO-H attack, I had purchased ranged, based on STR,but when I updated to 2.42 it said I can't buy ranged on that power. SO I then instead bought ranged as a naked power advantage in the compound power, I also bought the AF on the naked modifier and on his Ranged MA attack. Do you guys think the naked modifier covers the effect I'm looking for or do you think I should buy it w/o the AF and only put AF on the MA move? He will be built on 350 pts after I move some points around, but I just wanted to get everyone's opinion first.
I'm looking forward to everyone's input, writing up chars such as this is a pretty fun hobby!
Captain America
Player:
Val Char Cost
20 STR 10
21 DEX 33
20 CON 20
15 BODY 10
15 INT 5
13 EGO 6
25 PRE 15
15 COM 3
5/20 PD 1
5/20 ED 1
6 SPD 29
15 REC 14
40 END 0
36 STUN 1
10" RUN 8
2" SWIM 0
8" LEAP 4
Characteristics Cost: 160
Cost Power
19 Cap's Shield: (Total: 57 Active Cost, 19 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), Hand-To-Hand Attack (-1/2) (Real Cost: 3) plus Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), Activation Roll 14- (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10) plus +1 with DCV (5 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), Activation Roll 14- (-1/2) (Real Cost: 1) plus Range Based On STR (+1/4), Autofire (5 shots; +1/2); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), Autofire Must Target Multiple Opponents (-1/4) for up to 20 Active Points of STR (5 Active Points) (Real Cost: 5)
10 Scale Uniform: Armor (5 PD/5 ED) (15 Active Points); OIF Durable Expendable (Easy to obtain new Focus; -1/2)
Powers Cost: 29
Cost Martial Arts Maneuver
2 Weapon Element (Shield): Default Element, Empty Hand, Off Hand
8 +2 HTH Damage Class(es)
Heroic Martial Arts
4 1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike
4 2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
5 3) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
4 4) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
5 5) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike
3 6) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm
4 8) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
Ranged Combat
11 1) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC, Autofire (5 shots; +1/2) (11 Active Points)
Martial Arts Cost: 54
Cost Skill
24 +3 with All Combat
3 Acrobatics 13-
3 Breakfall 13-
3 Bureaucratics 14-
3 Lockpicking 13-
3 Security Systems 12-
3 Stealth 13-
3 Tactics 12-
3 Teamwork 13-
Skills Cost: 48
Cost Perk
27 Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (27 Active Points) 13-
5 Favor
5 Money: Well Off
6 Reputation: Sentinel Of Liberty (A large group) 14-, +2/+2d6
Perks Cost: 43
Cost Talent
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
10 Follow-Through Attack
6 Lightning Reflexes: +4 DEX to act first with All Actions
5 Resistance (5 points)
Talents Cost: 27
Total Character Cost: 361
Pts. Disadvantage
10 Psychological Limitation: Code Against Killing (Common, Moderate)
15 Psychological Limitation: Bound By Duty (Common, Strong)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
20 Hunted: 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: Red Skull 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Hunted: Cross Bones 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Reputation: Must Help The Helpless, 14- (Extreme)
10 Distinctive Features: Sentinel Of Liberty (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Social Limitation: Public I.D. (Frequently, Minor)
Disadvantage Points: 150
Base Points: 200
Experience Required: 11
Total Experience Available: 0
Experience Unspent: 0