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Stochastic

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Posts posted by Stochastic

  1. Re: "Oath" (and "Lie-Punishing") Powers

     

    1. Detect lies, and claristence seems to be about fair. I recomend a -0 limitation that says, harder to detect lies that weren't that important.

     

    2. Transform, Force someone to fill punish. I'm not sure what limitation is really there. I say -0, but maybe -1/2 if it's a real bother.

     

    3. Detect lies, or danger sense changed to lie sense?

     

    4. Aren't you the GM? What power, rail road your own character. We're GMs, it's in our blood.

     

    5. Physical limitation can't lie?

    Hey, thanks for replying.

     

    In our little gaming group, we previously had a GM who became notorious for 'fudging' NPC numbers (base OCV's would change over the course of a given combat), unrealistically unlikely things would occur, so I like to have everything 'by the books'.

     

    #2 Not clear about what you mean by "force someone to fill punish". Keeping the Faith is supposed to bind someone to a verbal promise, such that they will do anything and everything in their power to fulfill it.

     

    #3 Not sure how Danger Sense or Detect Lies would reflect the power Truth and Reconciliation. Truth and Reconciliation punishes a person who has broken a verbal promise, at some point in their past, by burdening them with unrelenting guilt about it.

  2. Hello again, all. I have another character idea in the works, whose powers are being very slippery when I try and pin them down.

     

    Oath (Preston Emmanuel Wright) is a villain - a serial killer actually, for a 'crime thriller' style story arc - who murders liars (with specific emphasis on those who break promises). I want him to be able to do five things, of which three are being particularly difficult when I try and define them.

     

    Power 1) I See Your Lies

    This one is simple, I want him to be able to see, as a sense, the lies that people have told throughout their life. Lies in the distant past, and lies of relatively little importance are harder to perceive. (White lies that never actually hurt anyone, told fifteen years ago, are nearly invisible. Someone telling a lie for personal gain or to inflict pain right in front of pain would be glaringly obvious).

     

    I am currently modeling this with a Detect Lies (Discriminatory, Analyze) as an unusual sense, a Clairsentience (Retrocognitive Only) for the Detect Lies. with Time Modifiers. The only problem is, trying to represent the axes of the lies 'magnitude'. Any thoughts on that?

     

    Power 2) Keeping the Faith

    Preston can make a promise binding, even one that was made under duress or without any real intention of keeping (either due to dishonesty, or it simply being a joke).

     

    I want four things to be necessary for Preston to use Keeping the Faith - first, he must know what was promised, he must know to whom it was promised, the promise must still be capable of being kept, and the person must not have been released from their promise by the individual they made the promise to.

     

    I really don't know how to go about making this power. Is it mind control or a transform? Mind control tends to be really short acting, and some promises might take a long time to fulfill (say, an Oath of Office, when Keeping the Faith is applied, would make someone faithful to that Oath for the remainder of the Oath's duration). So perhaps a "mental" transform? What about the conditions? How do I represent those? Just 'conditional powers', if so, what kind of limitation value would I put those at? (Like -1/4, -1/2, -3/4 ... ? )

     

    Power 3) Truth and Reconciliation

    When a promise is broken, it shows up on Preston's "lie vision", and this specific kind of lie can be punished through Preston's powers. This use of his power would require that Preston touch the person and speak about the person(s)/entity(ies)/institution(s) to which the vow was made. (God, a specific priest or person's spouse in the case of an adulterer, God, a specific judge or the State in case of a politician, God or a superior clergyman in the case of a clergyman - or for less formal vows, just the name of the individual who they promised something to or for will suffice). He can get that information from his Lie-vision. Once invoked, the person will gradually be overcome with guilt- they will attempt to make amends and eventually succumb to their guilt and kill themselves.

     

    Again, I'm having real trouble trying to model this power.

     

    Power 4) Good As My Word

    Preston cannot break a promise, at least not easily. This is not in the sense that he never wants to break a promise, he simply cannot - events conspire to fulfill his vow, or "oath". In the event that something happens that prevents him from fulfilling his promise or he makes two conflicting promises, he is dealt immense physical pain.

     

    I was thinking just a boatload of Luck, but I don't know how to model the Side Effect, because it's not dependent on the luck working per se, as it is on him completing his vow in general - he doesn't need to be lucky, it just helps sometimes.

     

    Power 5) I Speak Only The Truth.

    Preston also cannot tell a lie; even about things he should not know. He can use this to glean the truth, by trying to guess people's names or passcodes and such.

     

    Clairsentience (precognitive, incantations)? Doesn't seem like what I want, because it requires him to take the time to babble to himself, and if it's something largely "unguessable", he would never succeed.

     

    Thanks so much for your help, all.

  3. Greetings,

     

    Questions are actually threefold, they all relate to Stretching.

