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Cantriped

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Posts posted by Cantriped

  1. Re: Psychic Wars

     

    You could also look at the Anime s-CRY-ed, I've only seen the first 5 episodes or so, but it looks pretty good. it takes it from more of a Matter manipulation end. Essentially the psychics or "Alters" as their called in the series blow chunks out of their surrounding environment and use the accumulated matter to build, in many cases, Mecha like constructions which they then use to beat the snot out of each other. The main character in the story creates a "Powered Armor" Arm with a STR of about 50 (he uses the thing to perform almost hulk like jumps) and three "Bullets" on the same shoulder which look like spike/fin things. And every time he uses one breaks down and produces about a 6 second burst of jet propulsion velocity and a really hefty punch with that arm.

  2. Ok, after spending most of the last 3 days rewatching the entire first series (which I happen to own on DVD) I thought it would be fun to see if it was Possible to Convert the Lamda Driver over to hero. The version presented here is more for a powered armor suit rather then an AS (Unless sombody can set up a workable AS conversion for me *wink wink nod nod*). Its far from finished but I figured I'd see if I'd missed any of the uses covered in the series and poll what mechanics I should use for it. I'd considered using a VPP, but the LD dosn't see quite That versatile

     

    Personnel Lamda Driver

    The Personnel Lamda Driver (or PLD for short) is a device which converts the operator’s powerful emotions into actual physical force. Though inanely powerful, the PLD is also very unreliable unless the operator is both strong of will and especially trained.

    A. The PLD’s A function is by far its most basic, it is defensive in nature essentially it creates forcefield around the operator which keeps the operator from taking damage.

    B. The PLD’s B function is similar in some ways to it’s a function in that it defends the Operator, except that B function acts more like a mirror, reflecting munitions back at their originator, with a fair bit of extra power added onto it.

    C. The PLD’s C Function is the most obviously offensive, in this mode the Operator gathers a bolt of force in his palm and literally flings it at the target.

    D. The PLDs D Function allows the conventional (or even not so conventional) weapon the operator is using to pierce enemy defenses more easily.

    PLD Skill: All PLD functions require the “PLD Control†skill, this Ego-Based Power skill represents that the character can not only “psych himself upâ€, but that he also knows how to visualize the effects he’s trying to create clearly enough for the PLD to activate. The PLD’s C and D functions are both subject to Skill Vs. Skill contests, and have Side-effects for failing said contests. In order to initiate a contest both operators must be equipped with a PLD and be using the same Function against the other within Melee range. Both make their Skill Rolls normally and the one who makes his roll by the most (or at the who failed by the least depending) simply overpowers the other PLD, causing the afore mentioned Side Effects (usually an explosion effecting everything but the successful operator). This side effect is in addition to the Functions normal effect (assuming that the successful operator actually managed to activate the PLD correctly)

  3. Re: The First Seal: The Turakian Age

     

    Well technically cuz its Completly IPE (Except for the source as that would be utterly pointless, my Reserve is OIF) they wouldn't be able to describe it as "daggers", heck they wouldn't even feel anything but a searing pain where the scythings sliced open flesh and blood did that little spray effect (I'm a fan of anime what can I say...), or in that damned ulronai's case, As they graze helplessly off his armor... 5 shots and no damage... pathetic...

    Oh and one more technicality: The first spell I cast wasn't to Make him leave "Directly" all it does is give a huge PRE Bonus, which I then used to scare the bezesus out of him, so there :-P

  4. Re: The Unreal Magic System

     

    I tend not to think of spells in terms of thier individual costs, but rather based on the costs of everything it takes to effectivly use said spells, for the most part everything a fighter has to take to be evvective (with the exception of Martial Arts) the mage will need as well, and they also need a skill (or even many skills) to use thier skills, essentially think of spells as the equipment that utilises all those other investments, just like a fighter would with a Longsword (which is essentially 16 or so free character points in most respects), the benifit in choseing your "equipment", and its general inability to be taken is represented by the CP cost of spells(even if its a low one)

  5. Re: Fire Balls Spells and Hit Locations.

     

    I'd say any AoE attack that has the Selective advantage (you can target and make Attack rolls agaisnt each in AoE seperately) would get a Targeting roll with all aplicable benefits and downsides, as those are assuming to work more like a hail of smaller bolts, while an AoE that aims for the Hex (at DCV 3) should use the normal Stunn roll multiplier for killing attacks (1d6-1) and have the Average of each of the effected character's aplicable defences applied agaisnt it, (For a RKA Fireball that would be the average of every piece of Resistant ED he's got on)

  6. Re: Clubs, Lethal Weapons? (Killing Damage Not Normal)

     

    you'd be amazed how much damage two opponants armed with bludgeoning weapons can do to each other and not kill eachother, and thats with no armor. Granted, somthing that many people don't realize is that in midevil combat two fully armored warriors were essentially incapable of doing meaningful damage to eachother, instead they clubed eachother with thier swords until one beat the other to unconsiousness (negative STUN), and then stuck the pointy end in (coup de grace).

  7. Re: The Unreal Magic System

     

    thank you, I'll do that. Essentially I agree with all of you, I'm not fond of the Devisor, primarily because there are no restrictions to the overall spelluse to explain its existance, that and how does one deside what magical powers are counted as Spells (and thus get the divisor) and which are abilities and do not. But it does serve a purpose 9 times out of 10, depending on the restirctions placed on Non-Mages.

    The system is designed to go into a low to midrange point game, (players start at 50/50).

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