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Dragoran

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  1. Re: Target dependent effect well, the "only affects X" limit on each of the powers should neget the "costs no endurance to use" can you invent an advantage "costs endurance only when affects the target"?
  2. Re: Target dependent effect How about going in this direction: you buy all the powers as linked, each of the powers have a diffrent limitation, I'll explain: RKA: only affects living EB: only affects inorganics Drain: only affects robots when using the power - you shoot everything at the target at the same time, the player does not choose which power to use. now - if the power hits a living, only the RKA works. if the power hits a robot - EB and drain works ect'
  3. Re: VPP question manic typis - My bad, didn't see your thread in time (and when I saw it, the message was on it's way) Hyper-man - just want to make sure I understand the sulotion: he buys VPP with "Costs END Only To Activate (-1/4)" and "powers created in the VPP must have charges (0)" this way, every shot costs endurance. he wanted the shots to be free, but creating the wepaon (choosing the poewr in the VPP) and keeping it - will cost him. why is it a bookkeeping nightmare?
  4. Hello all! I recently bought fred, and I'm planning on running a game for a few of my friends. The setting is super heroes. Each of the players gave my a head ache trying to figure his power. And to the question: The player wants his hero to be able to creat stuff out of thin air. stuff like rifles, grandes, sword ect' We decided that a VPP will most likely represent this power. Now, can he limit the VPP with "Costs endurance" (to change the power, and to maintain that specific power), but the powers themselves with "reduced endurance"? I'll give an example: He creates a rifle. creating the rifle, and maintaning it - costs endurance firing the rifle - doesn't cost endurance is this a valid thing, or did I totally fail to understand the VPP concept?
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