     

    I've looked at Fifth Edition Revised pages 220 and 221, and also 388. I tried searching the FAQ for clarification, couldn't find this specific issue (and boy, is it specific). I don't have that Ultimate Martial Artist book, worried that the answer might be in there.

     

    First Question: Is Grab-and-drag-to-myself mandatory for a Stretched Grab?

    From 5ER page 221, left column, first paragraph

    ... If the target is a person or the like, the GM may rule that making the Grab ends the Stretching character's Phase. However, since characters can Grab and Squeeze, or Grab and Throw, most GMs allow characters with Stretching to Grab and Drag To Myself as part of one Attack Action. The GM may allow a Grabbed character to have an Action that takes no time to brace himself or use STR to resist being dragged.

     

    So, for instance, a character wants to Stretch out, Grab another character, and have him be Grabbed in the Grabbed character's hex. This is going to happen in the short term regardless (if a character's phase can end when he makes a Stretched Grab, without doing the Drag to Myself portion, then obviously the Grabbed character would be Grabbed in the target hex, not in one adjacent to the Grabber). So, say we have a GM who didn't allow our Grabber to Drag as a part of the same attack action, would the Grabber's next action need to be, then, dragging him back?

     

    Second Question: If Grab & Drag isn't mandatory, can a power with Does Not Cross Intervening Space (+1/4) then Grab someone at a distance?

     

    Also from Fifth Edition Revised p221, this time from right hand column, second paragraph.

     

    ... A character cannot use Stretching with this Limitation to reach out, Grab someone, and drag him to the character, nor to reach out and drag himself to a place, except with the GM's permission.

     

    Since this doesn't cover Grabbing and holding in the Target Hex, it is, thus, somewhat open to interpretation.

     

    Third Question: Semantics on the Power Advantage Does Not Cross Intervening Space (+1/4)

     

    Somewhat semantic, but because this is probably a question so specific, so far off the beaten path, I should ask: Is it possible that those prohibitions included in the power advantage Does Not Cross Intervening Space (+1/4) are artifacts from some earlier edition (which I don't have. I'm a yung 'un... kind of...) where the power advantage was actually a power Limitation? The only reason I ask is because of the language:

     

    ... stretching with this Limitation ...

     

    Though, this is somewhat important, as I think about it: in essence, if Grab & Drag is not mandatory and Does Not Cross Intervening Space (+1/4) does prohibitGrabbing a character in the Grabbed Character's hex, then can a person with that power advantage use the same Stretching power, but just 'drop' that power advantage (thus making his stretched appendages vulnerable) for a time while he wants to grab?

     

    Thanks very much for your time and consideration.

  4. Re: Form/Function Switch.

     

    I think the second effect would be easiest to model using Aid with the Variable Effect Advantage and maybe a Limitation reflecting that the increases cannot exceed the target's 'original' maximum effect (so if used on a gun that originally did 2d6k it can still never do more than 12 Body of base damage but it will approach that maximum more often).

     

    :D I like that, thanks. Okay, how much would you say that would be worth? (Because I'll be GM'ing that game, so it's not something I can actually ask the GM for a value on).

  5. Re: Form/Function Switch.

     

    For the first one' date=' I'd use a Variable Special Effect on the gun to make it into the toaster gun. Toaster's would be little tedious to write up.[/quote']

     

    Hm okay... So instead of treating the thing she switches as the SFX, it would be a VPP with an SFX of "switched objects"?

     

    She would be limited though, in game terms, by the VPP in terms of how many things she could have "switched" at once - that is, she wouldn't be able to 'switch and forget' and have the properties actually fundamentally, permanently change.

     

    Okay, so, for example: one of the actual powers that I do want her minions to have is: her main bodyguard (a brick with super strength) has a trenchcoat that Teleos has switched with a steel reinforced concrete wall - it provides only minimal protection from the elements, but is incredibly heavy and hard to damage - he can hurt people by swinging the coat tails around.

     

    Instead of having this be her power (OIF, universal) which she just lets the brick use, it would just be the minions power, with the SFX of her switching?

  6. Hello all, so it's going to be my turn to GM a story arc soon in our champions game.

     

    I have a character idea for our villainess, and how her powers will fit in to the 'mystery' but am still trying to think how I'll build her powers;

     

    Her name is Alexia and her 'hero name' is Teleos, her powers are based (loosely) on Aristotlean thoughts regarding function and purpose; her primary ability is to switch the function of two things, while the physical form or 'expression' of their purpose, remain the same. So, for instance, if she has a toaster in one hand and a gun in the other, she can switch their functions, so she has a toaster that shoots bullets and a gun that toasts bread.

     

    Her second ability is exclusive from the first; she can refine something to it's 'perfect nature'. So, she can make a gun a 'perfect gun' which is far superior in it's function to a normal gun, but she can't make a toaster a perfect toaster gun, by swapping it's function with that of a perfected gun.

