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Superskrull

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Posts posted by Superskrull

  1. Take a bite out of crime

     

    Well, I wanted to try and think of superheroes who were cannibals, I can only thnk of one, though. Crime Cannibal from the Man-Eating Cow comics set in the Tick's world is actually funny so I don't wanna bash him.

     

    Then I thought about nonhumans who eat criminals. There's a couple of those. The aformentioned Man-Eating Cow is entertaining though not as funny as Bessie the Hellcow. :)

     

    Then I remembered Morlock, though I wish I hadn't. He was a plant creature who turned into this human looking guy who sometimes ate people on accident. -shakes his head-

    Maybe he wasn't a superhero/villain but he wore spandex for no good reason and so I'm gonna count him.

  2. Originally posted by Law Dog

    I can attest to that. I have issues 1 and 3.

     

    Some of his cheesy rogues gallery included Tinyman, Elasticman, the Bat (who became The Ray later) and Atom Jaw.

     

    I thought Tinyman was, like, his buddy the DA or something?

    Not that I'm happy to remember anything about that stuff.

  3. speaking of losers...

     

    Let's talk about the Protectors. they had a guy with animal powers -Ferret, a mentally disturbed brick -Amazing Man, a grim avenger of the night -Gravestone several even less memorable characters and my personal favorite, Nightmask II.

    IN a superhero world where you can trash a street gang with your black belt training, this walking dead man possessed the full fury of KS: Karate. There's a 4th Ed writeup of him that's actually quite generous at http://www.mactyre.net/scm/deejay/champs/characters/protectors/night_mask_ii.html though for some reason, he's actually not as good at whacking people with a quarterstaff as normals are. JUst go. Go now. Jeer and throw fruit, too.

     

    Go look at the guy killed by a villain with the codename Mr Monday. I mean this villain's name make you think he should be hunted by people like Sunday Driver & Saturday NIght Special.

  4. Originally posted by Evil Steve

    How about The Ultra-Killer! A steel verion of the Geiger alien, but with the Preadator's weapons.

     

    He fought (and killed) The Squad!

     

    This box of tools had their team logo emblazoned in wall height letters on the inside of their base.

     

    I'd give you more, but my friend hacked chopped up the only issue with an axe.

     

    No, I'd say you covered it nicely. The Squad was essentially just background flavor to give Hardcase some emotional baggage. The brick was the only one of the four to have more than 3-5 PD/ED. They're lucky they at least rated a killer robot and weren't just shot by street punks.

     

    The Ultraverse had some serious duds in it. You know there's a high lame factor to a universe if you import a throwaway dork like the Reaper from X-Force's Mutant Liberation Front group and he becomes an effective character.

  5. Originally posted by SuperPheemy

    [bFerro-Lad = Could turn his body to Iron, but once he did that he was unable to move.

    [/b]

     

    No, that was Stone Boy. Ferro Lad turned to some iron derivative and was strong enough to stun Superboy. He was one of the few pure bricks in DC.

     

    Stone Boy, OTOH, was from a world where they developed the ability to hibernate through the hostile parts of the year by turning to stone rather than developing spaceships to go somewhere better. Essentially, he'd run into battle with the Subs and take a nap. :D Wisely, he turned down the full Legion membership he once earned to stay with his Substitute Hero buddies. After all, what would they do without their combination battering ram/doorstop?

  6. I agree that having the Compliant Iron Rod would be cool but you are obviously shooting for a more down to earth kind of guy. As to the kicking of multiple butts simultaneously, you can sweep with your legsweep or fast strike and keep a 7 OCV against two mooks and those generally fold after a firmly applied 7-8d attack hits them. Only question I have is what do you find weakness with? YOu only have it bought as the one maneuver one but you didn't specify that I noticed.

    Nice design and I like the origin.

  7. Well, I like the overall design, but why is Shinobi given only a 1 Con? Did you mean to work in the Automaton power of Can't Be Stunned? One hit that does a total of 2+ stun past whatever defenses it's got and it's stunned. That means you could Daze it with a 1d NND or Ego attack or even a baseball bat on a good roll.

