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wmburks

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  1. You are all overthinking this issue. It is not about the how its about what you want. If you want to limit how a character changes spells or how many active spells a character can have at one time, implement it as a campaign rule. For instance you can say a character can only have INT/5 spells active at one time and only can have Int/3 spells selected without spending time to switch spells. The character can build the spells under multipower, pool or individual powers. He could not pay for any spells and use a magic skill instead. None of that would change the campaign rule of active spells at one time or how many spells he can use at any given time.
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