I had the Hero 5th book for a while, so I'm personally familiar with then system, but I want to teach it to my gaming group. I've just purchased the PDF + book of the Basic set, and plan to get Champions Complete when it comes out. The plan is to work within the basic rules until everyone is comfortable adding more.
A bit of background: Girl Genius is set in an alternate Victorian Europe where mad scientists called Sparks run rampant throughout the continent. The authors call it a Gas Lamp Fantasy, feeling that "Steampunk" didn't do the setting justice. It's a mix of science and fantasy.
There are Constructs (created beings), science experiments (including a race of Mr. Hydes called Jaegarkin), death rays, city-sized airships, and resurrections as a medical procedure (there's even laws regarding resurrections and succession!)
the Spark is what lets Sparks do their mad science: they have intuitive, focused and warped insight that lets them bend reality with their inventions. Moreover they exhibit a supernatural Presence on those around them, recruiting lab assistants and minions while they are in "the madness place"
"A spark in smart enough to invent a death ray, and dumb enough to turn it again an army alone"
So, I'm wondering: how I should go about making a template for a Spark?