Jump to content

Chronosnight

HERO Member
  • Posts

    63
  • Joined

  • Last visited

Everything posted by Chronosnight

  1. Re: World's biggest natural disaster? A short history of nearly everything does a small part on what would happen if Yellowstone blew, scary stuff.
  2. Re: The Ultimate Weapon(s), per Wizard Entertainment I want to know why the red turtle shell was left out!?
  3. Re: ideas/name for my character? Ideas? Kyle Walker (Hyperdon) Player: Tanner Val Char Cost 15 STR 5 35 DEX 75 20 CON 20 13 BODY 6 16 INT 6 10 EGO 0 10 PRE 0 15 COM 3 5/20 PD 2 4/19 ED 0 6 SPD 15 14 REC 14 41 END 1 37 STUN 6 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 152 Cost Power 39 Flight 25", Position Shift, combat acceleration/deceleration (+1/4) (69 Active Points); Only In Contact With A Surface (-1/4), Only In Heroic Identity (-1/4), Visible contrail (-1/4) 27 Night Stick: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1), Only In Heroic Identity (-1/4) 1u 1) Night stick +8d6 (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 1u 2) Night stick +3 1/2d6, Area Of Effect (4" Radius; +1 1/4) (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 1u 3) Night stick +3d6, Personal Immunity (+1/4), Area Of Effect (16" Line; +1 1/4), x2 Length (+0) (37 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 1u 4) Night stick +4 1/2d6, Double Knockback (+3/4) (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 1u 5) Saw it before you started!: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1), Only In Heroic Identity (-1/4) 14 Aid END 4d6 (40 Active Points); Extra Time (Full Phase, -1/2), Only Restores to Starting Values (-1/2), Self Only (-1/2), Concentration (1/2 DCV; -1/4) Powers Cost: 85 Cost Martial Arts Maneuver 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm roll; FMove 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, Weapon +v/5; Target Falls; FMove 4 Million Hands: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike Martial Arts Cost: 24 Cost Skill 10 +2 with HTH Combat 3 Acrobatics 16- 3 Breakfall 16- 3 Tactics 12- 3 Teamwork 16- 2 Systems Operation (Communications Systems) 12- 3 Tracking 12- 3 Security Systems 12- 3 Electronics 12- 0 Language (idiomatic; literate) (5 Active Points) 3 Language (fluent conversation; literate) 3 Scientist 2 1) SS: Aeronautics 12- (3 Active Points) 1 2) SS: Electrotechnology - the study of electronics within engineering. 11- (2 Active Points) 2 3) SS: Mathematics 12- (3 Active Points) 1 4) SS: Statics and DynamStatics and Dynamicsics - the study of movement, forces, moments in mechanical systems. 11- (2 Active Points) 1 5) SS: Aerostat - lighter than air, craft. 11- (2 Active Points) Skills Cost: 46 Cost Talent 30 Combat Luck (15 PD/15 ED) 3 Bump Of Direction Talents Cost: 33 Total Character Cost: 340 Pts. Disadvantage 20 Enraged: Confronted with a known member of the new reich (Uncommon), go 11-, recover 8- 10 Psychological Limitation: Impulsive (Common, Moderate) 15 Psychological Limitation: Protective of Friends (Common, Strong) 15 Psychological Limitation: Code Versus Killing (Uncommon, Total) 10 Psychological Limitation: Introverted And Lonely (Common, Moderate) 15 Physical Limitation: Red Eyes (All the Time, Slightly Impairing) 15 Psychological Limitation: Overly Enthusiastic As A Superhero (Common, Strong) Disadvantage Points: 100 Base Points: 200 Experience Required: 40 Total Experience Available: 0 Experience Unspent: 0
  4. Re: [Character] Deadbolt ...wow...thats all I got... -Tanner
  5. Re: ideas/name for my character? Haha Dan, at first I wanted to call him Flashpoint, but he has nothing to do with fire, and everyone would call him flash, and that would not be cool... -Tanner
  6. Hello everyone, this is one of my first posts although I have been lurking for years. My name is Tanner I am a player/GM in GoldenAge's Epic City campaign. I am working on a speedster with some ideas taken from "Always". He is a aeronautics engineer working for a company called Peregrine, in Epic City. Recently he has been staying late at the job working on a side project, a device that can agitate two atoms trapped inside of a molecule so intensely that it can create a sonic boom (mach2) without moving the molecule. One night while aligning the machines for his project there was a surge of electricity throughout the city (this was caused by one of our player, Flux, diving into a crystal from the dark realm, the city went dark for a few moments). You can guess what happened to Kyle Walker when the machine was used on him. He has some basic speedster powers a few martial arts and a flash attack cause by creating a sonic boom without moving. This is a very four color game, he wears red and silver spandex with a partial face mask. Any help/ideas would be great! I will upload the character later, off to work now.
×
×
  • Create New...