  8. Originally posted by Agent X

    Condorman

     

    Birdman

    Oh no you don't. If you're using them, I'm gonna have to invoke some of my cinematic agents of soulcrushing madness;

    Batwoman & Robot Ninja.

     

    Trust me, they're all about pain and I have copies of each.

  9. Hmm, well, sharing pain IS supposed to lessen it. So here's a few off the top of my head...

     

    Wendy, Marvin & Wonder Dog -you know who they are, but what we never knew was "Why, God, Why?"

    The Wonder Twins & their damn monkey - if your pet routinely outthinks you, it's time to get back on the short bus

    Little Mermaid -anyone remember the Global Guardians? Appeared in Superfriends, and drug into continuity despite their lameassitude, she struck me as the worst of the lot all told and I'm glad she's dead...

    The Red Bee- 40's mystery geek who had trained bees in his belt buckle...

    The Space Canine Patrol - all I'm saying is they needed to be put down, Old Yeller style.

    Arm-Fall-Off-Lad -acutally thought this qualified him for something other than the short bus.

    Mr Jigsaw- creepy wierd yet lame power to fall apart like a human jigsaw

    The Ringmaster & the Circus of Crime -when a 3 ft tall anthropomorphic duck kicks your collective rear ends, it's time to eat a bullet...

    that black guy from Amazing Spider-man who had freakin' rabbit powers, thankfully he's only been seen once...

    unlike

    Humbug -has sonic weapons based on insect noises, well, noises other than -crunch- that is...

    The Vamp/Animus -the first supervillain with sex change power I ever saw. I really didn't ever need to see that...

    Toyman & The Prankster- for your own sakes, stop fighting the most powerful alien on the planet

    The Turtle- a Flash villain

    -Superskrull weeps in horror-

    Starfox- WTF? Why is he still breathing? Once more, Thanos has betrayed Death...

    Speedball- no, Ditko, this is most assuredly NOT the next Spider-man...

    Captain Ultra- yeah, I know, he was supposed to be funny. He's not.

    Harley Quinn -I loved her in B:TAS, get her the hell out of the regular comics...

    Comet Man- given 'comet' powers by a retarded psycho alien, in the late 80's, well after they should have known better...

     

    I feel my bile rising and my rage building, so I'm gonna leave you with one last loser before I stop...

     

    The Generic Hero -star of the Generic Comic Book, this moron actually got superpowers from his collection of glow-in-the-dark junk...

     

    at first I thought I'd need a sharp stick, to stop me from seeing this stuff, but I'm gonna need a power drill too, 'cause the bad thoughts won't leave my skull...

  10. Originally posted by Agent X

    Yeah, that's good. I don't know if this is that embarrassing but it sure was mind-numbingly stupid AND it made me uncomfortable as gm. I was running a game at a con using Marvel Superheroes long ago (I hadn't discovered Champions) and one of the players (Superskrull knows him as... Wes) had his groin placed in a telekinetic vise. His solution: (He had crystal transformation powers) "I will turn my crotch into crystal." Well, he made his yellow feat roll to change his crotch into ?crystal? and then I told him to make a red Con feat roll to stay conscious as his private parts shattered into millions of fragments. Man! that was wierd.

     

    Ah, yes. Many of my gaming experiences with Wes were like that. Thankfully, he didn't play much Champions. Prefered the wacky fun of Monty Haul D&D. Fun guy, complete headcase though.

  11. You are going to buy the Flight, LS, force Field and whatnots seperate from the VPP, right? I don't recall Hal's Universal Translator conking out while he "focused every trace of his willpower" and produced whatever it was he was doing, nor did he usually plummet from the sky.

  12. Originally posted by Acroyear

    Well, he's more of a general jerk-o, really, who defied the gods and such until he obtained his own godhood. Edited his name from the book of life so death couldn't come get him, stole a pillar from heavenly temple (that's the staff, which has limitless length), etc. But the big story for him was the Journey West (famous story), in which he was forced to be a good guy a help people, essentially, by, iirc, a circlet/crown that caused him pain if acted like his usual jerko, selfish self.

     

    So he could be like an ex-criminal trying to make up for his bad deeds.