     

    So, I think the second power is a transform - but the first power I'm having a lot of trouble with. How would you guys model this? A VPP with certain items premade (unexpected things, and such)? I was thinking about this, but I wanted her to be able to do it in combat, when the PCs inevitably uncover her nefarious scheme. (I wanted her to have some henchmen whose 'abilities' she switched around to suit her current needs).

     

    It's not images, I thought of that (just making one thing look like another, because, from an objective observer it might just appear that she made the gun look like a toaster and a toaster look like a gun, instead of actually switching the functions, she just altered their forms - but that's not what she does. If she switches a PCs function with that of a pumpkin, I wanted the PC to be temporarily pumpkinized (to coin a phrase) - so in that way it's like a transform?)

     

    Your suggestions are greatly appreciated.

  7. Re: Luck Based Hero.

     

    Origin: Jack Karswell, One-Eyed Jack

     

     

    Some might say that Jack MacCarneigh was born lucky, to unlucky circumstances. Seventh son of Irish South African farmers, Jack's youth was filled with violence and racial tension. In retrospect, Jack's powers might have manifested very early in life – his parents and four of his six brothers perished instantly in a car wreck on his ninth birthday, the other two siblings passing away in their hospital beds within hours of each other, later that night. Jack alone survived, bearing a scar over his left eye – which even then Jack understood to be a reminder of his strange fortunes.

     

     

    But before delving more into his childhood, let us examine Jack Karswell as the man he is today. Physically he is fit; twenty-three, tall and strapping, red hair grown long, emerald green eyes and a fair complexion. Not possessed of any particular stylishness, Jack tends to dress in the same drab colors with which the orphanage clothed its children.

     

     

    As time passed, Jack's suspicions about his involvement in the death of his family grew into a deep-seated guilt complex, which itself manifested as a severe case of Haptephobia. After four years of bouncing from foster family to foster family, the young Jack MacCarneigh found himself in a Catholic orphanage in Port Elizabeth.

     

     

    From the outside, it appeared that Jack's luck was getting worse and worse, and the nuns would often whisper of “that poor, unlucky boy,” as he passed. Yet, even so, as Jack came to understand his abilities, his life steadily improved. Jack excelled at his tests, picking answers at random when the question was one he didn't care about, and always coming out at the top of the class.

     

     

    A few months before Jack turned eighteen, he left for Mega-City four, attending a prestigious law university on scholarship. In his junior year, Jack met the love of his life, Nika Karswell. Despite his somewhat off-putting phobia of touch, Nika was herself attracted to Jack.

     

     

    As Nika became more and more familiar with him, Jack became increasingly concerned for her safety, her hand would raise as if to brush his cheek sometimes. Other times, she leaned in too closely. On a mid-December date, Nika changed Jack's life with a kiss – so long had he been without human touch that it seemed to burn like fire. Mortified that he would now lose Nika, Jack confessed the true reasons for his fears as Nika sat calmly beside him on a park bench turned confessional.

     

     

    After Jack had finished blubbering about how he didn't know what he would do if something happened to her, Nika kissed him again, and with that second kiss it seemed all of Jack's dread melted away. Time flowed on and minutes turned to hours turned to days until finally it seemed that tragedy had forgotten the two of them. Jack would spend his nights amusing Nika with tales of his improbable adventures, showing her card tricks – or her favorite, predicting the outcome of the dice she would roll.

     

     

    Shortly after their graduation, Nika and Jack got married – Jack taking Nika's family name “Karswell”, saying that he didn't want their son to be marked with the misfortune of his surname. Three weeks after they were married, Nika died giving birth to their son Jacob.

     

     

    Overcome by grief, Jack relinquished Jacob to Nika's mother Anna, never having touched his son for fear of destroying the last remnant of Nika. Jack became a professional gambler thereafter, rising through the world of poker with his phenomenal luck and considerable skill at reading people. Supporting from afar, he sends Anna money from his winnings regularly.

     

     

     

    Jack's main motivation these days is justice – he finds something comforting about the notion of balance, of this for that. Though he could have been a successful lawyer before he became a professional card player, he is currently on the run from the mutant hunting agencies on suspicion of being a mutant.

     

     

    Often playing with some pretty shady characters, he learns about all manner of injustices, and takes it upon himself to reconcile them.

     

     

    [ATTACH]31014[/ATTACH]

  8. Hey, so for a tabletop game I'm playing, I'm making a character. It's 200 base + 150 disadvantages + 50 experience.

     

    I'm trying to make a luck based hero: His background is that he's a world poker champion, but since mutants in this game are persecuted, he was disbarred after it was revealed that his constant run of good luck (and his opponents bad luck) was a result of his mutation.

