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kylone

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About kylone

  • Birthday 04/06/1977

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  1. Re: Familiar group, wanna teach 'em Basic 6th first, for a Girl Genius campaign I just picked up The Widening Gyre as a PDF, thanks for the reference. The setting is rather grim and dark, where Girl Genius is more fun and silly, but there's some good stuff I can mug none the less. About minions. Over time being around a powerful Spark tends to make people into minions, but only if they aren't strong-minded and opposed to the concept/job. Yeah, Mind Control seems a good place to start... What about a conditional boosted PRE?
  2. Re: Familiar group, wanna teach 'em Basic 6th first, for a Girl Genius campaign I agree that Sparks vary quite a lot, but I'm specifically wondering about their commonalities: their ability to 'force' others around them to help build their inventions, and some ideas for representing their temporary madness Yup, I agree there, so I'm thinking of using a Gadget Multipower as a more limited (i.e. easier) way of getting this going. I'm thinking that this will be a Superheroic style of game. Seeing 'normals' make Rasputin look like a wimp (you know who I'm talking about) is a good case for that.
  3. I had the Hero 5th book for a while, so I'm personally familiar with then system, but I want to teach it to my gaming group. I've just purchased the PDF + book of the Basic set, and plan to get Champions Complete when it comes out. The plan is to work within the basic rules until everyone is comfortable adding more. A bit of background: Girl Genius is set in an alternate Victorian Europe where mad scientists called Sparks run rampant throughout the continent. The authors call it a Gas Lamp Fantasy, feeling that "Steampunk" didn't do the setting justice. It's a mix of science and fantasy. There are Constructs (created beings), science experiments (including a race of Mr. Hydes called Jaegarkin), death rays, city-sized airships, and resurrections as a medical procedure (there's even laws regarding resurrections and succession!) the Spark is what lets Sparks do their mad science: they have intuitive, focused and warped insight that lets them bend reality with their inventions. Moreover they exhibit a supernatural Presence on those around them, recruiting lab assistants and minions while they are in "the madness place" "A spark in smart enough to invent a death ray, and dumb enough to turn it again an army alone" So, I'm wondering: how I should go about making a template for a Spark?
  4. For the Extra Phase (-3/4) version of this limitation, does it cause the power to automatically miss if the target moved between your two phases used? (like the Extra Segment version does) Thanks -kylone
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