     

    I don't think I'd really use the word "curious" to sum up the kind of person he was...but *shrug*

     

    Oddly, I'd just picked up a translation of "The Journey To The West" last week and have started reading among other things.

    Sun Wu-Kung is incredibly powerful. That iron rod he carried is supposed to weigh 13,000+ pounds and it was the only weapon the Dragon King had that was heavy enough to be useful to him. He's also studied immortality and been taught the Art of the Earthly Multitude. That Art lets him battle divine warriors and kick their butts. His cloud jumping skills let him leap 108,000 miles and he's ridiculously hard to hurt.

    Cool story but he's nastier than a Saiyajin and has a wicked temper.

  13. This happened to me when I was running (as opposed to playing) in a Champions Universe game and crossed over to a DC/Marvel game world.

     

    The players had been tracking down the person/persons (they weren't sure) who had been altering their world's continuity and causing heroes to vanish and others to appear. The heroes had tracked down the temporal energies surrounding the affected heroes and a half dozen of them, both PC & NPC smashed into the lair of the Time Master from Classic Enemies. During the fight the PCs were transported to Chronopolis, Kang's transtemporal city.

    They started exploring and were quickly detected and set upon by the Anachronauts (paranormals from various times gathered by Kang) and Apocryphus (a powerful Eternal) soared into the air and announced, "Feel the power of the Last Eternal, intruders and die!" So saying he cut loose with a 5d6 RKA of cosmic energy from his eyes into the chest of Jon-El, son of Con-El. Jon-El was half Daxxamite and disgustingly powerful so I figured he could safely be shot first without a fatality right out of the gate. I needn't have worried. I nailed him dead center of the chest with a 6 to hit. I followed that up with the damage roll; 2, 1, 1, 1, 1 and 1 for the stun multiple. :o The player rolls his eyes at me and the characters responds to the assault with a bored, "Y'know, we can go back around the corner and then try this again."

    Naturally Apocryphus howled in impotent rage and the brawl was on. Every time I botch a damage roll now and one of the players involved is present I'm told I'm rolling like an Eternal again. :)

  14. -strokes beard in contemplation-

    Geez, I got lots of choices here.

    -scribbles on paper for a few minutes-

    My Top Ten (at least for now)

     

    1) The Thing -power as a curse, doesn't break under it

    2) Dr Strange -a second chance leads to the right path

    3) Captain America - he's committed to his proclaimed ideals

    4) Rogue - sought help, found a home and new ideals

    5) Martian Manhunter - lost his world, found a new home

    6) Superman - great power, great sense of responsibility

    7) Thunderstrike - tried his best though out of his depth

    8) Robotman (Cliff Steele) - lost his humanity, gained his soul

    9) Power Man (Luke Cage) - proclaimed opportunist with a good heart

    10) Sailor Moon (no really) - she's a whiny immature kid who'd literally kill herself to help others

  15. OK, others have weighed in on the OHID/Multiform decision and OHID looks like the prefered flavor.

    Now, to the meat of the matter...

     

    What can the Guyver do?

    1) he's stronger, faster and better than before. He crushes skulls with his biometallic hands, leaps around real good and in general whips more butt than a Japanese schoolboy could hope for. Japanese Schoolgirls, on the other hand have almost limitless power in many genres. :D

    Tragically, we don't have much concrete data on pure lifting power for him, however, he's stronger than most Zoanoids shown. My tapes are at my parent's house or I'd see what the Ramothees & Gregole types could lift, but I wanna say the Ramothees are like 5xhuman or so and he outclasses them badly. If only they'd throw cars at each other so we could see for sure. However, I have some recollection of the scientist zoanoid picking up and smashing a truck on the road.

    Let's say Guyver has a 45 Str just for laughs. Sho has an 8.

     

    Dex & Spd:

    He's definitely faster but the jump from 8-11 Dex Sho to 18-20 Dex Guyver would cover that nicely. Spd goes from 2 to an easy 4-5.

     

    Con: I dunno. Sho's probably 8-10 as he seemed pretty easily winded. Let's shoot for 23-25. Sounds suitably robust to me.

