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JoeyJoeJoe

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  1. I'm thinking about implementing a level system in my game. Every time a character completes a specific task, they get experience points. Depending on how many experience points they've earned, they are at a specific character level. I know this doesn't really fit the "feel" of the Hero system but it would be just a quick indicator to compare characters. I suppose I could just show a running total of all experience points earned but somehow specific levels seem more "solid". Does anyone have any ideas for this? Specifically, how many points do you think a character needs to earn at each level to advance to the next level? It's just an idea and I might scrap it but just curious about what you think... Thanks!
  2. Hi. I am new to the Hero System and trying to figure it all out. On page 434 of 6E1, a character named "Randall Irons" is being created. I understand how most of the points are calculated but confused by some... Randall buys "+2 with Firearms" for 10 points and "+2 versus Range Modifier with Pistols" for 4 points. I don't understand how these two skills are calculated. Can you please explain? Thank you!
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