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Silver

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  1. Re: What I learn playing a GM. Amen. Also, I make a lot of dice rolls out of view of the players, so I can fudge the results to move the story along, etc.
  2. Re: Military Hero Thanks, I appreciate the links. Now you have me salivating over source books. We haven't quite decided, but the characters will probably be on their second tour, not exactly FNGs, but not too experienced either. I'm thinking that the characters will choose their MOS and some kind of specialty (both from available package deals) as a kind of base, then fill in their characters background and disads. So for basic infantry training (the base package everyone gets), I'm thinking: Ability Climbing WF:Small Arms Familiarity w/ Demolitions Familiarity w/ First Aid Familiarity w/ Navigation KS: Army KS: Friend/Foe weapons and vehicles PS: Soldier (for digging fox holes and stuff) Tactics Disads 5 DF: Soldier 10 Hunted: Army 8- More Powerful, NCI, Watching Then comes MOS package deals, and any extra background stuff the players work into their character's background. This is all just a rough idea, so far...
  3. I'm interested in any Hero resources for small scale modern warfare. A friend of mine is interested in playing a Vietnam-style game similar to revised RECON, the old Palladium game. It wouldn't be too much trouble to come up with some package deals to simulate military training, but if someone knows of anyone that's already done this, I'd like to take a look. Googling didn't turn up too much.
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