     

    He's got a goodly amount of points in martial arts and a lot in skills, but I still have 15 points left, trying to think of perhaps some more luck based powers.

     

    If anyone has any suggestions, I'd greatly appreciate it.

     

    Here is his luck based powers so far.

     

    Incredible Luck: Luck 6d6

     

    Improbable Fortunes: Elemental Control, 60-point powers, (30 Active Points); all slots Requires A Luck Roll (-1)

     

    Opportune Distractions: Invisibility to Sight, Hearing and Mental Groups , Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points); Requires A Luck Roll (-1), Bright Fringe (-1/4)

     

    Scales of Fate: Killing Attack - Ranged 1d6, Time Delay (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Indirect (Any origin, any direction; +3/4), Damage Shield (Affects Mental And Physical Attackers; Offensive; +1 1/4) (64 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Requires A Luck Roll (-1), Always On (-1/2)

     

    Shield of Fortune: Physical Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

     

    Shield of Fortune: Energy Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

     

    Shield of Fortune: Mental Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

     

    The last 3 represent his only real defenses, beyond a goodly DCV.

     

    Scales of Fate is supposed to represent that after someone touches the character (Jack Karzwell, "One-Eyed Jack") something bad happens to them in the near future - get hit by a bus, trip and get concussed, et cetera. I was wondering if maybe that should just be a transform to characters with unluck.

     

    anyways, thanks for the assistance.

  9. Re: Catalyst: A Champions campaign on Hero Central

     

    I have been asking all new players a few questions before I can really start them up the game. With that in mind, I will just post them here :)

     

    1. If you have any DNPCs, I need their name, relationship, age and where they live.

    2. Where does you character live? If you took a disad such as poor, then you would probably live in the Rookery or some similar low income area. If you took poor and are a college student, professor, etc. then you probably live around the college in an apartment (garden loft, etc). You can actually have an home in some of the less "affluent" location if you would like (ie Switchback) and have a warehouse type loft (maybe you are a squatter, maybe not). If you character has a lot of family in the area, then put that down. For instance Engram's DNPC mother lives in Sugar Hills, his sister lives in Waxhaw, his girl friend lives in Center City, his has an apartment in Eastvale (close to TSU in Waxhaw).

    3. Where do you work?

    Again, pointing to Engram, he works in Waxhaw but TSU has a campus in Center City as well.

     

    You character needs a reason to go to Center City occassionally, or at least go thru Center City to get somewhere else. Half of the cities population lives and works in Center City. You don't have to live and work there, but it would be nice to have a reason you pass through now and again. If your character lives at the far edge of the Market District and has little reason to exit the area, it is going to a lot more difficult to get you "into the city". I don't want anyone to suspend belief as to why where they live, work, etc... but having your book of the month getting routed into the city everytime Dr ABC attacks is going to get old really fast :P

     

    Thanks.

     

    Two DNPCs;

    Lukas Krieg, Sibling, 28, Mound City.

    Sofie Krieg, Sibling, 25, Waxhaw.

     

    Erik lives in Center City, not far from the courthouse he works at.

     

    Works for the Department of Justice as an interpreter in several languages.

     

    His work takes him all around the city, as he is sometimes required for criminal depositions around the city.

  10. Re: Catalyst: A Champions campaign on Hero Central

     

    Made some fan fiction type stuff too. Also made a villain character to go along with it. Naturally you don't have to use said villain. Just made it to figure out her powers for the brief encounter.

     

     

    Villainous Villainess Vermin

    “Are you sure this is wise, Lai?” Leader's voice was hard as iron even though his body had become as frail as paper. From a wheelchair at the end of the long table, inky black irises seemed to glower out at his lieutenants, daring one to interrupt.“The Assailant is our best enforcer. She is the only bargaining chip we have against the Primes to leave our operations alone. If we lose her, we might as well sell out and join the Truth-In-Light Triad.”

    All down the long table, a murmur rippled through the twenty nine criminals attending the meeting. Many nodded in agreement, a few of those in Lai Jong's hold hesitated, glancing through the smoke filled room to gage his reactions.

    “Honored Leader, we all understand the Assailant's importance to us,” A middle-aged man, muscular despite his small frame, drawled a response after a just-barely respectable silence. “But Inversion poses a great threat to our survival as well. Over the last six months he has shut down two of our opium dens, and seized more than half our heroin. When faced with these two options for extinction, I would choose the bold option, rather than simply wait for Inversion to find us and put us all in jail.”

    Very good, Lai, the old man mused wryly to himself, you are finally learning to use more than your muscles and knives. You will do well when I retire, if you survive that long. Leader smiled beatifically, “Lai, these heroes come and go – look at how poorly this Inversion is treated by the news. I understand that your son was incarcerated because Inversion stopped him while drunk driving. Well, as I heard it, your son actually hit Inversion while the masked freak was chasing some purse snatcher. It was just bad luck that he had a trunk full of heroin and guns at the time.”

