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J.J.

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Posts posted by J.J.

  1. Re: Spiderman Writeup

     

    I thought it was common knowledge in the Marvel Universe that Spidey had webshooters.

     

    IIRC, their discovery is often "aha!" followed shortly thereafter by destroyed webshooters (how they manage to do that almost every time but have trouble socking him on the jaw is a real mystery!)

  2. Re: [interest in an online game?] Avengers: Generation 3

     

    I like to hold off on disads until I have more of an idea of who else is on the team and a little more about the setting. Disads are fun tools to tie into the world and the other characters.

     

    At Raptor's core... strong, proud noble guy who just managed to fall short of what is expected of him (why? well... that can be a story right there). He has big boots to fill and his connections earn him no shortage of troubles.

  3. Re: [interest in an online game?] Avengers: Generation 3

     

    Despite Cinnabar being the daughter of the Scarlet Witch' date=' I stayed away from magic because I really don't like the way Champions handles magic. It would be especially bad (all in my humble opinion, of course) when trying to build "luck-based" magic, luck being something else I don't think Champions handles well as a power.[/quote']

     

    Don't be hung up on the name of a power. It's the effect that matters, right?

     

    Luck (like the Black Cat, etc) can easily be a small VPP with a limitation limiting it to "luck/chance effects." Need the floor to give way under the bad guy? A little bit of tunneling UAO. Need the door to be stuck or that guy to trip? Telekinesis or soemething. Need someone to step on a twig so the "snap" alerts the guy they are sneaking past? Images. Doesn't even need to be "no conscious control" just play it the way it's supposed to be played and, most importantly, have fun.

     

    Add some danger sense with the lim does not impart knowledge, only for reaction with VPP and you're pretty well off (you can get a lot more complex, of course). The more conscious control you have, the more straightforward it really is. You're just limited by the environment, really.

     

    One of the longest running characters from my old campaign had a Luck VPP.

     

    Just my opinion on such things :) Sharing for the benefit of others, not suggesting you add it if you don't feel comfortable with it.

  4. Re: [interest in an online game?] Avengers: Generation 3

     

    Here's a not so great sketch of Raptor with his hardlight wings deployed. When not in use, they just aren't there. I used one of the outlines from the download section provided by Hero Games here. I wanted to make the Black Panther connection strongly obvious since the wings scream Sam Wilson (the pointy bits on the mask aren't ears, they are more like fins/bird crest shape).

     

    If he makes it in, maybe I'll do something better (or even a group picture).

  5. Re: [interest in an online game?] Avengers: Generation 3

     

    Yep. I think the Falcon was the first not to have "Black" as a prefix which is why I chose not to name my above idea "Black Raptor" or "Black Falcon" even though it might fit as a scion of Black Panther. I just didn't want that feel to it.

     

    Edit: Falcon in 1969, Power Man debuted in June of 72

  6. Re: [interest in an online game?] Avengers: Generation 3

     

    I wouldn't mind more time between "their prime" and the new wave, myself. But it's all good.

     

    Anywho, I have a few ideas. One includes the offspring of T'Challa who does not successfully complete the Wakandan trials to assume the throne. He ends up donning the black panther garb with some alterations (he hasn't earned the right to be the BP, but he has the vibranium mesh suit and claws, etc) and... uses a newer model of the Falcon's wings. He calls himself the Raptor (so the claws are called "talons" now :P)

     

    The Vision, never quite over the loss of his children... builds a child for himself. The Vision is, thus, Gepetto and Pinocchio in one. He's essentially the same design as Vision. There's lots of potential here for connections to Wonder Man, too, either conflicts or a "my two dads" situation. He'd have developed more individuality than Vision 2.0, but his design also includes failsafes to prevent him from being used for evil (hardwired anti-evil stuff??)

     

    (as a side note, can Wonder Man produce offspring, himself, since he's composed of energy? Other than him, I think only Namor might be incapable of being a baby daddy).

     

    Another idea would be the offspring of Whirlwind and the Wasp. Whirlwind, as longtime Avengers fans know, is practically obsessed with Pym. Seducing the Wasp away from him might be considered a triumph. Essentially, the offspring would have the mutant "speed" gene from dad and may or may not have access to mom's abilities (size, stings, etc). Dad's a lousy role model, it's time to make up for some things.

     

    I also like the Son of She-Hulk, idea. What kind of supertough kid might grow up with the uninhibited She-Hulk as mom? Wyatt Wingfoot or Luke Cage as dad? Oy. He's only half-hulk, so not nearly as tough, but "growing up gamma" means he's probably seen adventure most of his life and is no slouch.

  7. Examples:

    1) The Templar is mystically attuned to his magic sword. When he's separated from his sword, he always knows in which direction to travel to get to it.

     

    2) Captain Jack Sparrow's "compass that doesn't point north" as an example.

     

    3) Star Gemini always knows which direction his anti-self is in relation to himself.

     

    4) When separated from his symbiote, Edward is always lured toward the odd creature. All he knows is that he has to go "this way."

     

    He doesn't know the distance or the exact location, just the direction. When buying a "compass" style power, is it necessary to buy range on Detect or can you just buy "Detect: Direction of X - 3 pts" (maybe add sense)? Or should something like Bump of Direction be used instead?

  8. Re: DC Universe Overview

     

    See' date=' the beauty of Marvel is, they don't need to retcon anything- they just have Franklin Richards fix it. Case by case, in continuity, with no big reboots.[/quote']

     

    Actually with FAKE reboots that last about a year... and drawn by ROB LEAFHEAD! Woohooo!!

     

    150pxliefeldcaptainamerica1up.jpg

     

     

    AHAHA! AHAHA! HAHAHAHAHAHAHahahahahahahahahaaaaaaaaa........

     

    Paypal me a dollar and I'll edit my post to remove that :P

  9. Re: DC Universe Overview

     

    Supergirl(s) and Power Girl(s) are probably the worst places to try to introduce yourself to DC (Hawkmen, too). These are problems of Claremontian scale.

     

    http://en.wikipedia.org/wiki/Supergirl

     

    It isn't the same Supergirl from COIE. It's an alien. Or an angel. Or... uh, hell, I dunno.

     

    Power Girl is the only survivor from Earth 2, afaik. The universe had a lot of trouble trying to "fit her in" so to speak, so false histories occurred.

     

    The Teen Titans were originally the sidekicks of all the big guys who formed a club. Later, they were the guys who had a title that gave those X-people a real run for their money. I haven't followed the current incarnation, but they seem to have the same theme after a sort (Superboy, Robin, Kid Flash, Wonder Girl, etc) along with some of the "new kids" from the cool New Titans era...

     

    http://www.titanstower.com/meeting.html

  10. Re: The limits of the toolkit approach

     

    OIHID states basically you have to have difficulty changing from one form to another (taking at least a full phase). It never seemed very inconveinent to be able to shift identities as a 0phase action then run up and wallup someone in the same phase.

     

    Except that OIHID was added based on what many players were doing for many years before (kind of like that lightning reflexes stuff) and that little tidbit you're hung up on was never part of what we were doing (we called it HFO - Hero Form Only).

     

    The limitation was more a means to mark out a period of time when a character was vulnerable and powerless, it had absolutely nothing to do with the difficulty of changing forms.

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