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demonjuice

HERO Member
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    poppocabba

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  1. Does any one have any experience with placing limitations on followers, and could offer some examples? I am having a difficult time making a competitive, and even playable character without the extra points I have recently created a character who is largely a master mind. There are 3 players in the group, and we all play multiple characters who were purchased as followers. My character's followers are mostly extra dimensional beings, and they are numerous. in order to keep game balance I placed a limitation on the large batch of followers stating that only 2 (of 16) could materialize in the material plane at the same time, and the GM objected. is it valid that he opposed the limitation?
  2. Re: pulp hero Cover opinions? Having seen the cover in person, I am still admant about it being a very poor visual and business choice. In dramatic contrast to the qaulity of the content. It is like the company voiding it's bowels on it's own wedding cake.
  3. Re: pulp hero over opinions? I have revised my opinion, The cover art for pulp hero is an embarasment, and cannot have an anything but an adverse impact on sales. Just look at the text logo in comparision to the logo's other product lines alone, not to mention Justice Incorporated, and look how inferior it is. even on a dark background the distance visability of the logo is terrible. it takes just a few feet before it starts to disolve into something that looks like a rorshach puddle of p*ss because of the awful design.
  4. what are people's opinions of the pulp hero cover? I myself am fairly disappointed at the logo for the line, and the art for the cover. you look at how gorgeous original pulp covers still are, and other suppliments, and the covers looks unprofessional at worst and below standard at best
  5. I think we should take a moment to look at what makes other pulp rpgs work, so we can insure pulp hero a place at the head of the class. titles like Adventure (original and d20), Forbidden Kingdoms, Gurps Cliffhangers, Bloodshadows, Noir, Pulp Zombie, Pulp Era, etc... what do you guys think they do well, and how could that success be improved upon in hero?
  6. Re: PULP HERO -- What Do *You* Want To See? I agree, but I am thinking about a little more then that. something like alternative technological routes and theories. for me one of the things that ruined the League of extraordinary gentlmen movie was the fact that they represent comparitively contemporary technology as advanced, and ruined the flavor of the period setting, and WW2 brought an extremely fast level of technological advancement. That is why I would advocate not only using the technological information of the real world, but also the theories that were present at the time. kinda like the distinction that was made between real world, and wild martial arts, but more terraced. -hope I am making sense
  7. Re: Pulp Reading I haven't seen a couple great books of pulp art listed here, and a great site for free digital pulp stories: 1- "Pulp Culture: the Art of Fiction Magazines" by Frank M Robinson (independant puplishers pop culture book of the year) it has 100s of covers with lots of info on the artists, the culture, and the industry 2- "Pulp Art: Original Cover Paintings for the Great American Pulp Magazines" by Robert Lesser - lots of covers and interviews 3- Pulp Gen over 500 free pulp pdfs to download all referencing the original publication, and most have the original graphics http://pulpgen.com/pulp/downloads/index.html
  8. Re: PULP HERO -- What Do *You* Want To See? For technologies treatment in the equipment section I would like to see more then just a list of stats for weapons and dates, I would also like to have quick overview of real world technical developements related into game terms, so I can tweak them as need and still keep the period flavor. this is accomplished incredibly well in the award winning Gurps Steampunk. that would be giving gms a real tool to work with instead of a set of expected limitations.
  9. Re: Pulp Film Recommendations all The Thin Man Movies - for palying upperclass characters His Girl Friday - for dialouge and delivery Unholy Three w/ lon chaney- for the non conventional antagonists White Zombie - weird menace Freaks - carny story first published in a pulp
  10. Re: Pulp Reading I am suprised no one has mentioned the superlative pulitzer prize winning tome " Freedom From Fear: the American People in Depression and War 1929-1945" by David M. Kenedy. It gives incredible insites into the personalities and character of the era in a engaging and easy to relate to way. also for a more global perspective on the era there is ' The Dark Valley: a panoram of the 1930s" by Piers Brendon - not as strong or intimate, but a solid overview of the era.
  11. Re: PULP HERO -- What Do *You* Want To See? Period terminology is great, but in my experience in reading pulps, and playing pulp it is more about the verbs and adjectives then the nouns. as a brief addendum to the lingo section there should be bit on how to "speak the pulps", or putting it all together to get the visceral physicality that inhabits all good pulp fiction. There also must be weird scientist terminology, that would be both fun and useful, because there are limited coherant gaming resources for it already.I understand the need to focus on reality, but the mad inventor is far too valuable a genre staple to be ignored.
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