    Lai managed to remain remarkably composed, but after the Leader had finished, Lai snapped back. “Are you saying that I am taking this personally?”

    A silence gripped the room, all eyes on the Leader, his terrifying gaze locked firmly upon Lai. “I am saying, Lai, that you would do well to be cautious. In all things.”

    At this, the middle aged man inclined his head in respect. “Of course, Most Honored Leader. A thousand apologies for my rudeness. Of course the decision is yours to make, and you will guide us well.”

    The Leader smiled briefly. “All is forgiven.”

    “So, will you not summon the Assailant to kill Inversion?” One of Lai's cronies asked after a long pause.

    “No, I think that we shall. Perhaps Lai is correct, and Inversion is a more permanent problem. But we must advise Bai Li to use caution.”

     

     

    * * * * *

     

     

    Down, everyone down on the ground,” Sprays of automatic fire sent bits of the ceiling drift down, as screams erupted through the bank lobby. Four men in black ski masks and jump suits fanned out across the bank, pushing people down as they moved.

    “You, where's the manager?” One of the men, the biggest of them, brandished his automatic rifle at a young teller, her face wracked with fear. “Where's the manager?”

    “I'm right here,” a light, calm female voice pronounced from behind a desk nearby. “Don't hurt anyone. I'll do whatever you ask.”

    “Get out from behind the desk,” the largest robber growled, markedly less agitation in his voice as he circled the tellers counter, angling towards the managers desk. Two of the other three men were lining were watching their hostages, while the third drew the banks window blinds closed.

    “Alright,” a thin, well manicured woman stood up slowly, her middle-aged features composed. “Shall I show you in to the bank vault?”

    “Glad you're being reasonable about this,” the big man motioned in the direction of the counter.

    Just as the pair reached the large steel door, one of the other three men yelled in a lilting, nasally voice. “COPS!”

    With a rough shove, the largest man sent the bank manager tumbling to the ground. “What'd you do? Push a silent alarm? You stupid -”

    “No, no I swear, I didn't push anythi-” the manager started to protest, the veneer of calm shattering in the face of violence.

    “Shut up, just shut up!” menacing her with his rifle, the big robber shouted to the rest of his crew. “Come on, we can still make a break for it.”

    “No way, too many of 'em. How'd they all get here so fast?” Peeking out from behind the blinds, the nasally toned bank robber fidgeted nervously with his gun. “We're screwed. We're so screwed.”

    “Damn. How did they get here so fast?” The larger man crossed the lobby to part the blinds, counting about a dozen police cruisers lined up in the parking lot. They already had the getaway driver out of their SUV.

    Just as the robber was about to step away from the window, a curious thing happened. All the police officers seemed to look off away from the building, some cringed, a few even ducked behind their cruisers.

    Seconds later an explosion rocked the bank, people were screaming, dust and debris filled the air as the startled gunmen looked to see a young man in a business suit and a domino mask had plowed a hole jogging casually out of the cloud, dusting off his jacket and pants self consciously.

    “Hey guys. You here to make a withdrawal or a deposit?”

    For a few seconds machine gun fire flared, deafening in it's cacophonous roar, as Inversion advanced – bright red electricity rippling out where his flesh contacted the bullets, until eventually the metallic clicking of the guns hammer on an empty chamber made the debris littered bank lobby seem like a clock store.

    “Please,” Inversion chuckled, putting a finger through one of the many bullet holes torn in his suit. “Last week, one guy fired a bazooka at me. An honest to goodness bazooka, and I'm not talking about gum here. AK-47s and say, what is that? I'm no gun nut, but that looks different than what most people shoot at me.”

    Dropping the assault rifle, the big robber grabbed a still screaming woman off the floor and pulled out a small sidearm from a waistband, silencing her with a few brutal jabs of the gun, he shouted “Stay back freak, or I'll cap her, right here.”

    Sobering quickly, Inversion placed his hands up and stopped moving forward. “Look, friend, I'm just here to tell you this can't end well. I caught it over the police CB, some anonymous informant tipped the police off to a bank heist, like ten minutes ago.”

    Frantically, the masked gunman looked about for an escape to this situation. “Just stay back.”

    “Okay, I'm staying back, no need to-” Erik Krieg's best attempt at soothing was ended abruptly by the clear report of a gun, filled by the sound of liquid splattering against the banks floors.

    As the robber slumped over dead, three more gunshots rang out, the other gunmen dropping as well. The woman, no longer screaming but just wide-eyed with shock, glanced briefly at the corpse of her assailant, then the halo of blood and brains and bone, and promptly passed out. From the direction of the bank vault, a computerized voice called, “That will do nicely, now everyone else out.”

