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Cantriped

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Posts posted by Cantriped

  1. Re: The Unreal Magic System

     

    yeah every thing below the line was taken right off his site. and I realize the devisor is unelegant, but luckily its probably only temporary, I plan on replacing the Mechanics with somthing less clunky before long. however it is partially true that powers aren't as well costed for Fantasy as they are for other Generes, the system wasn't initially designed for it I don't think. and there are plenty of arguments both for and against using such a system, but very few potential solutions that are not "unelegant" I plan on looking over shrikes site again this afternoon and seeing if I can't find somthing that will work better with some tweeking.

  2. Re: Fire Balls Spells and Hit Locations.

     

    Official Rules state that AoEs do not roll for Hit Locations, instead they always damage as though they'd hit the chest. Though personally I'd jsut ignore the Hit-Location rules entirely for AoEs and roll the StunX and all normally

    And please, just because the curant system leaves much to be desired is NO reason to constantly lay into DnD, I've played that system since I was 4 (and my mother and father both played for for many year prior that), and by and large they did thier research (the earlier editions morso then the later)

  3. Re: Orc fall down, go BOOM!

     

    I had a Golbin Deck once, my favorit card was Fling (Sac Creature, does damage equal to the monster toughness)

    anyway, I like the Explodomatic Orc Spell, that would be fun, make it NND though, (Defense is being composed of Incombustable materials, Having a Protection from Fire Spell active, or similar ability which confers Immunity to Sudden internal explosions)

  4. Re: The Slivers are Coming...

     

    Hmm, Perhaps then it should be more like AoE (20") thats still about a 125 foot area that way you get a lot of slivers in a relativly small space (like a small cave complex) thier gonna be powerful, but they gotta stay pretty close by to each other to stay strong. and that way you don't have multiple small hives all boosting each other.

     

    I plan on doing somthing similar for a different creature type as well, Except that thier all rats, Cranium Rats, and if you get enough together they start getting smarter, eventually even using Magic on you. I'm thinking each will have a the Wizardry and Sorcery Magic skills, a Multipower filled with some spells from the Wizardry and Sorcery Arcanas of the FHG (Even if it Means doing a Multipower within a Multipower in some cases), But no Reserve, instead they have a AoE Intell boost and an AoE (standard Effect, Succor) Aid MultipowerReserve (probably like 2d6) with continuous, persistant, and Inherant. And maybe a few SLs & CSLs for Magic Each.

  5. Re: The Slivers are Coming...

     

    True, but were talking a fantasy Campaign, so the opponants "army" isn't going to max out at maybe 8-20 creatures like it does in a MtG game, (thogh I once did play agaisnt a guy who had like 67 1/1 little twig things in play, it was great to have so much Life at the time, 117, to be able to take a full attack by all of em, the look on his face was priceless, go Wellwisher!)

    And its likely that a hive of these things could includ, hundreds, even thousands of Slivers, thus I'd personally avoid one that Give BODY, cuz then you've got hundreds and hundreds of slivers with utterly godlike stats and thier impossible even to wittle down. A big Sliver Hive would make an Amazing high power campaign though, having to find a way to exterminate an army of effective Demi-Gods before the "Dark Lord" can take over the Hive Mother (and thus every Sliver in the hive) and send them to destroy the world

  6. Re: Magic: The Gathering to Fantasy Hero

     

    Ok, Teferi wasn't a Planeswalker (neither was Baron) they were about as powerful as you can get short of being Planeswalkers though, And really what they can do depends largely on thier Color, I both Teferi and Baron used primarily White and Blue, now Blue does have Phantasms, (illusions, or Ideas made real, ect)However, Planeswalker or Not, Urza wasn't really a true mage, he was an Artificer, he may be an immortal whos own Physical form was little more then a representation of his mind (thats how it was described once) but he still has to literally build EVERYTHING he uses, even the Metathran were essentially built over milinia.

    In the Battle Teferi was in he literally did use ideal based constructs to help fight the battle, but you'll notice that Baron was intrigued by the concept and copied the idea to a lesser extent in a later battle (riding a Phantasmal Horse) But for the most part Even in said later Battle (which in Game rules would have been a Black and White deck vs. a Pure Black (or maybe Blue Black), the Angels fought alongside the Lichs and other nasties of the Urborg swamps, in spite of Barons hatred of anything comming from Urborg, so just because they are normally opposing dosn't mean that they can't be united by a common enemy and a powerful enough Mage. and thats the concept behind Summoning, it isn't just "any one thing" how you get a creature could be a million different ways.

