Re: ideas/name for my character?
Ideas?
Kyle Walker (Hyperdon)
Player: Tanner
Val Char Cost
15 STR 5
35 DEX 75
20 CON 20
13 BODY 6
16 INT 6
10 EGO 0
10 PRE 0
15 COM 3
5/20 PD 2
4/19 ED 0
6 SPD 15
14 REC 14
41 END 1
37 STUN 6
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 152
Cost Power
39 Flight 25", Position Shift, combat acceleration/deceleration (+1/4) (69 Active Points); Only In Contact With A Surface (-1/4), Only In Heroic Identity (-1/4), Visible contrail (-1/4)
27 Night Stick: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1), Only In Heroic Identity (-1/4)
1u 1) Night stick +8d6 (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4)
1u 2) Night stick +3 1/2d6, Area Of Effect (4" Radius; +1 1/4) (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4)
1u 3) Night stick +3d6, Personal Immunity (+1/4), Area Of Effect (16" Line; +1 1/4), x2 Length (+0) (37 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4)
1u 4) Night stick +4 1/2d6, Double Knockback (+3/4) (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4)
1u 5) Saw it before you started!: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1), Only In Heroic Identity (-1/4)
14 Aid END 4d6 (40 Active Points); Extra Time (Full Phase, -1/2), Only Restores to Starting Values (-1/2), Self Only (-1/2), Concentration (1/2 DCV; -1/4)
Powers Cost: 85
Cost Martial Arts Maneuver
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm roll; FMove
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, Weapon +v/5; Target Falls; FMove
4 Million Hands: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
Martial Arts Cost: 24
Cost Skill
10 +2 with HTH Combat
3 Acrobatics 16-
3 Breakfall 16-
3 Tactics 12-
3 Teamwork 16-
2 Systems Operation (Communications Systems) 12-
3 Tracking 12-
3 Security Systems 12-
3 Electronics 12-
0 Language (idiomatic; literate) (5 Active Points)
3 Language (fluent conversation; literate)
3 Scientist
2 1) SS: Aeronautics 12- (3 Active Points)
1 2) SS: Electrotechnology - the study of electronics within engineering. 11- (2 Active Points)
2 3) SS: Mathematics 12- (3 Active Points)
1 4) SS: Statics and DynamStatics and Dynamicsics - the study of movement, forces, moments in mechanical systems. 11- (2 Active Points)
1 5) SS: Aerostat - lighter than air, craft. 11- (2 Active Points)
Skills Cost: 46
Cost Talent
30 Combat Luck (15 PD/15 ED)
3 Bump Of Direction
Talents Cost: 33
Total Character Cost: 340
Pts. Disadvantage
20 Enraged: Confronted with a known member of the new reich (Uncommon), go 11-, recover 8-
10 Psychological Limitation: Impulsive (Common, Moderate)
15 Psychological Limitation: Protective of Friends (Common, Strong)
15 Psychological Limitation: Code Versus Killing (Uncommon, Total)
10 Psychological Limitation: Introverted And Lonely (Common, Moderate)
15 Physical Limitation: Red Eyes (All the Time, Slightly Impairing)
15 Psychological Limitation: Overly Enthusiastic As A Superhero (Common, Strong)
Disadvantage Points: 100
Base Points: 200
Experience Required: 40
Total Experience Available: 0
Experience Unspent: 0