Jump to content

Killer Shrike

HERO Member
  • Posts

    14,618
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    Killer Shrike got a reaction from Yumeko in Killer Shrike HTML/JavaScript   
    FYI, if you edit your Campaign Rules, on the Settings tab, to enable Notes 5, you can include various js variables which will be included in the export and drive some dynamic behavior. The most significant use of this is to include rDEF values to output in the hit location chart. It can also be used to put range levels and hit location notes on the combat page. For instance, the following text included on the Note 5 tab:
     
    var loc3 = '0/9';
    var loc4 = '0/9';
    var loc5 = '0/9';
    var loc6 = '0/9';
    var loc7 = '0/9';
    var loc8 = '0/9';
    var loc9 = '0/9';
    var loc10 = '0/9';
    var loc11 = '4/13';
    var loc12 = '4/13';
    var loc13 = '4/13';
    var loc14 = '0/9';
    var loc15 = '0/9';
    var loc16 = '0/9';
    var loc17 = '0/9';
    var loc18 = '0/9';
    var tdHitLocationNotes= '+6 to offset Called Shot Penalties to hit location 4 with Guns<br />+2 to offset Called Shot Penalties with Glock 20';
    var tdRangeModifiersNotes= '+2 PSLs vs Range Mod with Glock 20';
     
     
    produces this output:
     

  2. Like
    Killer Shrike got a reaction from Yumeko in Killer Shrike HTML/JavaScript   
    You can also override many of the headers with more flavorful values. For instance, the following text block:
     
    var tdTactics= 'WORLD FAMOUS SECRET AGENT';
    var tdQuote='SOUND BITES';
    var tdPersonality='WHAT YOU SEE IS WHAT YOU GET';
    var tdBiography='ONE OF A KIND';
    var tdNonPowers='TRADECRAFT';
    var tdPowers='CYBERLINE GADGETS AND PURE AWESOMENESS';
    var tdCampaignUse='BEING JOHN WRATH';
     
    personalizes this character's sheet: 
     
    http://www.killershrike.com/SybylyneConspiracy/Timelines/Charlie/John Wrath the Solo Avenger.html
     

     
  3. Like
    Killer Shrike got a reaction from Yumeko in Killer Shrike HTML/JavaScript   
    You can also override colors...and font families...

    var colorMain='blue';
    var colorAlt='silver';
    var colorLink='silver';
    var fontFamilyHeaders = 'Quantico, sans-serif;';
    var fontFamilyMain = 'Helvetica, sans-serif;';
     

  4. Like
    Killer Shrike reacted to kstoddard in KillerShrike HeroDesigner Exports for 5e and 6e   
    Great stuff! KillerShrike never fails to please! Thanks Hyper-Man!
×
×
  • Create New...