    In a stampede people stood up and rushed headlong for the exits, obscuring Inversion's view of the mysterious savior. After the herd had passed, he stepped cautiously toward the bank vault. “Hello? You didn't need to kill them.”

    “Hello Inversion,” the voice came from seemingly nowhere. “You seem like an otherwise honorable person, but you have crossed my employers one too many times, which is why I regret to inform you that you must die.”

    A burst of gunfire sprayed out from a point on the wall - but this was different from the panicked firing of the robbers – this was focused, controlled, the bursts all landing near a single point.

    “Your defenses are impressive, Inversion,” the voice seemed to come from right behind Erik, causing him to spin on his heels, only to see nothing but shattered glass and the glare of police lights reflecting through tattered blinds. “By the way, the guns they were using – QBZ95s.”

    “Uh, never heard of them. So what, you're an invisible assassin? That's real original...”

    “Not really invisible,” the voice responded. Erik swatted irritably as a fly buzzed by his ear.

    As if a parting thought the computerized female voice echoed from the direction of the wall Erik had caved in during his entrance. “Well, I'm sure I'll be seeing you around. Perhaps I'll try some C4 next.”

     

     

     

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    The tabs in my story appear to have disappeared though.

  11. Re: Heroes from All Fifty States

     

    Since' date=' I'm an artistic sort, this is really quite a nice place to be active in that. (Just for live theater, there are two community theater companies, one professional theater company, one semi-professional theater company, two university theater companies open to community members, and two additional annual local theater productions -- and that's just sticking to Corvallis and Albany. If I want to travel a bit, there are four more theater groups in Eugene, plus one each in Newport, Salem, and Lincoln City. Then there's community bands, the local blues festival, a riverside summer concert series in Albany, and more.)[/quote']

     

    Hm. Your story checks out. Fine. Drama people can live there. Everyone else needs to be evacuated. Though that would make for kind of lame theater, I imagine, with just the performers and crews.

     

    A friend of mine was the scarecrow in a production of wizard of oz.

     

    We all tried not to laugh at him, at the time. And to our surprise, he married. A woman, no less.

     

    Zing!

     

    He was more in to singing than acting, I think. Took voice lessons and everything.

     

    For some reason, I prefer to read plays, but get bored when they're acted out. Like, I read a play called Doubt at a study session once, where a friends girlfriend was involved in a production. Was interesting. About roman catholic sex abuse. But when I went to see the play itself, bored witless.

     

    Also can't watch movies twice.

     

    I'm weird that way.

     

    There was one thing about Corvallis I liked. An Indian restaurant that I only sparingly had enough money to eat at. Hehehe.

  12. Re: Heroes from All Fifty States

     

    Oh, and I see it says you live in Corvallis.

     

    My condolences.

     

    I did four years of hard time there. As an undergraduate. Still, it felt like one big prison. If you don't drink or do the fraternity scene, there's not a great deal to do.

     

    It will be a cold, black day in hell before I return for some alumni "jubilee" meeting. I'll mail them a check and we'll be square, thank-you-very-much.

     

    PS If you need help escaping I was thinking of starting an underground railroad to smuggle people out of the linn-benton county. Nobody should have to live like that!

     

    That or I was thinking of starting a national civil rights movement, centered around the fact that living in Corvallis is Cruel and Unusual.

  13. Re: Heroes from All Fifty States

     

    I wish I was a decent artist (at any level). If I was, I'd draw a big group picture of all the heroes. (Not a montage of the existing pictures; something that would have everyone in the same style, with postures that reflect their personalities.)

     

    Maybe someone who actually can draw can embark on such a thing.... ;)

     

     

    I could make a stick figure panoramic shot in MS Paint.

     

    Does that help?

  14. Re: Artificial Intelligence Build

     

    Hm. Well I would probably model it with something to the effect of:

     

    Ghost In The Machine

    60 Desolidification (affected by Electricity, Computer Viruses), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2)

    and

    45 Invisibility to Sight, Hearing and Smell/Taste Groups , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points); Always On (-1/2)

     

    Artificial Intellect Powers

    2 WAN Copy-Out: Teleportation 1", MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (5 Active Points); Restricted Path (Only along established network; -1)

     

    12 LAN Copy-Out: Teleportation 5", x16 Noncombat (25 Active Points); Restricted Path (Only over established network; -1)

     

    50 System Override: Mind Control 15d6 (Machine class of minds) (75 Active Points); No Range (-1/2)

     

    Then have him buy an OIF Machine Body and OIF Vehicle Body as Elemental Controls. But really, if he's an AI why does he need to delete himself after he copies out? Far more likely that he would just be part of a distributed intelligence network.

  15. Re: Vehicle - Stilt Suit

     

    I'm okay with Stochastic doing his thing' date=' but if he figures out a way to include Mental Defense, I'm going to have to register a protest... ;)[/quote']

     

    Tinfoil hats are standard issue underneath construction hats these days.

