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Belirahc

HERO Member
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Everything posted by Belirahc

  1. Re: Am I crazy (Cyber Hero) Thanks Liaden. It may have been the fourth edition I saw then. As for the Kazei 5 book, I have seen it but not picked it up. May have to look into it. Thanks again.
  2. Hey folks. Am I going crazy? I thought I saw Cyber HERO advertised somewhere, but I cannot find the information anywhere on the internet or in my local area. I am assuming that it is not out because of this, but for some reason I still feel like I've seen a teaser or an advertisement for it somewhere. Anyone have any information on it?
  3. Re: Variable Power Pools and Skills? First off, I apologize for getting this is the wrong area. Wasn't sure, but I thought the original location was correct. Thanks for moving the question to the proper forum Second, this is a Superheroic campaign, standard level (200/150) I had not thought of cramming. I'll have to take a look over that as well. And familiarity with the skill is a perfect way to allow the player to use the skill without riding anyone else out of the game. So far, I don't have a 'skill' hero, so I doubt he is going to cause many problems, but this is the reason I wanted to ask here before i helped him get his idea down on paper. I knew that useing a VPP for skills was way off balancing, and some of the ideas you have given me here are great, and many I had not thought of. I'll let you know exactly how we get things moving, and any more information will be helpful as well. Thanks all!
  4. Hi all. I have a player who wants to create a character that can use skills similar to the humans in the Matrix movies. They have their known skills, but can load any skill they need with a few moments of time and a connection of some sort. I think the best way to go is with a Variable power pool, but I want to see how others may go about this. I'm thinking a 30 minute time limit for the skill, cannot add to a 'known' skill, and takes several phases to download through a cell phone, or chip jack. I am not sure if CyberHERO has come out or is still on the boards, but that would probably help me with this particular problem. Anyone have any thoughts or help with this? I've worked with VPPs a long time ago, but I know they are the most difficult of all the Multipower Frameworks to deal with. Thanks in advance. Belirahc
  5. Re: A request for a conversion... Thanks Shrike. That'll help some. I guess a lot of it is mechanical stuff that can possibly be converted pretty easily, but I have an instance I'd like to discuss to figure out the best way to use it. Signature Moves. Signature moves are the Crawler's call signs, sort of like the finishing moves of wrestlers. In D & D, they take three rounds to complete, and if all parts are completed successfully, then there is a mojo bonus given to the team, as well as a bit more fame for the player. As an example, the fighter of my all-Halfling team, the Half-Pint Hooligans, had a signature move called the Hi how are ya!. In round one, the Signal is given. Every signature move has to have a signal. He draws his battle axe, and holds a throwing axe above his head, giving a devious smile at the back of his opponent. This all takes place in round one. No other moves can be made. Round two, he send the throwing axe at his opponents back. Round three, he charges into his opponent, swing his battle axe with all his might. Maybe this doesn't need to be converted, but I am wondering if maybe the use of linking would be best here, and perhaps a luck boost or something if all three parts are successful. I'm still working on the mojo portion of the rules, but the D & D conversion is very helpful. Thanks again.
  6. Re: A request for a conversion... Well, honestly, the setting is a form of controlled fantasy mixed with modern conveniences... which are also controlled. Most stuff is powered by magic, but electricity is available as well. Also, there are the standard 'classes' of characters, but you also have classes like the Athelete and Paramedic which add some modern day thrill to things. There is also a rule known as mojo, which is a bit difficult to explain currently as I do not have the rulebook in front of me. Basicly its a pool of points that are owned by the group, but can only be used on groupmates, never yourself. You can give them to others, but others have to give you points if they feel you need them. While there is a lot that you can derive from fantasy, there is also a lot of setting specific rules that I have to figure out how to convert. I'll start looking into some of this when I get home today. Still learning the massive rulebook, and am wondering where to even start
  7. Hi all... I've found a few nice conversions for a couple of the more interesting campaign worlds out there (Eberron and Warhammer Fantasy), but one I am thinking of converting is XCrawl. XCrawl is a rather devious campaign world, set in the modern times. Elves, halflings, and other non-human entities live in this world, but are second class citizens. Also, in the world of XCrawl, there is only one democracy, Zimbabwei. The rest of the world is a grouping of empires, the largest being the NAE, The North American Empire, which is run by Emporer Ronald the 1st. And like the Roman Empire it has been modelled, it is beginning to fall apart. But Emporer Ronald has found a way to keep the masses placated... XCrawl. Pre-arranged dungeon crawls, hosted by Gamesmasters, and run by professional Crawlers who are more celebrated than any other athelete in the world. Of course, there are no second chances in these dungeons. If you live, count yourself lucky. You'll get money, fame, and most likely lucrative sponsorship deals. If you die... you die. OK. That was a quick overview. *grins* I'd like to know if there would be an interest in a conversion for this setting, and if there might be anyone out there that might be able to help me get started. Thanks all. I hope this is appropriate for this forum. If not, I am willing to move to a more appropriate location. -Beli.
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