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Justicebringer

HERO Member
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Posts posted by Justicebringer

  1. Re: Brainstorm: The Black Paladin Recruits!

     

    In my time line I had Black Paladin show up at the Pennsic War (the annual gathering for folks in the Society for Creative Anachronism.. about 13,000 of them) and offer enchanted armor and weapons to any who be willing to swear an oath of feality to him. I ended setting him up with twelve dark apostles.

  2. Re: What would you recommend?

     

    I just started running a new game, with five players. All have gaming experience but none with Hero. I started them all with 150 pts and 150 Disads. 50 pts max active and 50 pts max in any disad catagory.

     

    I'm in the process of running them through their first adventure. Recovering a downed military plan with a few nukes on it that crashed into the ruins of LA (major earthquake a while back). They get to fight some low to mid ranged gangers, with one Cybered up "boss", a few mutants and then for a future tie in a grp of agents running with a small Mech very close to the crash site.

     

    When then they get all of this done I plan on dropping 50 more pts on them to flesh out their characters more. That way they can "fix" any weakness they may think they have.

     

    Also.. I set a resistant defense cap on characters based on their stats. For the this grp it 30 - (spdx2 + DCV) = Resist Cap. This way the martial artist or speedster doesn't some how have the same Resist def that the Brick has.

  3. Re: Most Embarassing Champions Moment

     

    1989... My first Champ game, playing a Brick.. I had no understanding of rD at the time and the GM missed it when he okay'd my character. Our grp is fighting a bunch of fairly low lvl street punks, two which cyber'd up. One is using a morning star as a weapon. Keep in mind I am feeling like a minor god for having trashed three punks with baseball bats already so as I turn and see the morning star swing in my direction I thought it would be cool to counter punch the head of the morning star.. I pictured the metal shattering into hundreds of pieces, lol.... I recall my comment was, "What do you mean what are my resistant defenses?" Needless to say my hand liquified and good part of my forearm shattered. Quick retirement for that one ;-)

  4. Re: Is defeating a Master Villain sometimes counterproductive?

     

    Given that the major MV's rarely make a direct appearence and when they do it usually takes the combined might of many hero's, teams and usually a few villians as well to fight them off, resulting in a few deaths before it's all said and done. So, having your team or your players go head to head unless they have years of experience probably won't happen that often, but with that said if your team did take out a major MV it would at the minimum raise a few eyebrows from the other remaining MVs.

  5. Re: Rethinking Growth DI and Shrinking

     

    First of all, does your game have a damage cap? Because a character with 10 STR and 90 points of Growth is going to be doing 20d6 with a punch vs the 18d6 that you could get with a 90 AP Energy Blast. Same as if you allow somone to spend an extra 90 points to raise Strength as their signature power. You may want to limit both powers to only 80 AP for this reason.

     

    I generally would allow a brick to keep the extra ten pts for the simple reason that he has to be in the thick of things as opposed to firing from range. The blaster will (in most cases) be able to get into combat faster and should be somewhat safer the brick. I see it as another form of game balance. As characters gather xp that will change to some degree but for new characters I think it works rather well.

     

    As for DI, the negative aspect of things should balance a straight Str based brick. Falling through floors or at the extreme lvls possibly ripping through pavement falling into a sewer system or for more fun onto subway rail line with a passenger packed train moments away from sudden impact.

  6. Re: But I want to play Champions

     

    Suggest to your normal group of players that you would like one of them to run a side adventure in your current game. Everyone runs their normal players, the guest GM can use their own character as a NPC to drive the story and you bring in character to play in their stead. It might be only for a night or two, but should give you the fix you need.

     

    If everyone has a good time perhaps some of your other normal gamers will take turn running a side game. Biggest issue would be set up boundries on what they can and cannot do in "your" world.

     

    -Justicebringer

     

    To survive is not enough, life must have purpose

  7. Re: How to handle RKA?

     

    In an early game (15+ years ago.. god, I'm old..:) ) we had a player who had a bad habit of killing off the villians we encountered. He would never do this in front of us (his fellow teammates) so we couldn't step in and treat him like the villian that he actually was.

     

    The Archvillian of the time ended up hiring an assasin to take care of the offending character. Take Iceman and the Joker, combine them and you now have one less psycho character in your game. He left a video tape of the character killing off a villian next to his frozen (and shattered) remains. We never really tried all that hard to find his killer.

  8. Re: When you think "Superhero"....

     

    Not just character but strength of character. Not just having powers but being able to be in control 24/7... not just doing the right thing at the right time but doing the right thing everytime.

     

    What is the difference between a superhero and a supervillian. It could just be one bad day....

     

    You go out and rescue puppies, create a negative vortex to lesson the effects the last few hurricanes, etc... and then you have one bad day.. someone in the drive through behind you is playing the bass on their stereo so loud you can't even order your Mcfries and BAM! You are now a supervillian. :sneaky:

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