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frogboy_1101

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Posts posted by frogboy_1101

  1. 35 minutes ago, ghost-angel said:

    Couple of options come to mind.

     

    Inaccessible Focus is one method that works, as noted by Lord Liaden.

     

    No Focus, but Physical Manifestation to represent the ability to be temporarily disarmed, and interact with weapon elements like the Weapon Bind Maneuver.

     

    It's just like that, no Limitations, you just have the power.

     

    Greywind also pointed out that Thor's hammer had a habit of going Sapient Pearwood Luggage on the environment when asked to return. Mostly this is treated as comedic effect (especially in the movies), but if you need to model the need to remodel after it passes through: Side Effect (Destroys Environment in straight line between Caller and Starting Location).

    I think this is about what have in mind for the weapon. Very much like thors hammer just different type. May tweak it a little but essentially that's it. Thanks guys

  2. 18 minutes ago, Spence said:

     

    I have to ask.  By conversion, do you mean setting or actually trying to somehow convert the game mechanic.

     

    Most "conversions" I have dealt with.  Make that "successful conversions", do not try to actually translate specific game stat to specific game stat.  Instead they translate the intent of one game system and stat it in the new systems rules.  The fluff can remain the same with the PC/NPC/Threats being built under the new system. 

     

    If that is what you are looking for than an analysis game mechanics is straying from the point.  

    Taking a step back you'd need to develop setting rulings defining each type of Exalt would be built and what restrictions their powers are.  

     

    Exalted always made me think that they wanted to make the Anime X (Manga X/1999) into an RPG but didn't want to pay for a license or "alienate" US gamers by reveling it was an Anime RPG.   

     

    All in all, with the flexibility and capability of Hero, I'd not worry as much about a mathematically accurate direct conversion.  Instead I'd think on how to impose the necessary build restrictions needed to model the Exalts and the limitations imposed by the need of the five magical materials are used to forge artifacts and weapons.  

     

    All in all, don't get lost in trying to directly translate the nine stats into Hero's seventeen'ish stats.  Instead build things based on intended outcome.  Direct translations never work as hoped and manage to suck hours from your life you'll never get back. 

     

    Good luck and great gaming :rockon:

    Thats what i meant. Not directly convering mechanics but feel. I was just curious to see if anyone had done such a project to see if i could jumpstart my own. Though after reading above posts and taking a more simple look over both systems i dont think this will be too difficult. Thanks all

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