     

    Body: Sho's a human and is looking pretty baseline there, Guyver takes a good pounding several times like the Enzyme fight or the Hyper-Zoanoids, but he does dissolve when hit by Enzymes attacks seveal times. The issue is clouded by the Guyver's Regen from Dead power. 15 sounds like a good start.

     

    PD/ED/resistant defenses: I don't remember Sho taking too many hits without the armor but he's pretty stout in it. I'd say 25-28 PD & ED, 12-15 rPD/rED.

     

    Rec/End/Stun: just go with figured stats for now.

     

    Running: He can chase cars well and runs with that cool rip the street from speed/power FX. Let's say 12", x4 NC.

     

    Superleap: maybe 12" max, not really a primary feature.

     

    Flight: Guyver's gravity manipulation ability does let him fly. Let's go with 15-18", x8 NC

     

    Powers: Guyver is a killing machine, he's all about the HKA/RKA for maximum carnage.

    I'd be tempted to give him either AP Str or a basic HKA based on raw force to represent the whole 'squeese faces off' thing.

    Give him an AP HKA for his vibroswords, seems like a 4d w/Str, no KB 'cause he gets that cool slice through/fall apart thing going.

    Head Laser: 3d RKA, maybe a 2d RKA, Autofire x5 as he shot lots of stuff in that warehouse fight rescuing Mizuki.

    Sonics: that's an EB, I think, seemed less lethal than shooting people in the face with lasers anyway. Go with Invisible to Sight and set it around 8-9d for now.

    Gravity Cannon: that sucker's an RKA that puts big messy holes in stuff. 4d6 RKA and his best ranged move other than the big gun...

    The Mega-Smasher: this thing looks like he keeps the Yamato's little brother in his ribcage. It's gross, way way powerful and definitely used mostly as a finishing move. That thing blows trenches that say AE:Line to me. The whole screaming vaporizing target thing shouts AP, possibly double and that's definitely an RKA. Make that bad boy a 6d6 RKA, 2xAP, AE: Line, Extra Time +1 phase and it should zorch any Zoanoid good. Zoalords are gonna laugh at you though.

     

    Other goodies include enhanced senses of some type, 360 degree a likely one, the afformentioned Regen from Dead, and a big energy discharge when he flips from Normal to Ultraviolent. That one seems like a Triggered, No Range, AE: 1 Hex 8-9d EB. He was once prevented from changing due to having Mizuki handcuffed to him and scorched a Ramothees when he changed before he fought Lisker (sp) early on.

     

    I'll ponder disads after I finally get to sleep.

  16. Originally posted by Shiva13

    Yes, I have a well worked out continuity for my campaign setting. Part of this was a response to the retconning in the comics I had been reading. I wanted stability and some reliability that was cut and dried from the outset that was fading from the comics because of lazy writers.

     

    Also, there are two aspects extremely popularly used in comics that are either not included in my setting or is nearly nonexistant. Dimensional Travel and Time Travel.

     

    Dimensional travel was tossed out, because it takes the character's attention off the real world around them and actually making a difference noticeably in the actual setting. Dimensional travel causes characters to have to go off on tangents that have no real significance.

     

    Time Travel is a slippery slope I just don't care to deal with. It's a threat to continuity and story credibility.

     

    Hmmm. Well, to be honest, I love the time and dimension travel stuff. My only rule of thumb so far is that time travel should be done TO the PCs but don't let the little beggars have any real say in keeping such plot-shattering stuff on tap.

    That kinda mischief is staying in my personal bag of tricks where I can whap them in the head with it, smile knowingly as they speculate for hours on the ramifications, then ignore their half-assed theories and keep on with what I already worked out for travel rules.

    Mostly though, it's used by me as an excuse to have Nazis available. they make great villains/fodder/punching bags for our heroes.

  17. Originally posted by zakueins

    Like anything, it's all in the details.

     

    If there's a problem with continuity, we'll thresh it out. If it's a problem with copyright, I'll toss in and pull out groups and characters to get them to fit the theme, but not be violiating somebody's intellectual property.

     

    Well, if it helps, Scott Jamison is one of the members here on the boards, under the handle of SKJAM!, so you could just email him and see what he says.

