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Questioner

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About Questioner

  • Birthday 04/01/1970

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    gameygil@hotmail.com

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  • Biography
    I am an avid and imaginative role player who emphasizes story in playing and running.
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    Office

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  1. Re: Champions mods Interesting ideas and good feedback by all. It made me think of some concepts that have been deep set in my mind for years now. I myself have never favored spending points on COM for my heroes but there have been some good examples listed in the thread of instances where high COM can affect play, mainly in Heroic level. I would use PREsence rolls if needed or let if fly for good role play effect. But I can see how it might be nice to have a stat backing your actions up. I never liked the STUN lotto of killing attacks. But I also don't like killing attacks in general. The thought of all attacks being killing has some merit as well and its use would depend on the game environment and GM's option. A 1d3 + 1 is nice as it does prevent the crappy Body for STUN ratio on current killing attacks. And it also discourages STUN crunchers from abusing the Killing attack and STUN multipliers. An option on Killing attacks is using a higher STUN multiple if the attack breaches defense. Maybe 1d3 + 2 or 3 for breaches of defense. Or straight BODY to STUN directly from STUN total. I look forward to future mod proposals. It's been a fun read.
  2. Re: Need Help Simulating High-Tech Pistol Another option is using RKA with Linked KA 1 phase activation and if allowed Sticky or Clinging to simulate the bullet becoming lodged in Armor, Force field or Body. NND or other stuff can be dropped in but it depends on rationale GM/player is using for the bullet. Can also add a Life Signs Detect if don't want inanimate objects exploding.
  3. Re: So why do you play Hero? I was introduced to Champions in the beginning of '82 and it rocked. It was great for us comic book fans and allowed us to simulate the characters we liked. I have continued the system and was thriilled when Hero Games started because now I could make detailed characters in other genres and finally run a Doctor Who style time travelling - space game. As well as supply the habit of super heroics who enjoyed my style of story telling. The disadvantages and special effects available allow most super concepts to be easily created. Though it has math, it is relatively painless and can be explained to those players who are not fond of tapping on a calculator or filling reams of scrap paper with calculations. Much more fun than GURPS IMO though GURPS does have nice detailed Disadvantages that I have dropped into my Disadvantage list. I also like it as the core mechanics do allow users to tweak it as they see ift based on their opinions and beliefs on rationality of situations. Some of the changes done in 5th edition and FRED I don't agree with on a personal level but I can alter those in my own running. It is unfortunate that the general public is more inundated with D20 than Hero System but hopefully that will change in the coming years as more Champions/Hero Systems games start happening.
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