  7. Re: Magic: The Gathering to Fantasy Hero

     

    Uhm no, you see in Tefiri's case he did use "ideas made real" when fighting off the pyrexians, But the vast majority of the combatants were not "magical contructs" in that way, though in some cases it may seem like a thin line, but most of the armies of Dominaria had been preparing for this for millina, Urza in particular, and to some extent the forests, Also the Wetherlight didn't just appear one day fully contructed just cuz Urza said a few fiddily words and waved his hands. Thus even though In-Game that Elven Pioneer was just summoned this turn, in Flavor, he did exist prior to that, and the "summoning" was more along the lines of bringing him under your sway. (Think of Summon Spells in Magic more like highly Specialized and utterly permanant Mind Control, rather then true Summoning 9 times out of 10)

  8. Re: The Slivers are Coming...

     

    The reason I lised Muscle sliver as only a +1 is cuz think about it, if each one adds +1 STR to the enitre Hive, and you get oh,,, 30 or 40 in a one KM radius of each other, you now have proabaly 300 slivers with a 50 STR

  9. Re: The Slivers are Coming...

     

    However, I think that the ones mentioned above, that give special abilities should be on the rarer side (since the abilities are largely have or don't) while the following would be common (this isn't comprehensive, jsut general ideas)

    Muscle Sliver: +1 STR (the bonuses stack for each in the "hive")

    Quick Sliver: +1 Dex

    Tough Sliver: +1 Con

    Stone-hide Sliver: Armor (PD 1)

  10. Re: The Slivers are Coming...

     

    I'd build all of the base slivers at 0 points (10s in everything no specials) and anything you buy for them (like one that has a 20 STR) would be purchased with AoE (maybe 5"), MegaArea (1"=1km), Inherent, Slivers Only (-1/2), Alwasy On.

  11. Re: Magic: The Gathering to Fantasy Hero

     

    well given the backstory, where you have to Tap specific types of mana (from specific landtypes) to produce specific effects I think that the Colorsystem is inherent to them crossing over is sort of like taking multiple Spell Skills in a skill based magic system, I think that creature summoning isn't nessessairily true summoning, in some cases it could mean hireing or a million other things, the only universal would be that the "contract" so to speak, acts as a Geas, complelling the creatures loyalty even when forced to work with creatures of opposing ideologies. Like Red/Blue, Black/White, Green/Artifact

  12. Re: Magic: The Gathering to Fantasy Hero

     

    Heres a Spell conversion for you.

     

    Gossamer Chains (White):

    Effect: Entangle 1d6, 1 DEF

    Target/Area: One Hex

    Cast Time: Half-Phase (Attack Action)

    Procedures: Incantations, Gestures

    Duration: Instant

    Range: 137â€

    Magic Roll: -5

    END Cost: 10

    “Harah swung his sword mightily, but still the air held him fast†Gossamer Chains is an insidious spell, when cast, blue-white threads erupt from the ground or nearby objects (or even thin air if no solid objects are near), restraining any target within the area of effect. Because Gossamer Chains are individually so small they remain unaffected by attacks directed at the restrained opponent, only attacks directed at the Chains themselves, or attacks that effect an Area, will damage the chains.

    Game Information: Entangle 2d6, 2 DEF, Takes No Damage From Attacks (+1/2), Area Of Effect (One Hex) (+1/2), Indirect (+1/2)(50 Active Points); Extra Time (Full Phase)(-1/2), Gestures (-1/4), Incantations (-1/4), Increased Endurance (x2)(-1/2), Requires Skill Roll (Wizardry)(-1/2). Cost: 17 Points

  13. Re: How can you feed this many people?

     

    I heavily believe that Magic should influence all aspects of a campaign world, I see it as largely foolish that many DnD world's Magic seems to have had little practical impact on how life actually works in those worlds. face it though, Most mages are adept at best, and sometimes only barely, so the kind of projects many of you are talking about are impractible at the very least, and in many cased impossible. especially for a DnD based spellcasting system. lower level slots just don't work on the scale required to facilitate those things. Now, in an Ebberon Campaign its much more reasonable, but as keys outlined it magic isn't quite that common.

    Another problem I have is that many people misunderstand the Term "High Magic" in High magic magic is much more common then say in a Swords & Sorcery like Conan, and it usually has a definitly DnD-esk feel. but even so unless specifically mentioned that its an extremeist High-Fantasy magic still istn' so common that it replaces technology entirely, and likely never would. For one thing Magic is far easier to mess up then Technology is, you snap a rope on a Balista it can be replaced, where as a Magical Cannon can be Dispelled, Supressed by an Antimagic Field or Broken (thus losing its magical capabilities, usually permanantly), and in the latter the first and last cased it would require a trained Enchanter giving up a portion of his very essence just to repair.

    As for a truely High-Magic senerio take a look at the book "The Elvenbane" by Mercedes Lackey (forgive the inevitible spell mistakes). In it the Elves, who are protrayed as haughty Oppressers, all have magic in varying degrees, and generally cause more problems then they fix using magic, largely cuz they pile spell untop of spell til the whole thing falls apart.

    Hmm... I think I got on a tangent...*steps quietly off of soapbox*

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