  18. Originally posted by Agent X

    Superskrull has worked on a Card Organization that I think is far superior to the Card Shark organization. Maybe he'll you about it if you ask him nicely? :)

     

    Huh? I have my Deck agents, my Royals and my 2 wildcards. I really never got any farther than a paragraph or two on anything but the agents themselves. I had some ideas about using card values as tiers for the Royalty but so far it isn't any cooler than using the Royal Flush Gang with a discard pile of agents. :)

    Of course, there's the hidden card options and keeping the Aces up your sleeves. Oh, and declaring a card type wild to keep players from being able to know their opponent's hand. ;)

    Then there's those awesome battle tactics and plans like 52 Card Pick-up and 5 or 7 Card Stud, not to mention Shuffling the Deck or Picking a Card.

     

    OK, fine, maybe I just don't wanna show my hand yet with several players in my game reading this stuff. :D

     

    Then there are a few plans I had for reworking DEMON into more of a Tarot-based group. Seems like I'd find more use for that one though by working it over and feeding it to Agent X as partial background for my PC in his PBEM/summer extravaganza.

  19. Originally posted by ogier300

    Agreed about 'Reduced Penetration'. It's a hold over from the first model Repulsors, and will be removed for this version. I was trying to reflect that IM usually uses both hands for the blasts, but I'm figuring that by the point of the Classic Armor, he's just good enough with them that the RP limitation doesn't apply anymore.

     

    Figured that was the case. 12d sounds about right for a standard dose of Repulsor Ray and he can always Haymaker to represent that really effective double dose he was fond of for the tougher targets. He usually had the luxury of pulling that one off at range to minimize interference while blowing up steel walls or whatnot.

  20. Hmmm. Another nice writeup there. I have one quibble, though. Reduced Penetration on his Repulsors makes no sense. That really hampers his effectiveness for dealing out the structural damage. There's no way he should be unable to blow holes in a brick wall or shoot down hovercraft with his weapon of choice. This means he does more body damage with his unibeam against tougher targets and that's just wierd.

  21. Well, my current favorite brick in my campaign is the Cobalt Commando. Stat-wise, he's pretty normal for a 75 Str, 35 Def brick with no frills or frameworks to speak of. The fun comes in roleplaying his personality. He has a PURPOSE and it's what his personality centers on.

     

    He has to save the world from the Gamma Mutates. He's from the future, you see, and in his time these horrible creatures have conquered the world and are only moments from destroying the last remnants of the Resistance. He's the last hope of humanity and he's just been hurled back in time to prevent the rise of these awful monstrosities and undo the horrors they've done.

     

    There are a few problems with this, though. First off, he's fresh out of the clone vat and about as bright as your average fridge light. Second, he's poorly educated, also due to being about a 20 minute old genetic construct. If the Resistance had time, they would have been able to instruct him about his specific goals. Fortunately, they had a wristcomp they loaded with everything he'd need to handle the timejump. Unfortunately, it was destroyed before he ever used it. Third, the Resistance didn't program him with anything more than his code name, a grasp of English and some basic social skills. Fourth, he had to go through the time portal before his commander could finish the sentence, "You must travel to our past to destroy..." as the Gamma Mutates had found them and opened fire.

     

    The Cobalt Commando tumbled through time and emerged into the streets of Metro City in the dawning of the 21st century. He saw a humanity unconquered by the menace that ruled his time. He saw people going about their daily routine and the hustle and bustle of city traffic. He heard the vehicles honk as he stood in the center of the busy street and blocked traffic. He saw the lights flash green and a dark green Dodge Viper honked it's horn and the driver stuck his head out and yelled at him. Thinking swiftly (and out loud), he realized why he was here. "Green lights, green vehicles, angry shouting, Gamma Mutates are green and angry. I'm in the past. The Commander said to destroy the past or something like that. There's only one thing to do!"

    Leaping forward, he slammed his hands through the hood of the Dodge Viper and yanked out the engine. Tossing it over his shoulder, he smashed a nearby mailbox. The Commando drew a deep breath and grinned.

     

    "Attention citizens. I am the Cobalt Commando! I am here to destroy the past to save the future!"

     

    Honest, he means well...

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