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Steve

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Steve last won the day on May 10 2014

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    Hero Games Otaku
  • Birthday 06/02/1966

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  1. Well, that was pretty shocking. I've been expecting Beretta to be the first PC to die, not who bought the farm last night. That was a brutal death.
  2. I've recently started reading an interesting superhero fiction series called "Wearing The Cape" which discusses aspects of registration in a world where superpowers suddenly appeared a decade ago in a world that was normal before then. When that event happened, governments around the world reacted in different ways. Some were more accepting of the sudden presence of superhumans and some were harsher, trying to kill any they found. In some areas of the world, there are wars still being fought by different groups for control of those regions and many governments collapsed overnight. Registration came about in that world's version of the United States as a means of helping normals accept people with powers, because it was terrifying to them to suddenly find themselves living in a world where the police and army were now supplanted by people who didn't have to listen to the government if they didn't want to. One of the first and most powerful superhumans, Atlas, in order to try and put a friendlier face on his kind, put on a homemade superhero outfit and went out helping people in trouble and assisting where he could. Others followed his example, kind of like how DC had Superman as the first superhero. In that world, superhumans in the United States work as part of an auxiliary force assisting police and firefighters. Not everyone wants to "wear the cape" though, and many superhumans try retain their normal lives after experiencing their empowerment event, if they still look human. Some people change too much to be recognized as human when they become empowered.
  3. I'm okay with running NPCs if there's not really anything for Beretta to do other than recover in a hospital bed, since I get experience even if I'm not playing my main character. I'll do my best to hinder Jack & Drew with shooting skills worthy of a graduate of the illustrious Imperial Stormtrooper Marksmanship Academy.
  4. I believe I could do the 23rd or the 7th of December, just not November 30th.
  5. I don't think I'll be available on the 30th, but there's a slim chance I might be. I was told family will be visiting for the holiday weekend, but plans could change. I am available on the 16th.
  6. It sounds like a great night was had by all, with Beretta participating in a "Weekend At Bernie's" way. I'm sorry I had to miss it, but I should be able to play next session.
  7. She's got a gymnast's physique. I believe her height and weight was based off the fitness model being used for her portraits.
  8. I revised the cryosleep module a bit. Cryosleep Module: Life Support (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing) (18 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), OIF Bulky (-1), Extra Time (1 Minute, Only to Activate, -3/4). Real Cost: 4 points.
  9. Yes, it will be interesting to hear what happens in my absence. I hope everyone has fun!
  10. That's a fair point. I'll give it some thought, but it didn't seem to be an issue in the Alien movie series, which is one of my primary inspirations. I'm still not sure about my cryosleep module build. In Star Hero, they are built as just being Life Support vs Aging, but that seemed a bit too sparse for what it is supposed to do. I'm picturing it as being something like Simulate Death, only without a roll.
  11. Yes, pretty much this. Here is my current write-up for the two types of hyperdrive that are available. Class I Hyperdrive: Teleportation 3m, MegaScale (1m = 1 lightyear; can be scaled down to 100 km/m; +4 1/4) (16 Active Points); Extra Time (1 Week, for full journey; -4 1/2), Increased Endurance Cost (x5 END; -2), OIF Bulky (-1), Requires A Roll (Navigation (Hyperspace); Must be made each use; -1), Side Effects, Side Effect occurs automatically whenever Power is used (3d6 Mental Transform (Major) unless in cryosleep; -1), Cannot Be Safely Used Inside A Gravity Well (-1/2). Real Cost: 1 point. Class II Hyperdrive: Teleportation 7m, MegaScale (1m = 1 lightyear; can be scaled down to 100 km/m; +4 1/4) (37 Active Points); Extra Time (1 Week, for full journey; -4 1/2), Increased Endurance Cost (x5 END; -2), OIF Bulky (-1), Requires A Roll (Navigation (Hyperspace); Must be made each use; -1), Side Effects, Side Effect occurs automatically whenever Power is used (3d6 Mental Transform (Major) unless in cryosleep; -1), Cannot Be Safely Used Inside A Gravity Well (-1/2). Real Cost: 3 points. Cryosleep Module: Life Support (Eating: Character does not eat; Longevity: 1600 Years; Self-Contained Breathing) (17 Active Points); OIF Bulky (-1), Extra Time (One Minute; Only To Activate). Real Cost: 6 points. The Class II hyperdrives are meant for military-type vessels. They represent the current top-end speed in the setting.
  12. Thanks for this. Traveling through hyperspace while awake results in the victim developing epilepsy, a raging insanity or falling into a coma rather than death, so I think I'll just make it a Mental Transform into one of those three states. It's probably going to be a -1/2 or -1 Limitation. Explored space is not very huge, and hyperspace travel is not really fast, maybe about where Traveler is at: a parsec or two per week. Colonized space (the Core) reaches out about four parsecs from Sol, the Outer Rim goes out another six parsecs and is made up of mining outposts and other resource extraction sites as well as scientific research bases and start-up colonies, a barely-civilized zone reminiscent of the Wild West or maybe some places shown in the Firefly TV series. Beyond the Outer Rim is the Frontier, around ten parsecs or so deep, rarely traveled and home to only mining installations and scientific outposts. The feel I am trying for is something like you saw in the original two Alien movies and the gritty space-western Outland, mixed with elements of Blade Runner. No blasters or laser guns, although a form of artificial gravity exists as an offshoot of the technology that gave mankind FTL travel. I'm leaning towards there being no aliens, just artificial beings like replicants alongside humans, but I'm still undecided.
  13. I need some advice on how to build one aspect of FTL drives for a near-future (late 22nd/early 23rd century) interstellar campaign idea I'm working on where FTL travel requires people to enter cold-sleep hibernation pods, much like how they showed the crew in the first Alien movie. In this setting, hyperspace travel is lethal to the human mind, causing synaptic degradation and a descent into madness. However, traveling while in cold-sleep avoids this problem. Points-wise, I'm thinking this is some sort of Side Effect on the FTL drive's power build, but I'm unsure if this is the right Limitation to use or how to describe the Side Effect if it is.
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