Re: Champions mods
Interesting ideas and good feedback by all. It made me think of some concepts that have been deep set in my mind for years now.
I myself have never favored spending points on COM for my heroes but there have been some good examples listed in the thread of instances where high COM can affect play, mainly in Heroic level. I would use PREsence rolls if needed or let if fly for good role play effect. But I can see how it might be nice to have a stat backing your actions up.
I never liked the STUN lotto of killing attacks. But I also don't like killing attacks in general. The thought of all attacks being killing has some merit as well and its use would depend on the game environment and GM's option. A 1d3 + 1 is nice as it does prevent the crappy Body for STUN ratio on current killing attacks. And it also discourages STUN crunchers from abusing the Killing attack and STUN multipliers.
An option on Killing attacks is using a higher STUN multiple if the attack breaches defense. Maybe 1d3 + 2 or 3 for breaches of defense. Or straight BODY to STUN directly from STUN total.
I look forward to future mod proposals. It's been a fun read.