Re: Earthquake Abilities
i know this is a little complex but it works to simulate that your quake can open the ground
Earthquake: Teleportation 12", x8 Increased Mass, Reduced Endurance (0 END; +1/2), Usable As Attack (+1) (97 Active Points); Can Only Teleport To bottom of hole Fixed Locations (-1), Linked (Earthquake; Lesser Power can only be used when character uses greater Power at full value; -1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), no Noncombat movement (-1/4)
The Earthquake it is linked to is a
Earthquake: Energy Blast 7d6, Area Of Effect (28" Line; +1 1/4) (79 Active Points); Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2)
so they get hit when the earth opens then falls in =)