     

    That's just a given.

  16. Re: Vehicle - Stilt Suit

     

    Stochastic is hereby banned from the Thebes game:eek: He will now, and hereafter, be my convert idea to .hdc file hound.:eg:

     

    BTW, some of the slots were really neat. Rifled Nail Gun, Ready Mix entangle. And the Clinging power is nice too. I was wondering how I was gonna get this ontop of a 35 story framed steel building. Now I know:D

     

    You have my permission to make the warehouse and fire/rescue models :nonp:

     

    Aw. Hehe. Thanks, I think? :o

     

    As to Disadvantages I would do that as a Distinctive Feature - Not Concealable, Recognizeable and Always Causes a Reaction. It would make sneakin' difficult. If they are commonly known as being associated with a particular bad group, we can add reputations. Susceptibilities and vulnerabilities are also good.

     

    Size 2 is listed as "Chariot" (real helpful, huh?) size 3 is sportscar and 800kg.

     

    Here's our moverbot/warehouse model.

     

    I added the distinctive feature.

     

    [ATTACH]30930[/ATTACH]

  17. Re: Vehicle - Stilt Suit

     

    I did a little more research and steel worker type rivit guns dont actually punch a hole. The rivot is put in a hole and then hammered in. They are a fastener, not the cartoon-ish fastener I was lead to believe :rolleyes: So the rivit gun that was fired at Darkman (in the movie with same name), that was a comic use.

     

    So, I am going to ditch the melee version of the rivit gun and keep the ranged version (since I have some prior use in comics :P). Maybe replace it with a jackhammer.

     

    I realize that Penetrating is a minimum that completely bypasses armor. However, don't knock out penetrating just because it is common constuction equipment. Laying in with some of the higher end blow torches can cut through some hard stuff (given the time). BUT, it may be that the torch just has multiple applicatications of Armor Piercing. I could see it either way.

     

    I think Armor Piercing is the norm advantage but I don't think we have to look to mythical artifacts or future tech to find penetrating. I think some of the higher end tech we use today qualifies (industrial lasers, some military munitions) and some of our oldest tech qualifies to (like a forge). However, I dont think any stilt suits will be weilding industial lasers, military munitions or forges in the near future. Though a military styled stilt suit could be useful :sneaky:

     

    I see. Spoke too soon. :)

     

     

    [ATTACH]30929[/ATTACH]

  18. Re: Vehicle - Stilt Suit

     

    I am trying to create a powered exoskeleton type "suit" in my Champions: Thebes game. They are various models built around a common exoskeleton with just a few modification. The construction suit would have a some reach (to get to those tough spots), and a host of tools (Rivit Gun, Arc Welder, Cutting Torch, Jackhammer, etc). The fire/rescue suit would would have some reach (for those second story jobs) and a host of other tools (Jaws of Life, sealed systems, Fire Supression - attached to hydrant, etc). Warehouse grade would have a larger payload area and greater reach. I thought this would best be done as a vehicle (not an acutal suit) and this is my first vehicle.

     

    I was thinking of making most the multipower slots charges (except the welder). Any thoughts about make-up, disads, and stats would be helpful.

     

    He is the baseline construction unit.

     

     

    Player: Dynamic Industries Stilt Suit, Construction sub-type

    Val Char Cost

    35 STR 25

    11 DEX 3

    20 BODY 10

     

    3 SPD 9

     

    6" RUN 0

    0" SWIM -2

    0" LEAP 0

    Characteristics Cost: 51

    Cost Power

    13 Electric Power Plant: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); REC: (10 Active Points); Limited Recovery (Only when attached to recharging system; -1 1/2), Slow Recovery 1 Minute (-1/2)

    14 Reinforced Systems: Armor (6 PD/6 ED) (18 Active Points); Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -1/4)

    13 Grounded: Armor (0 PD/20 ED) (30 Active Points); Limited Power (Only vs. Electricity; -1), Only When In Contact With The Ground (-1/4)

    12 Partial Canopy: Armor (8 PD/4 ED) (18 Active Points); Activation Roll 14- (-1/2)

    10 Telescoping Arms and Legs: Stretching 2"

    33 Construction Equipment: Multipower, 50-point reserve, (50 Active Points); Requires A Skill Roll, PS: Stilt Suit Operator (-1/2)

    4u 1) Rivit Gun: Killing Attack - Ranged 2d6, 12 Charges (Recovers Under Limited Circumstances; +0), Armor Piercing (+1/2) (45 Active Points) [Notes: Charges for the rivit gun are a total of 12 rivits for the entire system. Rivit Gun can only be recharged at the construction site by a support tech.]

