Jump to content

justmill

HERO Member
  • Posts

    6
  • Joined

  • Last visited

justmill's Achievements

  1. Got it, thanks all! I'm actually not going to take Density Increase, since the concept is that it's a permanent stone form (a gargoyle/golem type thing) and the book suggests doing that differently. There's lots of cheese in the book though, you don't have to look too hard to find your favorite kind.
  2. The strange thing is there lots of built in examples kind of breaking the rule. Such as Density Increase only costing 4 pts per level, so at a lot of breakpoints the active cost of Density Increase breaks the DC limit. You end up getting more strength than you can use in a punch. Just seems strange. Also, another weird one is Ripose from the Fantasy Hero book: Game Information: Trigger (when character is hit by or Blocks an enemy’s attack and wants to strike back, activating Trigger takes no time, resetting Trigger is a Zero Phase Action; +¾) for up to HKA 4d6 (45 Active Points); OIF (weapon of opportunity; -½), Requires A Sword Tricks Roll (-½). Total cost: 22 points. Why is the 4D6 HKA only 45 points here? Shouldn't it be 60 active points? Of course I realize I'm probably just reading too much into the details, but, just trying to understand how it works. I do agree that the active points limitation is a nice tool for setting world parameters, giving both the player and the GM some stability in this extremely open ended system.
  3. I'm still new to the Hero System so if this is a dumb question, please excuse me. GM in our campaign has set active points limit to 50. Some things are confusing with that though, in that I see where damage classes for powers are generally limited to 1D6 per 5 points spent. But, what happens with things like Hand Attacks that are modified by STR and Martial Arts maneuvers? If there is a 50 point active power limit, does that mean any damage beyond 10 damage classes is simply ignored for that attack? Thanks for any insight.
  4. I think we've all been in the situation where you gotta cut the head off a vampire or at least put a stake in it's heart rather quickly.
  5. Specifically for cancelling penalties to Hit Locations. 1pt PSL - Hit Locations - Martial Strike If I buy a 1 point PSL to cancel hit location penalties with a specific maneuver, I assume that it cancels any hit location penalties, right? Or do I have to specify something like "Head" in the PSL? Thanks!
  6. I noticed in the Hero Designer app that there is a combat maneuver called "Charge". I can't seem to find it any book, however. Does anybody know where it appears? Thanks!
×
×
  • Create New...