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dbm

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    dbm reacted to Christopher R Taylor in The Jolrhos Player's Guide   
    I can't give a time line but I think soon for Codex in print.    I'm working with Jason so that some will be available to buy through Hero's store.
     
    The Player's Guide is under construction still.  I'm in the combat section, working up the small differences (or maybe big, depending on your perspective) that we use in the campaign.  For example, you can make a CON Roll to try to break out of being stunned, if you were aware of the attack.  And Killing Damage has been reworked so it is rolled like normal damage so there's not two different structures for damage. 
     
    The biggest advantage of this system is that it gives you more dice to roll with your KA's.  In a Fantasy Hero game, you're usually in the single digit Damage Class realm, usually 1 or 2 dice at most, so that does not give you a lot of range or feel like you're doing much.  Rolling 4d6 instead of d6+1 is a much better feel and gives you a much better bell curve. Plus it eliminates the stun multiple.
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    dbm got a reaction from drunkonduty in Matriarchy(s)   
    Another example of this kind of circumstance is Aes Sedai from The Wheel of Time. Male wielders of The One Power go mad over time since the source of magic they use has been corrupted. But women do not suffer this fate since the pull from a slightly different, but interconnected, well of power. 
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    dbm got a reaction from Steve in Matriarchy(s)   
    Another example of this kind of circumstance is Aes Sedai from The Wheel of Time. Male wielders of The One Power go mad over time since the source of magic they use has been corrupted. But women do not suffer this fate since the pull from a slightly different, but interconnected, well of power. 
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