Re: Armor and Shields Expanded
Hi!
The Trigger and Focus modifiers are meant to handle it.
E.g., You are carrying a wall shield, and a dragon breathes fiery doom on you. Your shield is DEF 8, but as a Durable Focus, it has a DEF of 56* with respect to whether it is damaged or not.
(* A DEF 8 Wall Shield with Opaque and +1-3/4 worth of Advantages is 138 AP, which is DEF 28 x2 = DEF 56.
I use Durable Focus because I normally house-rule with many things calculated off BP instead of AP--so in my game, the shield only has DEF 10x2 = DEF 20. Much more reasonable. One of the reasons why I use BP instead of AP, because focusing so much on AP blinds one to what else is going on in the power).
Case 1: Your shield survives.
In FX, maybe the heat is so intense that it just conducts right through your shield. Since your shield is not destroyed, just really really hot, you are hurt, but you can continue to hold up your shield for whatever protection it can still provide.
In game terms, the Force Wall is, technically, destroyed by any incoming attack worth 9+ BODY. But the Focus itself is not harmed unless the attack does 57+ BODY.
The Trigger portion of the power automatically and instantly resets the Force Wall. There is "no FX" to this. You just continue to hold up the shield.
Like the Riposte example in the book, the Trigger is bought so that it can handle an infinity of instances of this.
Case 2: Your shield is "broken".
In FX, maybe your shield just melts or burns up, and practically falls off your arm.
In game terms, an attack that does 57+ BODY will break not just the Force Wall, but the Focus. Since the Focus is broken, it loses its Force Wall power (it's only power), and hence the Trigger will not reset it.
Cheers