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Micah

HERO Member
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  • Occupation
    Research Mercenary

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  1. Re: New player needs help translating character ideas into game terms
  2. Re: New player needs help translating character ideas into game terms Since it's his first time as GM of a Hero game, our GM made it low powered. We have a 50pt + 50 disadvantage limit (so 100pt total) for character generation. However, it's still a superheroic game with superhuman powers and such. So, I assume that our enemies will be pretty weak, just like us. Besides, even if the dragging doesn't do damage, it will allow me to control their movement and keep them away from more fragile party members. Here's an idea: if I read correctly, with Grab you can do your STR damage for as long as you maintain the Grab (to simulate crushing and smashing). I could just use that ammount (with the special effect of dragging them against stuff like light-poles and curbs and such) and it would be within normal game rules. Sound fair? I would even be willing to diminish the damage significantly in order to offset the advantage of being able to control their movement. Yet another good idea. I'll definitely have to think about it. *Edited for spelling*
  3. Re: New player needs help translating character ideas into game terms The OAF multipower is perfect! I did about the same thing when making my character up, but I split it into 3 separate powers. With the multipower, it will be cheaper and make more sense. Thanks a lot! BTW: After my first game of Champions, I'm pretty much hooked...
  4. Re: Monty Haul DnD vets: need your help for NPC villain team How about a greatsword with a switch in the handle. Up is "Vorpal" while down is "Keen". Or: Like 50 necklace of fireballs strung together. Fireball beads drape off him everywhere and he throws them 10 at a time.
  5. Hi, I'm a long time D&D player who just picked up the Sidekick book. Our D&D group decided to give Champions a shot on alternating weeks with D&D. This gives me a chance to take a break from DM and be a player. None of us have played Champions (or any Hero game), so we're fumbling around in the dark right now. I have a character idea, but I can't seem to translate it very well. Here's the basics: I want a motorcycle based hero who has an energy whip. He rides by, wraps up bad guys with the whip, and then keeps going. In addition, he can use his whip to drain strength and do normal damage. You get the idea. My questions: 1. How do I translate the grabbing and dragging with the motorcycle? I would think something like "grab by", but it isn't detailed in the Sidekick book (I saw it on the character sheet). Or, perhaps entangle? These might cover making the grab, but how do I translate the dragging damage? Any tips here would be helpful, including page numbers. Our Champions GM has the full Revised 5th Edition book, so page numbers in it detailing what I'm saying would be great. 2. I don't want a strongman, but it seems like STR will be important for maintaining grabs made with the whip. Is there a way to buy STR for the whip only? What I mean is: Is there a way to have high STR ONLY when using the whip for a grab? 3. What happens if the motorcycle is destroyed (ie. 2x BODY damage)? Do I need to pay more character points to get a new one? Or, do the character points buy the "knowledge" of the motorcycle, and I can use money to buy a new bike. Note: We're playing a superheroic game. On a more general note, what about destroying/breaking OAF things? Can I buy some sort of repair skill and use it to repair totally destroyed stuff? I'm just a little confused. Thanks in advance for all your help! Micah
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