    5u 2) Rivit Gun (in melee): Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), 12 Charges (Recovers Under Limited Circumstances; +0), Penetrating (+1/2), Continuous (+1) (50 Active Points) [Notes: Charges for the rivit gun are a total of 12 rivits for the entire system. Rivit can can only be recharged at the construction site by a support tech. Charge is continous as long as contact in maintained, once contact is broken another charge must be expended. This is to represent the rivit gun "laying in" on the rivit.]

    2u 3) Cutting Torch: Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), No Knockback (-1/4)

    2u 4) Arc Welder: Minor Transform 2d6 (Non-fused metal into fused metal), Continuous (+1) (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2)

    3u 5) Fire Extinguisher: Suppress 6d6, Area Of Effect (One Hex; +1/2) (45 Active Points); 4 Charges (Recovers Under Limited Circumstances; -3/4) [Notes: Can only be recharged at construction site by support tech.]

    Powers Cost: 111

     

    Total Character Cost: 162

    Pts. Disadvantage

    10 Physical Limitation: Large and Heavy (Frequently, Slightly Impairing) [Notes: The suit stands about 8' tall and weighs in at just under a ton.]

    Disadvantage Points: 10

    Base Points: 155

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    Mass is already reflected in a vehicles Size characteristic. Generally, powered armor is easier to model in an OIF universal foci.

     

    But - and I'm guessing now, because there was no size or DEF score listed - but the strength is listed at 35 and 25 points were paid, so going to operate off the assumption that it's a Size 0. This would make it significantly shorter (if we translate 'length' into height) than the expected 8'.

     

    If the suit itself changes - and that change takes any time - I would recommend you go with a multiform here.

     

    Some things though:

     

    PS is a background skill, and RSR for background skills is only -1/2. (Not a biggie, since you're the GM)

     

    Do you really want to buy Suppress like that for the fire extinguisher?

     

    It would need a +1/4 advantage so that it could effect "Any Fire power one at a time" rather than the base of just effecting a given Power. If the suppress doesn't actually extinguish the fire, then after the continuing charge expires, the fire regains it's strength.

     

    I think a 12d6 Dispel Fire AoE, Any one Fire at a Time would be far better.

     

    And I do not understand the Rivet Gun. What are the charges supposed to represent? Generally so long as it's compressor is working, a rivet gun can pound any rivet. And why would we add the suit's strength to it's usage? Is that like, clubbing with it?

     

    I would say that a rivet is a transform with an IIF expendable (Rivet) into a Riveted Surface. When used in melee, if you were going to try and intentionally 'rivet' someone, you'd need to get close enough for the pneumatics to do real damage.

     

    It would probably be a hearing flash combined with a very minor killing attack?

  19. Re: Catalyst: A Champions campaign on Hero Central

     

    You can still push quite a bit, but it is not so far of base. The powers, skills, disads look fine.

     

    Taking at look at your stats, you CON seems to be a tad lower than expected. Talwar has a 5 spd, 55 str brick type has a 25/25 Def and a 24 Con. Inversion will get CON stunned before Talwar does (but only by a point). Kuan Ti has 22/22 Defenses and a 28 Con, so you and Talwar will be stunned before him (again, by a point or two). With a 4 Spd and your defenses, you might want to look at 23+ CON.

     

    If you say your character is complete, I will accept him as is. Your call.

     

    Hey again! So I reworked him. I put his background and picture into the HDC file.

     

    Revision changes are pretty big though.

     

    Here is:

     

    *Bought up Con by 12 points to 30. My program is saying an OCV 6 Attacker has a ~0.00017% (truncated and rounded) of being stunned by a straight DC11 attack. Closest approach to a 50/50 Stun break point is 17d6.

    *Because of CON increase, sold off armor, bought up Damage Resistance so as not to exceed previous campaign levels of armor.

    *Sold off Accurate on Leaping, LS: Immunity to Chemical Warfare, et cetera, to make the character more cohesive.

    *Sold PRE back down to 18.

    *The CON increase brought End and REC to 88 and 20 respectively. Sold off 2 Rec to bring it down to previous level of 18, brought END down to 72 (Rec*4)

    *Bought Organizational Contact of 8- to represent his working closely with the justice system. He might get leads about crimes from people while in the course of his job (interpreting for a witness in a deposition or something).

    *Increased Interpreter skill by 1 point to 16-.

  20. Re: Catalyst: A Champions campaign on Hero Central

     

    Oooh, rainBOWS. I like those. Those are cool.

     

    I see, so with 20 defense the probability of being stunned by a 11DC attack diminishes to ~19%.

     

    And thats true now that I think about it with regards to 'the bat'. He could mix it up pretty well, but he always preferred to fight smart.

     

    Also, on the note about playing characters from comic books - I've decided that I'm just going to play Galactus. That's cool, right?

     

    He uses nested multiforms to approach infinite Character Points. Other than that, he's pretty balanced.

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